FS1-Assimilation! (Noble?)

Turn (0): Adopt Slavery and Organized religion. Hey, if we're gonna have 1 turn anarchy, might as well make the most of it. I might want to whip some people to :P

It also appears that our switch to Judaism has annoyed some people (like Isabella). Also, Washington is not very pleased about it either.

Ucel is right about the pyramids. If we want to stand any chance of getting them (which is still slim at the moment), we need better production. I stagnent Hamburg to take advantage of the forest. Also I accept 1 less food in Munich for 1 more hammer. I want that obelisk done my turn!

Open borders enables better trade. We're in defecit spending right now, so I'm sure we need that. Spreading our religion to M&M is both a good and bad idea. If he adopts it, we stand less chance of getting crushed by him, but then again, it would most definately spread to Kumbi first, and make it harder to flip (as either way, unless he adopts a different religion, it gains culture).

Mansa's copper is also RIGHT INSIDE his cultural border, just barely. If we wanted to we could attempt to steal it, but we risk being flipped ourselves. I won't make that descion this turn. Mansa must've founded another city to the northeast of Munich (note the wierd cultural border). This will be prime for flipping.

I set the scouting archer, and both archers in Berlin, to move towards the barb city. We're gonna need some firepower to do this.

Turn (1): A bunch of our units are going to predetermined places. No orders this turn. Order re-established.

Turn (2): More moving around... Nothing much happening.

Turn (3): Temple is done. Start on Missionary. I want him UP at Hamburg increasing our production ASAP. Also, building cottages ATM would not be that helpful, as we're not even making complete use of our tiles anyways. Bad news though...

Confucianism.jpg


Mansa converted to Confucionism. Washington got to him... Good news. Destroyed a barb warrior without taking a scratch. Building a cottage with the worker at the crossroads (at Berlin of course!).

Turn (4): Accept open borders with Asoka. Can't really hurt now, and we might get trade... Gonna need to wait for those reinforcements at barb city. They have an archer now... I fortify.

Turn (5): No orders to be given out...

Turn (6): I manage to sieze the barbarian city. Lose an archer unit though. Pillaged gold will keep our defecit spending going...

Turn (7): Missonary finishes. Berlin is polluting now too :P. Can't expand well anymore, because it is 1 over in health, and at the happiness barrier. If I can get another worker, I'm farming that rice. I therefore set Berlin to a worker, and send the missionary on his way. Trying to get that worker that just finished a Berlin cottage to go and make a rice field. Also start mining near Munich. Want more hammers!

Turn (8): Start on a road in the forest near Berlin. I think we may have to wait on the rice field, because it appears it has jungle in the square (which we can't cut for another 7 turns till we pop iron working).

Turn (9): Wow... that sucked. Production at Hamburg is up by A WHOLE TURN! Whooo! That's the equivalent of us NOT doing the anarchy thing to get organized relgion. At least we get the culture point there now. Barb city is absolutely useless. It's health is GARBAGE due to all the jungles, and it has no hammers easily accessable. I set a worker (which will take 20 turns, more than enough time for us to finish Iron Working).

Turn (10): Mansa's border has expanded at Kumbi. Not good.

Civ4ScreenShot0024.jpg


Oh, and Asoka is Confucianist now too. It looks like Washington is gathering allies.

On the whole... not much happened. We gained a city, but it's pretty much useless. We may have room in our territory for 2 more cities (in the south and near the dyes. Mansa definately has copper, and he's definately Confucist. That means we may be in trouble. Kumbi's expanding border is ALSO trouble.

We really need Alphabet so we can trade techs. We're quite far behind in that respect. If we don't get anything from Iron Working... we might be in trouble.

Civ4ScreenShot0025.jpg
 
Precheck:
nothing to change in 4 cities...

1) 200 BC
Berlin: Worker -> Worker, this one started cottage

2) 175 BC
zzz

3) 150 BC
We are connected with the rest of continent now

4) 125 BC
Munich: Archer -> Barracks

5) 100 BC
Vicki contacted us, she is also Confucianist
IW -> Math. We should develop Construction and build some cats maybe
Berlin: Worker -> Worker
Aaaaaand...

Civ4ScreenShot0026.jpg


Yes, we have iron near berlin

6) 75 BC
zzzzz...

