a pen-dragon
Prince
- Joined
- Jun 8, 2024
- Messages
- 429
It will help a bit, especially since HC can be commanded to do some research. It does get a few Techs and it is not out of the way for a space win. Computers opens up Superconductors and Fiber Optics. Usually my tech path after computers is Superconductors - Fusion - Genetics (if one has medicine) and then backfill. Even in this game it is reasonable to assume that the internet will get rocketry and satellites by then. HC is doing some good research and should be able to tech up to satellites before we finish genetics. He should be going for Rocketry ASAP, since the apollo project has to be built before any parts can be produced. Really as long as the internet gets rocketry as soon as it is completed this works fine. Teching up to genetics is 5 rather expensive techs, leaving time for the AI to do some backfilling for you. In this game I expect the internet will get the following relevant techs: artillery, rocketry, biology, probably medicine, satellites. That really helps, especially since it allows you to let your rival do some science for you.
Also note that the internet really is a nice-to-have, it is not essential. There is just no reason not to try for it. Tech trading with more backwards civs can get you the same techs, but getting the internet yourself also prevents your rival from getting it, which is when you really have to pay attention to what tech you trade.
Also note that the internet really is a nice-to-have, it is not essential. There is just no reason not to try for it. Tech trading with more backwards civs can get you the same techs, but getting the internet yourself also prevents your rival from getting it, which is when you really have to pay attention to what tech you trade.
/turn and will pick up the techs with the expensive parts (engines, stasis chamber, docking bay) earlyish, so your ship will be going soon. As for GP, you will get an additional engineer from fusion, so the current GE can be used. Speeding up the apollo programm does not really help, so I think the best use is to keep the GE to possibly settle in a struggling city, since that could shave away a turn. If you had less cities this would change, since there is less capacity to build parts in parallel.
relative to last turn) and do some counterespionage missions on them, increasing their costs. Tehcnically spending EPs on them would increase their costs, but that is not efficient and competes with research.
, then grow these cities (usually to
-cap), consider even filling the
-bar full before launching the GA. What cities to choose? Ones with most
or 
