mmm... both indigo and green had spare phants... This would take some work to get them traded and get techs but in theory we could have our own elpehants... Not like these would make great defenders agaisnt anything but HA...
I'd rather have a sucky super-defender and keep the city than just lose the city. Further discussion is not going to lead far, you should play until the DOW so we can really plan our midgame. Good luck![]()
Hmm...
Roster
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shyuhe (on deck)
mystyfly
bbp
kossin
soirana - UP!
I'd consider moving troops out of gems to bait indigo into suiciding his initial stack against our units. If you reduce the number of units in the city to the number of attackers + 1, I've found the AI much more willing to suicide. Those catapults are going to be a problem though. So we just have to get enough war success to bring indigo to the table, then give him that junk city for peace...
Can't see the save right now but from the report and pics I must say it looks quite good. We have plenty of defenders.
Since we got maths in trade we might wanna tech currency with the 2 prereqs instead of drama for philo bulb. Without trading partners, philo is not appealing, and without trade routes (in case of another DOW) currency doesn't help much. I guess philo is better than currency but we could use that GS for the academy...
Looks like quite some PITA to find out where we get the road bonus and where indigo gets it... gotta be really careful there. Not sure about suiciding; monty has quite some attack courage but he'll most likely spend a few turns bombarding anyway... odds for counterattacking suck, I guess? Would be nice if we managed to pick up HBR in trade to get some withdrawal HAs to kill the cats...
Dang, I'm sure by the time it's my turn, all the interesting sets are played...![]()
Looks really good, kosWe're well prepared to stand our ground.
Like I thought, there's only 1 phant in this stack. We should be able to kill the whole stack with one suicide vulture. Also, we can kill the stray HA, AIs aren't likely to counterattack with 2MP units only and one spear + archer should make sure he doesn't try it. If we kill all those unit with 1 suicide and maybe 1-2 other casualties, we're on a good kill ratio which will help getting peace soon.
About tech, are there other opinions than drama for philo bulb? We'll get 2 nice trading chips we surely can use.
I see there is another WB in queue in eridu; is it supposed to sail around the coast down south as a scout or is it for some (future) city?
No point settling "peace" city just yet, as long as we can't talk to indigo anyway. Build priority should be zigs where upkeep is growing, we have plenty of units (and pay enough for them as well).
The game is really starting to look how I hoped it would![]()
Well, odds against HAs are 50%, and once the WE is injured he can be killed easily. Its a gamble I would take. If we don't our city will be under siege for several turns, tying our resources and slowing down developement. I'd take advantage of the still very small attacking stack. There could be much bigger stacks, and then we can't do anything but hope to hold out...
Don't remember exactly but we'll really want one WB scouting up north (which I recall to be close to indigos eastern border) and one scouting down south.
Not worth risking our troops, there are more enemies coming. Anyway, if Monty suicides that solves our problem... if he keeps bringing in reinforcements then we may have to.Looks really good, kosWe're well prepared to stand our ground.
Like I thought, there's only 1 phant in this stack. We should be able to kill the whole stack with one suicide vulture. Also, we can kill the stray HA, AIs aren't likely to counterattack with 2MP units only and one spear + archer should make sure he doesn't try it. If we kill all those unit with 1 suicide and maybe 1-2 other casualties, we're on a good kill ratio which will help getting peace soon.
About tech, are there other opinions than drama for philo bulb? We'll get 2 nice trading chips we surely can use.
I see there is another WB in queue in eridu; is it supposed to sail around the coast down south as a scout or is it for some (future) city?
No point settling "peace" city just yet, as long as we can't talk to indigo anyway. Build priority should be zigs where upkeep is growing, we have plenty of units (and pay enough for them as well).
The game is really starting to look how I hoped it would![]()
I debated whether to chop it or not early on but remembered shyuhe saying we might want to park some units there to encourage Monty suiciding. Anyhow, as time went by I didn't want to risk workers in case Monty would declare early.not sure about our atacking odds. The whole stack is on jungle hill [why the hell it is unchopped is beyound me.]
I also think we have enough of scouting workboats already. Migt as well delete some exsisting.
I hope you mean delete east workboat. The other is for the fish city when we can manage to spare 100 hammers.WE HAVE TWO WORKBOATS scouting already. Down south has problem in green closed borders.
Personally i would delete southern one immediately.
And yes, attacking is probably a good option, problem crIII vulture does not have 50% odds against CII HA. On other hand afraid if we do not take out this stack it will be reinforeced which eventually will lead to bigger losses.
Any opinions about building Paya [partial/full]?
Spare hammers on Paya will be useful for research. Pretty sure we can't get it though as SoZ is already gone, meaning someone out there knew Aesthetics before us.