7) 50 BC
Judaism spread in Kumbi Saleh!
Sci to 80%

8) 25 BC
This is what I call really bad luck :(
Pyramids.jpg



9) 1AD
Berlin: Worker->Settler
Hamburg: Barracks. We got 418 gold from unbuilt Pyramids, so I set Sci back to 100%

10) 25AD
Washington canceled OB with us :(
Munich: Barracks -> Library

Really nothing changed, so I don't post the map
 
Ok, we are going to turn into a missonary FACTORY. Pour out missionaries and send them to Asoka. Only one of his cities is Confucian, so if we get it to all of them, we can make him Jewish. Heck, we may even be able to convert Washington if we try hard enough, though it may be better to aim for Vicky. Alphabet is needed, and hook up that iron. Things are going better for us now, and with Iron Working we can slice those jungles down near the barb city and establish some farms and later work shops. If we haven't done so, spread Judaism to Hamburg and Munich.
 
Goooood, you will be spreading our culture with faith, I'll do the same woth sword :).
 
I'll play tonight when I get home.

just skimmed past the read so if you have time please just post what all you need me to do. If not no problem, I'll study the turns in depth.

need to flood missonaries for sure, seems washington is overzelous for sure.

connecting roads alone to hamburg and barb will prolly convert them to jud fast. sailing too would help auto spread to hamburg plus a lighthouse for +1 food off water is a good idea for berlin right off the bat.

gg on iron, that makes a huge diff.

Cheers!
-Liq
 
I've started a settler. Use it either for building the wonder city or city between Berlin and Munich. We need to cover Kumbi Saleh culturally.
 
ok got home gonna chill a bit and actually eat or something, as for white dot, seriously why not move the city down south to the forest or sw for the desert...

Both are costal (nice health from harbors as we'll have 2 sea born resources at least and a high production dock for a quick navel push) AND it nets us that clam which will be fast food in the form of a workboat.

I prefer the SW because that lands us on the lone desert tile which is a worthless tile normally and it leave the forest intact.

clams and corn in same city means lots of extra food for mass specialists. Extra health will help.

keep in mind we need to add caverals from optics and galloens from astronomy to rush the islands that are surely out there. Circumnaving the globe first with a fast caveral push from both directions will aid us with a faster land grab.

Please review my ideas on white dot moving sw, thanks.

Cheers!
-Liq
 
25 AD: my how time flies. Whack end turn after scrutinizing the setup, notice cows were never linked via roads at Berlin AND Hamburg, guys that's 2 free health we are missing out on :confused: . will fix that oversight. Fixed our name btw!! sorry about that name change before, as GI Joe says though, "Knowing is half the battle! Yo Joe!":crazyeye:

50 AD: Asoka adopts universal sufferage :( . Iron is now gtg, minned and roaded :satan: . getting cows linked near Berlin.

75 AD: Road linked to future wonder city. moving worker to Hamburg to link those cows there.

100 AD: Cows at Berlin linked... mining hills next to wonder city that's due soon. Hamburg Barracks -> library in 7

125 AD: Roads on Munich worker, going to aim for activating rice then linking the barb city... why by the way did we keep that thing lol. They need to fix that "one tile off the shore" crap the AI does. See Vicky's archer scouting mansa... wheee.

150 AD: Berlin finishes worker, wonder town inc! switch to library in 6, we really need the beakers. btw missonaries 3 turns right now at Berlin. Finish roads to both cows, guess what, berlin is no longer unhealthy. Barb city won't be either once we get a road to it.

175 AD: Munich worker wastes turn moving to jungled rice, going to activate the rice because Munich desperately needs the food. Cologne is our new wonder burg. yay. Set up workboat for the first unit as the clams (and corn) will be up by then. more worker madness! building a road on the cottage... we can stop with the cottages btw 3 going on 4 unused cottages. Two of those cottages are on watered land.

200 AD: Mathematics comes in for Aqueducts and the hanging... hanging gardens is 6 culture a turn 2 great eng points and extra health and double speed with stone, imo jump on it. First AI asking to build settlers.. need to learn what turns that crap off lol. Jud spreads to Cologne!! Xi Ling Shi is born elsewhere. Build a cottage near hamburg. Set research on sailing as we need that for calendar. oo 5 turns. Cologne is up to 3 culture a turn... will pop borders in about 3 I think. Nice. Switched cologne to work on those freshly mined hills to make up for faster culture bounce... workboat in 6 (instead of 9) turns now for one less food.

225 AD: Nabu whatever is born far away... Move one of Berlins 2 warriors to cologne, need to build archers in Berlin sooner rather than later, well someone (preferably with a barraks) needs to build them.

