Frequently Asked Questions

So I'm in the late stages of my first FFH game, and can just now upgrade my catapults to cannon, but I just don't see the point. Cannon appear, at first glance, to be next to useless in comparison. With only a 25% withdrawal chance they are at best suicide units, compared to the useful 80% withdrawal from the catapults. Sure they get an extra 5% bombard bonus, ignore city walls and the like, and can kill units (which seems to actually make them less survivable). Am I missing something, or am I just disproportionally biased against suicide units?
 
I'm just trying to get started. And Grand Menagerie is confusing me. By the looks of it it will be hours of game time before anything happens. Why is it so slow?
 
I'm just trying to get started. And Grand Menagerie is confusing me. By the looks of it it will be hours of game time before anything happens. Why is it so slow?

Do you mean the scenario? It's supposed to be an easy tutorial. It's a quite flawed scenario. For some people, it's even bugged (the code is supposed to spawn animals doesn't spawn them).

I didn't like most of the FfH scenarios, though. I liked The Splintered Court and The Wages of Sin.
 
What I meant is that it was taking hitting the end of turn key 40 or 50 times before anything was built so I could do nothing. After playing the game an hour I had 2 warriors that couldn't leave the city.
 
Cutlass, you're playing as the Kurio who have 3 megacities and the rest settlements that are only useful for claiming land.

Jeelen, FFH 0.41D is all you need, the last pach is D and it's included in the download.
 
are you playing as the Kuriotate civilization? they can only build 3 cities ( modified by map size ) , which will be able to work 3 rings of tiles, and the rest are gonna be settlements, which look like cities but can't build anything.
 
How does one with 9,000+ posts not know how to play FfH?:rolleyes:

[to_xp]Gekko;8348127 said:
Jeelen, FFH 0.41D is all you need, the last pach is D and it's included in the download.

OK, thx! ;)
 
Where do I find a list of the restrictions of the other civs in that game.

Download the manual. Or read the Civilopedia, although the latter is less reliable.
 
Thanks. I'm just getting started with this. And without more experience it's pretty confusing in the beginning.
 
I dont think this should go on the Bug thread just yet... I have a issue with FFHII, BUT I dont know if its just a problem or something thats just happening to my computer.
The problem goes as follows: I was playing a pretty good game on settler and I was about 1000 turns into it when my GOOD friend Sandalfon declared war on my butt, or whatever the shadow dude with Ghosts name is. And so in a span of a quick 3 count em 3 turns he managed to pop out 18 stacks of 50 units with an attack of 3-6 (paramanders, runekeepers, and a few trebuchets) and thats not all, those units found their mark, on the ten longbowmen I placed in cities with over 100% defense bonus. Yes he attacked with the trebuchets frist but that still doesnt acount for how he was able to defend against a hill giant. Here is how it went he took my heaviest producing city ok, at the beginning of the game a built the Pact of Nilhorn and when the city was taken I had one well promoted hill giant with a attack of 7 not counting the promotions I gave him, I used that same hill giant to see what was in the city he just took from me. He had ONE Runekeeper in the city, ONE, and no defensive bonuse or anything. My first instinct was to take it back and with a quick glance at the battle percent thing at the bottom of the screen said it was 3 V.S. 10 and at 99.99 percent on my side I decided to attack the runekeeper kicked the giants butt. For the rest of the war it went about the same way Sandalfon kept poping out massive stacks of skyscraper size perportions and as I stated before he already took all of my best producers in said 3 turn period so I proceeded to get kicked across the board.

The reason I bring this up is a simple question of whats the deal, and dont give me that its was just one game and the situations are different in each one. NO, this has occured in all the games he was in. So please tell if you intended this to happen or is this a bug, becuase I'd like to know?
 
99.9+% chance for victory is not 100% chance for victory. It is still possible to lose.

Case in point: :spear:
(If you're wondering what the graphic means, it's a spearman vs. tank battle, where the spearman wins. It is infamous in an older iteration of Civilization.)


All the units he produced can be explained by the turn number: 1000. AIs have reduced unit supply costs or somesuch, so they can have much higher amounts of units than a Human player. Because the game has gone on for so long, the AI has had a long time to build up its forces and develop its cities into production powerhouses. I believe all this applies, even on Settler difficulty.

It's frustrating, but, unfortunately, not a bug.
 
