Full Monty

There's an axe/chariot/chariot 1S and a jag 1SE, and an archer 1NW. We have.... maybe 4 vultures we can send to the front :(

Also, I'd build a sacrificial settler that we can gift to buy peace after we get what we need.

whip away pop not working improved stuff:)

before making that settler i would like to see where to plant city:(

p.s. nice to see green settler being gone away.
 
Got it.

I'd rather like a settler for the north, there are a lot of juicy resources and land to deny to the AI.

Not sure the 100 hammers for the sacrificial settler are worth it, and yes, where to put it shyuhe? Don't think keeping the war up is this bad, we get added diplo with indigo and we should be able to defend ourselves with pro archers and vultures... being stuck at war also means greenie will tech even slower, making sure we'll have at least 1 target within reach technologically once we get some key tech...

There is no city that actually needs anything than happy police, we should just fortify on the jungle hill after taking the city. We should wait with attacking until he suicides his units in the vicinity though. After joining war, we can tell indigo which cities to attack(!) and should make use of this. We can actually get 6 vultures, 3 with CR 2, 3 with CR 1 so we shouldn't have any problems capturing the city. We must get archery asap though.

Is it ok if I move all 6 vultures 2N2W of gemcity and declare as soon as he suicided his units? All our border cities are capable of whipping emergency defenders just in case, but I doubt we'll get any units to kill within our borders as he'll focus on indigo and recapturing gems.

Tech is quite straightforward for my set, archery > AH.

Worker distribution looks ok. Do we want to cottage up gold city (doubt it but askin' anyway :p) or put down the usual farms?

Eridu: Build granary or unit-pump? Guess a few more vults wouldn't hurt and it isn't exactly due to grow soon. We're already paying 8gpt unit upkeep though...


Anything else? Most important thing is getting the war underway
 
Uruk can do most of the units necessary for war. Or Bactrian. Eridu should finish the granary then grow, then work scientists. It's our "GP farm" for the time being. It's also VERY far from the front lines.

If we're going to empty cities, we should put 5 hammers into a vulture to allow for an emergency 1 pop whip.
 
Well, eridu is a good unit pump for now. I can also work 2 sci + fish or so until the granary finished, then go on full growth. Uruk will definitely generate the first GS, will run scis there until then (16 turns). Not 100% sure though that making eridu the main GPFarm for the ancient era is a good idea, we have better spots, and GPP spread across 3 cities is not that effective...

We don't need many units for the war I think, as we'll be only assaulting gems city and then fight a defensive war (or so I thought) until sueing for peace. For that we have our units, what we want afterwards are archers for defence.

Will make sure OFC to have the emergency whips available.
 
Don't have much to add in - if we can get gems city we'll be much better off.

If we're gonna gangbang then adopting Indigo's religion for a while might be good.

Last thing that would be nice is to start scouting east (even if we have to go north first).
 
So do you guys agree with my plan above? Not so sure about religion, must have a closer look first, depends on presence of the religion both for border wars and eventual benefits of any civics we might want to adopt.

You're right about scouting, we wanted a WB from eridu, however, it'll be quite a while if we wait for the granary to finish... do you prefer library > WB > granary? The WB would definitely go north first to avoid any green galleys while hoping to avoid barb galleys as well...
 
There is no rush to generate the first GS because our future academy city is in green monty's hands right now. That being said, feel free to run scientists where necessary to do research but I think it' more important that we grab that city while we have the chance. I think it might be better to invade from 2E1N of Bactrian as it cuts off reinforcements to the city and you can hit the city on turn 2.
 
We don't have to build an academy with the first scientist. We could use him for some sort of bulb (though that's probably the worst option with these trading partners) or settle him, in 16 turns we'll surely have gems city and can settle him right away.
 
Played until AH. Quite an interesting round it was, too ;) Sorry for not taking exact dates...

Set research to 0%, archery 4>6 turns. Doesn't matter, we do our research at 100%.

After 2 turns or so we greet another monty, H-something, in white, who moves a scout close to our border near the barb city.