250 AD: Munich expands but mansa's borders stay still. Zoraster is born far away. Phoenician builds it's workers, get them started on cows now. DO NOT FORGET THE ROADS :D . Start on an ugly long grainery, we are gonna need all the health that poor town can get until an army of workers falls on the area. An empty barb galley is sw of barb city heading north.... no troops in it but will pillage our clams if they head back south.

Will only take 9 turns to end up on an even turn. how generous is Liq? eh?... um ehh??:eek:

we have a metric ton of calendar based resources, imo make a bee line for calendar and all our cities can grow much larger.

Cheers!
-Liq
 
Got it, but won't get to it until after 10 CST tonight. If Pessimist wriggles free from RL before then and gets the urge, feel free to take it and we'll do a swap.
 
oh good idea to build 2 gallys to park them one each on the clams.. they will fend off the barbs and with two, one barb is 100% dead.

not a rush job.

Cheers!
-Liq
 
I should be able to play before then but I'm not sure. I'll make sure that if I do pick it up for ndthsmdy I'll have the save and summary posted before 10 CST.

Also, just to remind people, I will probably need a skip on my next turn. I won't be able to play from Wednesday the 23rd through Monday the 28th. So, if it's during that time just skip me. I'll let you guys know when I'm back. (IE, this set of turns will be my last for a rotation or two, don't get us killed!)
 
Liquidated said:
50 AD: Asoka adopts universal sufferage

So now we know who finished the Pyramids before we did... I think we really need to go on a killing spree soon. With Iron, we should be fit to take a city or two, and if not, at least some damaging pillaging. The AI is very likely to run away with technology, and I don't know if we have Alphabet yet to trade techs...
 
Hm. Can we build swordsman? When we get Alphabet, check to see if Mansa has Iron Working. We need to flip Kumbi Saleh and maybe the other city to aid our objective. But we can conquer Timbuktu later on and end Mali to reduce the competition. Got to make him Jewish or something first so the others don't get pissed off. Or we could leave Mansa alone after we flip Kumbi and make him go Jewish, and then we go on the warpath up north. We need to turn some people from Confucianism though.
 
(0) 250 AD:

Berlin is going to become unhappy when it grows to 9 in 3 turns, so I'm going to take advantage of our Phil trait to snag a Great Person: Berlin is now not growing, has a Priest and Scientist, and we will get a GP in just 9 turns :D I'll take either a shrine or an academy at this point.

We're still nowhere close to where we want to be militarily, so I will try to work on that. We have libraries building in Hamburg and Munich, even though they are only generating 2 and 4 beakers respectively, but I leave them since they are our cultural battleground cities. Hamburg's will finish in a turn anyway.

(1) 275 AD:

Christianity is founded :rolleyes:
The Barb Galley goes away.
Hamburg: Library>Aqueduct (8)

Okay, on second thought, I'm going to make a push for the Hanging Gardens in Hamburg. Hamburg has equal shields to Berlin when it is not growing. Berlin could actually use the health from the aqueduct, but Hamburg could use the culture more. Hamburg also has a forested hill that we can chop and mine to speed it up.

(2) 300 AD:

Sailing>Alphabet in 9. Our science rate sucks.
Berlin: Library>Axeman (2).

(3) 325 AD:

Worker gets to forested hill outside of Hamburg. The Aqueduct will be in in 6, and the Mine and chop will be in in 7.

(4) 350 AD:

Okay, I screwed up. I thought I'd checked to see that Berlin had a Barracks, but I was wrong. So now our first Iron unit is unpromoted. Lamely attempt to make up for it by ordering one now.

M&M wants open borders :mischief: Tell him it ain't gonna happen, but he may be getting restless.

(5) 375 AD:

Heh, don't see this every day:

Civ4ScreenShot0086.jpg


(Earlier today in my other SG I couldn't take screenshots. Now suddenly I can. I hate my computer.)

We now have clams at Cologne.

(6) 400 AD:

Okay, you have GOT to be kidding me...

Civ4ScreenShot0087.jpg


I swear, it went away in turn 1, waited until the turn I put the fishing nets down, then came back. That's so frickin infuriating :mad:

(7) 425 AD:

Someone founds Taoism.
Looks like Asoka is out of room

Civ4ScreenShot0088.jpg


(8) 450 AD:

Berlin: Barracks>Ax
Hamburg: Aqueduct>HG

The Barb Galley finally gets around to pillaging our nets at Cologne. If it heads for Berlin, I will let it take them too, because we don't need the food, don't need the health now that rice is hooked up, and land units are more important. Berlin can pop a replacement quickly anyway.

