I'm mostly with the duckweed for evaluation.
Well, i am not panicking but, imo, we are in tougher position than at turn zero... For me it is rather clear some mistakes/ questionable choices were made and i want to see what and when went wrong.
Mostly wrong [and it pissed me in OSS with other things as far as i recall] how discussion about saving worker turn can go for three pages while strategic decision looks like "well, okay we tech IW instead of writing".
to bluepnats: people usually play diety [at least consistent guys not ones like me] without relying on settling resources. They are not guaranteed and often as soon as you plop second city barbs came calling. you either fogbust or tech archery.
Let look at some of our choices --
Settle in place. We could have moved towards more riverside. Not saying it is bad place to settle, just a choice.
Tech IW. Did we chopped any jungle before we teched writing afterwards [i'd guess very little.]
Gem city... Well, i do not have balls to settle second city in middle of jungle. Yes, in restropect duckweed is right. Worst is we did not have choice on any of our eastern cities - two from barbs and one from green Monty, which is bad.
We can't pick who to fight and when to fight and worst we lost choice of where to fight.
fast expansion into barbs and disaster called Kish [what morron settled it anyway...]. Yes, land grab is important in normal games. This is not normal. We knew that from start. IMo, techs >land especially if land is covered with jungle in such game. Stupid me.
Self tech AH and alike. I would have tried trading ah and some minor techs with some monty. not like we fear tech limit, yes we got few better tiles, but that was not critical.
As current situation goes, IMO, our first priority is reaching longbows. They are not end of world against knigts and phants and pults, but CGII [and with theocracy probably better] longbows can give fare fight. Archers are not making cut or rather will not be making cut rather fast.
So to get where we need trades. So we do not jump to hindu. Well, indigo has full hand anyways, green has -3 from declaration, so it won't help us a lot. jumping into hindu would cut any chance to trade with white, and hopefully we could even trade away alpha [do not recall exact relations between indigo and white...]. Even if not most likely we could something for aesthetics.
GS: as i said i believe we need to bulb. we won't run pacifism surely, but it is good trade bait. so most likely i suggest teching masonry>drama [assuming we do not pick masonry in some trade with white]. Sorry for academy but we really do not have good place for it anyway. maybe if we could cottage up and move palace into some barb city.
Diplo: i would try [probably] building paya and run theocracy after philo bulb and trade. Do not se reason we would want tech/ trade for extra tech honestly.
I will look save for some [hopefully] creative ideas later.