Civ4ScreenShot0094.jpg


Declare after roughly 4 turns, while half of greenie's units are suicided. Better take action quickly before yet more reinforcements come in... All cities but gold city had vultures ready to be whipped, since I didn't really believe him to threaten gold... turned out I was mistaken:

Civ4ScreenShot0096.jpg


Our archer arrived in time however (like you'd expect anything else :p). The archer decided to go worker-chasing and slowed down developement up there a bit. Forgot to mark it, the grass tile NE of gold is prefarmed.

However the archer was the only uncomfortable thing greenie sent our way. We did lose 2 3xp vults while killing around 10 units over roughly 4 turns, each turn, there were 2-3 more units. In the end:

Civ4ScreenShot0097.jpg


Thanks for the gold, very appreciated ;) Also the granary saves us some hammers :)

So I turned the slider to 100% to finish AH and finished my set just after hitting enter to see where the horses are.


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Map:

Civ4ScreenShot0098.jpg


Civ4ScreenShot0099.jpg



Some MM things:

Uruk finished the granary and grew to :)-cap, still running the 2 scis and working mines. Rice got to eridu (why do I keep wanting to type "eldine"...? :p) after it finished library>wb>granary for growth. I renamed a few cities so we don't have to bother with stupid names.

Not sure worker-wise, uruk and eridu don't need any workers until we get something worth chopping, and the jungle cities are getting their improvements at a decent rate. I don't see a need for more workers.

Some monty would trade crabs, I think the northern sites are taken as crab isn't exactly common usually, but we must check, both by WB and with some unit, if possible.

Techs, I'm still not convinced teching masonry is worthwhile but that seems to be the consensus. There is no threat whatsoever atm... After masonry, we have 2 real options: alphabet, for peace and a few rare trades maybe (and currency afterwards) or aesthetics, for the wonders, and be it only for the failure cash (paya!). OTOH ABC also unlocks building research which might be quite nice too, especially in uruk.

Oh, nearly forgot... greenie converted to hindu, and I nearly converted instantly, but then we met the confucianism founder... do we still want to convert? Indigo keeps sending missies btw :)

Hindu shrine and mids got built during my set as well as one GG each was born.

Think that's all worth mentioning... sorry for the messy report, but I made some shiny pics to compensate, didn't I? :p

... ah, right, proof that we have the very same color like indigo:

Civ4ScreenShot0095.jpg


:lol:


That would make it bbp's turn, IIRC. Have fun :)
 

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*delurks* That sucks having the same color. I could try going in and changing Indigo's color, or yours, if you want.
 
Meh, the color isn't a big issue really. Nice to see us capturing the gems though :goodjob:

I think we should tech alphabet while having Uruk build a sacrificial settler. There's a coastal spot SE of gems that we can gift away for peace if necessary. I'd rather not be in a situation where we face the full wrath of green because the monty's make peace. Hopefully white will join the dogpile against one of the two (preferably green).

We also need another 1-2 workers for the jungle, although I'm not sure where we should make them. I don't see any reason to build cottages unless they're to the west or south of gem city.

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shyuhe
mystyfly
bbp - UP
kossin (on deck)
soirana
 
Excellent job!
Glanced quickly at the save so I don't have very much to say right now.

Changing colors now will be a major headache as it would reset all GPP, food and hammers. Not like Indigo will be alive forever >=)
 
White Monty's also in WHEEOHRN.

Why would we tech Alphabet? Indigo will have it in 2t. I think we should tech Aesthetics. Settling the first GS seems best to me. We'd have Aesthetics in 12-ish turns then.

I'm ok with gifting the city shyuhe suggested.
 
Don't really like the city gift plan, I'd rather get some land up north. What are the conditions that we can gift a city anyway? Being not more than x tiles away from their next city?

Definitely don't think we need more workers, not until we settle more cities.
 
Once we start planting farms, those cities will grow rather quickly. Yes there's the whip but I think a worker or two won't hurt.

If we don't prepare the city gifting plan, how else are we going to guarantee that we'll be able to make peace with green? I don't want to end up in a situation where we can't buy peace because we don't have a tech to give up.
 
I think we should tech Aesthetics and trade for Alphabet asap. Like I said, with settling the GS, should be doable in 12-15t. Not sure a new settler's that much faster.
 
ABC + aest will be more than enough for peace. Also, being stuck at war gives us diplo with indigo. White in WHEOOH means he'll likely dogpile green or, slightly worse for us, indigo. I don't see the rush to finish the war.
 
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