(9) 475 AD:

Finally, a good year:

First, Phoenician is connected up with the rest of our empire.
Then, we get a very sweet 67 shields toward the Hanging Gardens from the chop.
And...

Civ4ScreenShot0090.jpg


Looks like we got the Prophet. So now we have a shrine.

Civ4ScreenShot0093.jpg


Cuts our deficit in half from -9 to -4. Not bad.

(10) 500 AD:

I again was stupid. Munich's Library came in, and it DID apparently already have Barracks, so I should've cancelled that at the beginning and built something military. A Swordsman is up, but Pessimist can change.

The Barb Galley is in fact heading for Berlin. I say let it go.

Alphabet in 1, Hanging Gardens in 8.

Pessimist: most of the City Govs are off, for various reasons, so you may want to take a peek inside before you start. I also left a couple Workers unmoved for you.

Over the course of my 10 turns, KS's first ring tiles next to Hamburg went from 80% to 78% Malinese, while the city in the NE next to Munich went from 84% to 77%. Seems pretty good to me, especially as Hamburg getting HG will help speed up the pressure on KS.

So much for building military. I instead built a shrine, started Hanging Gardens, let a Galley pillage our clams, and screwed up military builds in Berlin and Munich :crazyeye:
 
Heh... I'll check it out when I get home from work. I feel like we're hopelessly behind M&M at this point militarily, and might want to pop out a few missionaries and see if we can get him to convert. We need a tame neighbor to the north if we expect to last very long. At the same time, you saw how I took my last turns! (archer, archer, archer...) So, we'll see.

Edit: I would have accepted open borders and tried to trade with him a bit in order to help our diplomacy out some. I might try to do that come my turn. We'll need open border with him to convert his cities anyway, which will bring us some more income.
 
Pre-Turn:
Our name still isn't right. At the moment we're FA1 instead of FS1. (Again, not that it makes any difference!)

Hamburg is configured to churn out the Hanging Garden in 8 turns, I leave it.
Berlin has an Axeman coming in 1
Munich has a swordsman just starting, I leave it but might switch off later and hold production on it.
Phoenician is one of the more worthless cities I've ever seen and has a granary due in 12...
Cologne has a gallery starting, due in 4. I leave it.


1)520:

Alphabet comes in, we can now trade techs... I set it to Construction, due in 10 turns will let us build catapults, which might enable us to take a city.
Berlin: Axeman -> Missionary. Axeman fortified UNPROMOTED.

I trade M&M Alphabet and Polytheism (420, 140) for Calendar and Meditation (490, 112). I trade Victoria Alphabet for Monarchy (both 420)

Set a worker to mine and clear the jungle near Phoenician, 8 turns, hopefully will make that city more useful.

Worker starts on a farm by Cologne. That city has potential, lots of food. Good great person city...

Now that we have Calendar, I get a worker going on a plantation on some dye.

2)540:

Asoka settles East of Cologne! This city is cultural suicide on her part, we NEED to overrun it and take it.
Worker finishes on rice by Berlin and moves to hook up another dye.
Worker by Hamburg moves to hook up incense.

3)560:

Worker by Phoenician moves to hook up bananas.

4)580:

Cologne: Galley -> Work Boat. Galley moves to clams.

5)600:

Berlin: Missionary -> Missionary
Negotiate Open borders with M&M. Missionary moves towards M&M.

6)620:

Washington wants to trade fur for rice. I decline for now.

The Parthenon has been built in a far away land!

Worker moves to help with the dyes near Phoenician.
Worker builds road from Cologne towards Phoenician.

Barbarian galley dies attacking our galley by Cologne.

7)640:

We meet Alexander! He is the top of the food chain (we are 5/7). I say lets have peace...
Judaism spreads to Canterbury, one of Vickie's cities quite far away.

8)660:
Isabella demands rice. She's 7/7, so I decline, not that we can really handle a war right now...
Berlin: Missionary -> Missionary. Missionary moves towards M&M.

Hamburg completes The Hanging Gardens! I set it to make a temple for the culture pressure on M&M.
Munich: Swordsman -> Walls. If anyone does come pouring down into our lands, Munich is almost certain to be the first stop along the way.
Swordsman forifies UNPROMOTED.
Missionary spreads Judaism to M&M in his capital Timbuktu.

9)680:

Construction comes in. I set it to Drama for culture.
Judaism spreads to Munich!

