Full Monty

Somehow this game starts slipping away...

Can just guess my turnset is probably one of reasons... Overall we prioritized landgrab probably too much over tech, now we have phants, later maces, later knights knocking on our door.

No techs to play diplo, probably need to bulb instead of finally making academy... Where my clever head was earlier...
 
Not sure what kind of planning. We knew we'd most likely get hammered before 1 AD. No way you can get them friendly, or even pleased by this point. What can you do aside from grabbing the best city sites asap? We're set up to have a fairly decent defensive effort, which is good.

IW ahead of Writing was correct. Earlier Aesthetics wouldn't really do much, since no one got Alphabet until very recently.

Let's just set up the defense and keep our fingers crossed that he dog piles White instead...
 
I think your 1st major mistake was not able to grab the gem site on hill and you were a little bit braver to get the gem site than I could imagine.;)
 
The gem site on a hill was out by the time our settler was ready so not much we could do about that. Grabbing the current gems city was admittedly a gamble. But without making a play at it, I think we would have definitely doomed ourselves to a loss. At least we have some troops now to try defending against indigo. I'm still hoping that he goes for white. Or green.
 
I don't know what this is all about. We are far from losing, we didn't even get DOWd so far... and what do you think, deity monties are just nice little cowards? Don't think so. You all know that there's stuff like warmonger respect which would make us natural targets for them. We didn't even get targeted by the first DOW but we snatched a great city. I admit that our land is crap but I don't see this lost at all. After masonry we can build doublespeed walls and defend with uber-axes and protective archers. What do you want more in this scenario?? We have all it takes to survive should we get attacked. We all knew it wouldn't be easy, which is why we chose to play deity, right? So please put yourselves together...
 
The gem site on a hill was out by the time our settler was ready so not much we could do about that. Grabbing the current gems city was admittedly a gamble. But without making a play at it, I think we would have definitely doomed ourselves to a loss. At least we have some troops now to try defending against indigo. I'm still hoping that he goes for white. Or green.

Your 1st produced settler could claim the hill site, I rate it a necessary move since that is the battlefield of best choice and 2 gems just add more to it. Hill site at border is always a highest priority issue than anything else since there's very high chance you'll get DOWed.

However, the site Green settled is in a flat tile, so even it still has a high commercial value, it's bad at defense.

I did not say that you are losing.;) However from my plenty of experience (I ran dozens of this setting before), your current situation is quite tough since you will have difficulty in getting a superior tech position and that's a key strategy to play this kind of setting.
 
Do we want to adopt Hinduism? White is highly unlikely to declare on us so it seems to be a safe religion here.

As for dealing with indigo, yes we should just build some CG2 archers, vultures, and spears. Not much we can do about catapults, unfortunately.
 
You're questioning settling copper first? I don't see how we could have gone without that. With Archery? Seems wasteful, since we could use the vultures to quickly grab barbarian cities.

I would have preferred a hill site for gems, yes, but it was too late.
 
I'm mostly with the duckweed for evaluation.

Well, i am not panicking but, imo, we are in tougher position than at turn zero... For me it is rather clear some mistakes/ questionable choices were made and i want to see what and when went wrong.


Mostly wrong [and it pissed me in OSS with other things as far as i recall] how discussion about saving worker turn can go for three pages while strategic decision looks like "well, okay we tech IW instead of writing".

to bluepnats: people usually play diety [at least consistent guys not ones like me] without relying on settling resources. They are not guaranteed and often as soon as you plop second city barbs came calling. you either fogbust or tech archery.

Let look at some of our choices --
Settle in place. We could have moved towards more riverside. Not saying it is bad place to settle, just a choice.

Tech IW. Did we chopped any jungle before we teched writing afterwards [i'd guess very little.]

Gem city... Well, i do not have balls to settle second city in middle of jungle. Yes, in restropect duckweed is right. Worst is we did not have choice on any of our eastern cities - two from barbs and one from green Monty, which is bad.
We can't pick who to fight and when to fight and worst we lost choice of where to fight.

fast expansion into barbs and disaster called Kish [what morron settled it anyway...]. Yes, land grab is important in normal games. This is not normal. We knew that from start. IMo, techs >land especially if land is covered with jungle in such game. Stupid me.

Self tech AH and alike. I would have tried trading ah and some minor techs with some monty. not like we fear tech limit, yes we got few better tiles, but that was not critical.


As current situation goes, IMO, our first priority is reaching longbows. They are not end of world against knigts and phants and pults, but CGII [and with theocracy probably better] longbows can give fare fight. Archers are not making cut or rather will not be making cut rather fast.


So to get where we need trades. So we do not jump to hindu. Well, indigo has full hand anyways, green has -3 from declaration, so it won't help us a lot. jumping into hindu would cut any chance to trade with white, and hopefully we could even trade away alpha [do not recall exact relations between indigo and white...]. Even if not most likely we could something for aesthetics.

GS: as i said i believe we need to bulb. we won't run pacifism surely, but it is good trade bait. so most likely i suggest teching masonry>drama [assuming we do not pick masonry in some trade with white]. Sorry for academy but we really do not have good place for it anyway. maybe if we could cottage up and move palace into some barb city.

Diplo: i would try [probably] building paya and run theocracy after philo bulb and trade. Do not se reason we would want tech/ trade for extra tech honestly.

I will look save for some [hopefully] creative ideas later.
 
I agree on the need for longbows. Not having a hill city on the border will hurt us though. Maybe we can try setting up a hill fort in the jungle and hope Monty does something stupid? If it's stocked with 2-3 archers or 1-2 LB, I'm pretty sure Monty's attack courage will make him suicide units on it.

As to how to get to longbows, we need monarchy either through priesthood or monotheism. I see no reason to avoid priesthood since we get Zigs. We can probably bulb philosophy (regardless of religion availability) to trade it for feudalism. The bigger question is when that will happen.
 
I'd like kos to just play to abc/masonry to see who monty's declaring on and form proper strategy. Tech is clear for enough turns I think...
 
I'd like kos to just play to abc/masonry to see who monty's declaring on and form proper strategy. Tech is clear for enough turns I think...

if we plan trade for masonry than we have plan for two turns. I still would like to see forest behind trees.
 
Well, tech abc until we can trade for it is set in stone if I'm not mistaken. If there's no reasonnable trade for masonry, selfresearch it [usually, that would be IW + masonry]. Since indigo has quite some more power than we have it shouldn't take long to DOW if we're the target.

I might be missing something though since tuesday means squash + (lots of) beer for me, broken toe or not... ;)
 
Unfortunately, it's hard to paint a big picture strategy unless we know who indigo will declare on. So I think it's safer to prepare for a dow (particularly gems) and tech to trade for alphabet. After alphabet, I'd go priesthood (UB) via meditation then feudalism. I'm not sure if white will trade col to us any time in the near future (to open up a philo bulb).
 
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