MagisterCultuum
Great Sage
Well, you can see the effect (like a Pillar of Fire on the approaching stack) and can compare the enemy's health before and after.
Units with hidden nationality can not be grouped even with other hn units- is there a reason for this or is it a bug? It's annoying having to move larry, moe and curly individually.
Council of Essus wonder of the world- is there any building that replaces it's lost functionality? (all units built in this city start with hidden nationality)
I've started 3 games now up through Acheron coming into the world. Whatever happened to the pirate ship full of skeletons? am I just lucky that it hasn't made an appearance or was it removed?/Acheron comes into every game where the Barbs have a city long enough to build him (ie nearly every one) unless you select his removal in the pre-game option screen. This is the same with Orthus, a str 5 Barbarian hero with a special item which gives +1 fire str to the holder (and can be claimed if you kill him). Acheron doesn't move from his city, Orthus can.
How exactly do the 2 new "religions" work?
Sorry, I don't know what the 'new' religions are. All of them work pretty much the same apart from CoE, which doesn't have any specific buildings and doesn't show up as the follower's religion.
Yes, which makes troubleshooting it hard. There is one stack directly S. of a city that is now fortified and has suffered injuries. I assume that is from the citadel. However, other units around the same city are not injured. AND, units around other cities (stacks and individuals) are also not injured.Well, you can see the effect (like a Pillar of Fire on the approaching stack) and can compare the enemy's health before and after.
what's the ritual that deletes AV holy city without razing it?
Acheron comes into every game where the Barbs have a city long enough to build him (ie nearly every one) unless you select his removal in the pre-game option screen. This is the same with Orthus, a str 5 Barbarian hero with a special item which gives +1 fire str to the holder (and can be claimed if you kill him). Acheron doesn't move from his city, Orthus can.
Sorry, I don't know what the 'new' religions are. All of them work pretty much the same apart from CoE, which doesn't have any specific buildings and doesn't show up as the follower's religion.
Acheron and Orthus still show up, I was asking about the ghost pirate ship that used to dump skeletons on you early in the game.
Yes, CoE and Empyreen. Just wondering what is special about them.
Great, thanks for that. I suspected it was so, but wasn't 100% sure.no, each patch is all inclusive. Only install the most recent one.
I'm having a problem with the patch version in the Readme file. It hasn't update since 0.40r yet I've installed each since (s, t, and v). Oddly enough, I noticed my laptop has 0.40t, (though I've run the updated patch v) so something is going on. It's hard to confirm what patch I'm using without the readme file. For instance, I think I've noticed an updated Govannon model but I'm not seeing the splattering blood (though there may be some graphic settings required for this).
Appreciate any help, thanks.
I'm reading the Readme file located here:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2
Acheron and Orthus still show up, I was asking about the ghost pirate ship that used to dump skeletons on you early in the game.
.Another question- How do I turn on the combat logs? That tab is always empty when I check it
renardargent said:The team knows what we want!xienwolf said:Combat Log is disabled to enhance game performance. It can be restored manually by editing the CallBack defines.
Also, not really a question more of a comment- "big" units like griffons and elephants block the tooltips, making it impossible to see how many turns it will take to heal. A minor annoyance.
playing my first game, as grigori. i have two adventurers, one i upgraded to a warrior, one is still an adventurer. i have axemen and slayers available, how come i cant upgrade either of the adventurers (warrior has no options, adventurer has only scout and warrior available)?
what's the ritual that deletes AV holy city without razing it?
There isn't one.
is it a scenario thingie then?