Worker moves to continue road to Phoenician.
Worker continues work to hook up Phoenician dyes.

10)700:

Phoenician Granary is finished. Set production to Aqueduct because it needs health. Going to take 16 turns though so feel free to change this.
Cologne: Work Boat -> Temple. I want to pressure Asoka's city to the east sooner than later with culture. Work boat moves to clams.
Missionary spreads Judaism to Djenne. (The last of M&M's cities we know about.)

Now, not sure what to do next. We could try to demand that M&M switches to Judaism. I've done this before in a game and had it work. The civ gives you a -1 in diplomacy for making demands on them, but if they switch it could be better for diplomacy in the long run.

I didn't want to do try that though without asking you guys first. The only time I tried it, it worked, so I don't know what happens if fit doesn't work.

Had some wierd behavior when trying to take screen shots. I'll get it resolved and hopefully there will be no problems in the future. I would love it if someone would put a few shots up from the current state. Namely Asoka's suicide city, and M&M's cities all Jewish.

Edit: I will be able to post here over the next few days, but will not be able to play. So don't assume that if you see me posting it means I can take a turn. I'll explicitly state when I'm able to play again. Until then, skip me.
 
Asoka settles East of Cologne! This city is cultural suicide on her part

hehe ahem... HE...:D

hard to tell huh, but Asoka is not a she.

just a kindy humourous FYI :)


Btw indeed did install the patch tried a game and proptly uninstalled CIV and reinstalled it hehehehh. all good.. I hope.

Cheers!
-Liq
 
Preturn- Hm…so Asoka settled near us. Time to kill that city!

Turn 1- Missionary finishes in Berlin, start on Monastery for culture and science gain. ^_^ M&M CONVERTS TO JUDAISM!!!! YAY! I also make a work boat start fishing and start on a dye plantation.

Turn 2- Yawn. Hm? It will take Cologne 75 turns to do a Jewish Temple?!?!?!?! WHAT?!?!? I check this anomaly out. In order to let it grow, I keep it like this.

Civ4ScreenShot0011.jpg


Turn 3- Jewish Temple completes in Hamburg. To continue to cultural pressure, I start on a Monastery. I also noticed that our military is still heavily relying on warriors. If we ever get lots more money, we may wish to correct this.

Turn 4-Vicky asks for Open Borders. I accept. Isabella demands Alphabet. I am reluctant to decline, as we NEED allies, but she is so Buddhist that it is unlikely we will ever convert her, and going to No State Religion would not help us at all. So I refuse.

Turn 5- Get Drama. Start on Music. NO!! FAILED MISSIONARY!

Civ4ScreenShot0012.jpg


Civ4ScreenShot0013.jpg


*weeps*

Turn 6- M&M declares WAR on us! I upgrade several units, and I am going to raid Mali and pillage them. I convince Asoka to adopt Judaism at no cost to us, but I fear he will turn back to Confucianism soon unless we flood his lands with missionaries. We need to take down M&M soon, though we should try to restore peace after basically killing his economy.

Civ4ScreenShot0014.jpg


Turn 7-Our horses are pillaged by war elephants. There are no troops we have to counter the elephants, so I let them stay. I move an axeman into Mali, to pillage like mad.

Turn 8- The axeman dies. :(

Turn 9- I run on zero science to regain cash. We need SPEARMEN to combat those elephants! And lets buff up our navy!

Turn 10- I give the archers guarding the barb city City Defense II, and I switch the city’s production to a Coliseum as it is unhappy. I am sorry guys that I am so bad at war, I really hope that we can push M&M back, if we do, we will be able to pillage Mali and maybe take a city to give us a border with Asoka. :) We can win this. Remember:

1)Pillage that source of copper and we will cripple M&M while it is gone.

2)M&M has a galley with troops on it near Hamburg

3)A strong defense will help us out, walls might be a nice thing.

4)We need money!

5)Spearmen butcher M&Ms horse archers and elephants.

6)Catapults. That is all.

7) Music might gain us a Great Artist, which we will need eventually.

The Hamburg Front
Civ4ScreenShot0017.jpg


The North Front
Civ4ScreenShot0015.jpg


We need to repel the invaders ASAP, when we do that, we can send galleys to Mali and either unload troops there or besiege Mansa. Then we can restore our infastrcuture while we throw Mali into ruin. But first, we need to repel these troops and take the fight to Mali!

Ok, we can do this. Good luck! And sorry…
 
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