Frequently Asked Questions

Strange that there was no message, did you get the 10 AC message? or are no messages showing up at all?
Also, there is a chance that a lesser version of Blight may strike again as long as the AC is high enough so you might want to watch out.
 
Yah, got the message at 10, no prob.

It actually calls up another question about game mechanics. The only Evil civs left are the Clan (me) and Auric (AI). Auric lived through Samhain, but is the lowest ranked civ in terms of score, and the Ljosalfar and Grigori are currently making mincemeat of his lands--he lost his capital a LONG time ago, only has four cities, lost the snow encircled capital created through The Deepening, etc. My Clan is the founder of OO, but hasn't really done much--other than rid the world of the Pirate Lords and Ethne the White--that would make the AC increase. Additionally, Beeri Bawl has brought Basium into the world, which should help decrease it, I would think.

The question is this: what is making the AC increase? I am on turn 1100 or so on marathon, so it may just be the passage of time, of course.
 
I am playing hot seat multiplayer, so that may have impacted it, but I am 100% positive that no messages appeared for any of the three civs that I control. Just the endless list of damaged units, and the appearance of massive unhealthiness.

Searching around showed discussions of this elsewhere, it was just a shock not to have some sort of message pop up mocking my weakness and tragedy.

Hmm, it may be that the non-discussed bug has strunk on you. There is an issue that had happened to me with a horseman. You see, it may be that at the end of the turn, the AC was 30, and the event struck, but, at the beggining of the next turn, the AC was 29, so the message did not appear. If this is the case, you should get the message when the AC is 30 at the start of any turn...

What had happened to me was that that the horseman spawned, took over a city, I got all my units to bring him down before he razed it, and no message so far. After a few turns, when the AC got to 70 at the start of a turn, I got the message for the horseman...Well, things like that may happen.
 
Yah, got the message at 10, no prob.

It actually calls up another question about game mechanics. The only Evil civs left are the Clan (me) and Auric (AI). Auric lived through Samhain, but is the lowest ranked civ in terms of score, and the Ljosalfar and Grigori are currently making mincemeat of his lands--he lost his capital a LONG time ago, only has four cities, lost the snow encircled capital created through The Deepening, etc. My Clan is the founder of OO, but hasn't really done much--other than rid the world of the Pirate Lords and Ethne the White--that would make the AC increase. Additionally, Beeri Bawl has brought Basium into the world, which should help decrease it, I would think.

The question is this: what is making the AC increase? I am on turn 1100 or so on marathon, so it may just be the passage of time, of course.

The AC is raised if:

1)You raze non AV cities
2)Every war declared
3)+1 to AC for every city with AV
4)Build the prophesy of ragnarok
5)Units created in the city with the prophesy give +1 to AC(-1 when(if) they die)
6)Building the Elegy of the Sheaim
7)Various events
8)Building specific heroes
 
The AC is raised if:

1)You raze non AV cities
2)Every war declared
3)+1 to AC for every city with AV
4)Build the prophesy of ragnarok
5)Units created in the city with the prophesy give +1 to AC(-1 when(if) they die)
6)Building the Elegy of the Sheaim
7)Various events
8)Building specific heroes

Yah, I forgot to mention that the AV hasn't even been founded yet, although the Calabim may submit soon to temptation. But, cities have been razed and war has been declared, so that must be contributing greatly to it.
 
Yah, I forgot to mention that the AV hasn't even been founded yet, although the Calabim may submit soon to temptation. But, cities have been razed and war has been declared, so that must be contributing greatly to it.

Well, each peace declared lowers the AC, also. Razed cities is +1 to AC per city. I don't think enough cities are razed to raise the AC sufficiently. Without AV, it is not possible to raise the AC enough, even if you go and raze avery single city in the world.

The number of starting civs have also an effect on AC. I forgot to tell that eliminating a rival, also raises the AC. The more the starting civs, the harder the AC is to raise. Just hover your mouse over the end turn button to get an idea.
 
Thanks for the information. I am pretty sure that I read in a post that DoW give +5 to AC. Are you sure about the "based on population" part? Razing AV cities give only -1 to AC, or so I was told...Do you know anything about that?
 
It's definitely based on population. Remember that the counter displayed is actually a percentage, so it might only be 1 or so percent. If you mouse over it you can see the actually numbers though. Razing AV cities I believe lowers it proportionally to city size too, although maybe not as much as it would raise if it wasn't an AV city.
 
This is a really basic question. What are the specific mechanics of spell casting? When it says "adds x promtion to the caster's stack," do I need to select the target units, or should only the caster be selected? I keep getting unexpected results: I cast Fair Winds, for example, yet known of the naval units in the stack show the promotion.
 
This is a really basic question. What are the specific mechanics of spell casting? When it says "adds x promtion to the caster's stack," do I need to select the target units, or should only the caster be selected?

You only need to select the caster.

When it says "caster's stack", it means any unit on the same tile as the caster who are capable of getting the promotion will gain it.

Fair winds does have a small chance of wearing off every turn, it's possible you just got unlucky and it wore off.
 
Something else is going on with the Fair Winds issue. I have cast it in a harbor, I've cast it while on the ship, all told, perhaps eight times. At no time did any ship show the promotion, and, as far as I can tell, at no time did their movement increase. Is there a situation that prohibits Fiar Winds (these spells were being cast by Ljosalfar adepts)? If not, I'll post in the bugs thread.
 
Something else is going on with the Fair Winds issue. I have cast it in a harbor, I've cast it while on the ship, all told, perhaps eight times. At no time did any ship show the promotion, and, as far as I can tell, at no time did their movement increase. Is there a situation that prohibits Fiar Winds (these spells were being cast by Ljosalfar adepts)? If not, I'll post in the bugs thread.

It sounds like a bug then if it's not ever applying. Mention it in the bug thread as you said.
 
where's the new intro popup added in patch S ? I started a play now game but didn't get it so I'm wondering how I can check that one out :D
 
Downloaded and installed the media pack, but haven't noticed any differences to the game. I thought it was supposed to add a startup movie?
 
Are there any plans for a religion of Bhall? I don't feel quite right practicing any others with the Clan. If not, what else makes sense for them to follow?
 
Well, Bhall is one of the Ashen Veil entities, (I think) so that would probably be the most thematic.
 
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