I dont think this should go on the Bug thread just yet... I have a issue with FFHII, BUT I dont know if its just a problem or something thats just happening to my computer.
The problem goes as follows: I was playing a pretty good game on settler and I was about 1000 turns into it when my GOOD friend Sandalfon declared war on my butt, or whatever the shadow dude with Ghosts name is. And so in a span of a quick 3 count em 3 turns he managed to pop out 18 stacks of 50 units with an attack of 3-6 (paramanders, runekeepers, and a few trebuchets) and thats not all, those units found their mark, on the ten longbowmen I placed in cities with over 100% defense bonus. Yes he attacked with the trebuchets frist but that still doesnt acount for how he was able to defend against a hill giant. Here is how it went he took my heaviest producing city ok, at the beginning of the game a built the Pact of Nilhorn and when the city was taken I had one well promoted hill giant with a attack of 7 not counting the promotions I gave him, I used that same hill giant to see what was in the city he just took from me. He had ONE Runekeeper in the city, ONE, and no defensive bonuse or anything. My first instinct was to take it back and with a quick glance at the battle percent thing at the bottom of the screen said it was 3 V.S. 10 and at 99.99 percent on my side I decided to attack the runekeeper kicked the giants butt. For the rest of the war it went about the same way Sandalfon kept poping out massive stacks of skyscraper size perportions and as I stated before he already took all of my best producers in said 3 turn period so I proceeded to get kicked across the board.

The reason I bring this up is a simple question of whats the deal, and dont give me that its was just one game and the situations are different in each one. NO, this has occured in all the games he was in. So please tell if you intended this to happen or is this a bug, becuase I'd like to know?

I agree with XV8crisis, this doesn't seem like a bug to me either. I do think losing a 99.99% battle shouldn't happen, especially if you say it happened a few times. I have to admit I'm a tad skeptical even if it should happen one time in 10,000.

But the other occurrances are reasonably normal. In FfH, the computer AI gets free Xp's as the game goes on. By turn 1000 they should be nary invincible. Also, by turn 1000, having stacks of the size you report the enemy had should not be a surprise.

The reason the Sidar attacked you even though you had good relations was exactly because of the strength differential; different AI leaders have different thresholds, but most will attack if they have a strong enough military advantage; it works the same way in 'regular' Civ (beware of Charlemagne and Catherine in my experience). So, by turn 1000, the Sidar had a large advantage and went for it and swallowed you up.

Your longbowmen would be in trouble if he had trebuchets (maybe they were catapults?). They wlll take the city defenses down and then they will hit your longbowmen with 'collateral' damage, and they retreat 80% of the time. The longbowmen will lose strength to the attacking artillery and so they (the longbowmen) will fall. This is all logical and as designed. If the enemy gets a lot of artillery to your doorstep, it is difficult to defend - you have to stop them before they get there (Assassins are very good for this purpose, they are catapult and mage killers).

By turn 1000, I would think a Pact of Nilhorn giant would be weaker than a runekeeper; a 7 unit with a few promotions attacking a 5 unit probably with promotions out the wazoo will likely lose. So I'm not surprised that you lost the fight, but I am surprised that you had 99.99% odds. Are you sure you weren't looking at a different target?

Keep fooling around with the mechanics, you will get the hang of it!

Best wishes,

Breunor
 
that intel will prove invaluble in future battles, by the way it wasnt a runekeeper it was a stonewarden, sorry about that. It was about 2 days since that game so I must have forgotten. Does playing on marathon time change the rate they gain XP? becuase I was playing on marathon and would like to know for future reference.
Anyway if my post sounded mean or other such feelings please take absolutly no offence from it, I love FFHII and any one who contributed to making such a kick butt mod, it was just something on my mind that I thought I should ask.
 
They use different bonuses. Granieres give health from grain resources, and Smokehouses from meat resources. Both save the same amount of food when a city grows. Their bonuses do stack though, so you might as well have one of each in the same city, at least if you have both wheat and cows (or corn and sheep, rice and pigs, etc.)
 
that intel will prove invaluble in future battles, by the way it wasnt a runekeeper it was a stonewarden, sorry about that. It was about 2 days since that game so I must have forgotten. Does playing on marathon time change the rate they gain XP? becuase I was playing on marathon and would like to know for future reference.

Marathon, huh? Well, I do not believe that experience gained through combat changes depending on game speed. The only way to slow down exp gain is to use the 'Slow XP' custom game option, which I'm pretty sure is in base FFH.
 
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