1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Funny Screenshots: Part Deux

Discussion in 'Civ4 - General Discussions' started by BakingTheArt, Jan 21, 2009.

  1. AdamCrock

    AdamCrock Polish Pudding

    Joined:
    Jul 4, 2012
    Messages:
    4,652
    Gender:
    Male
    Location:
    Infected zone - Rzeszów
    "I am a mosqueitooooo I am a mitoooooo ....." "Helo , Holo , Helo, (...)" ^^
     
  2. Drakarska

    Drakarska Epic Dadness

    Joined:
    Jan 4, 2010
    Messages:
    2,567
    Location:
    Twilight Zone
  3. Jwitti

    Jwitti Judas Maccabeus

    Joined:
    Sep 11, 2011
    Messages:
    1,895
    Location:
    Judah
    Did you up the hill height yourself or did Vincentz do that since I DL'ed .91?
     
  4. KaiserElectric

    KaiserElectric Total Freakin Besties

    Joined:
    Dec 2, 2007
    Messages:
    3,455
    What are we looking at there? Is it the weird snake things coming from the mine and the quarry?
     
  5. Drakarska

    Drakarska Epic Dadness

    Joined:
    Jan 4, 2010
    Messages:
    2,567
    Location:
    Twilight Zone
    No, it's from the Perfect Mongoose map script. I was playing around with the options, and that is what came up. Kind of fun actually, because for some reason the sight promo on this map script gives my units about a half tile extra sight range. Don't tell Vinz though, ok :please:

    I recommend you try v.92, as Vinz made some tweaks that are pretty much guaranteed to make you say "WTF!?" My personal fav is the teleporting barbs INSIDE your CB's (I call it Gandalf'ing :)). I'm really enjoying this mod, and with Keldath thinking of making a modmod, it should get real interesting.
     
  6. Drakarska

    Drakarska Epic Dadness

    Joined:
    Jan 4, 2010
    Messages:
    2,567
    Location:
    Twilight Zone
    Vlad Draculea (I.E. Dracula) great noble in the alerts section.
     
  7. KaiserElectric

    KaiserElectric Total Freakin Besties

    Joined:
    Dec 2, 2007
    Messages:
    3,455
    Duh, how did I miss that? :p
     
  8. digitalcraft

    digitalcraft Warlord

    Joined:
    Jul 21, 2010
    Messages:
    291
    Location:
    Oklahoma


    Sooooo how did that happen?? :eek:



    Not modified game except bug mod. choose religions option.
     
  9. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    5,501
    Gender:
    Male
    Location:
    California
    Barbarian units capture city and move on; later barb animals wander in.
     
  10. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    18,131
    Location:
    Honolulu
    The AI left a city that important UNDEFENDED? :eek:
     
  11. Drakarska

    Drakarska Epic Dadness

    Joined:
    Jan 4, 2010
    Messages:
    2,567
    Location:
    Twilight Zone
    No kidding. I'd like to get that as a starting city.
     
  12. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    5,501
    Gender:
    Male
    Location:
    California
    My answer was speculation. What turn was it? What level? It would be an event like Vedic archers that targets a city and then keeps moving. Animals start dieing when barbarians appear, but it could happen.
     
  13. KaiserElectric

    KaiserElectric Total Freakin Besties

    Joined:
    Dec 2, 2007
    Messages:
    3,455
    Or maybe it's prehistoric Disney filming the Lion King.
     
  14. j_mie6

    j_mie6 Deity

    Joined:
    Dec 20, 2009
    Messages:
    2,963
    Location:
    Bristol (uni)/Swindon (home)
    clearly the lions escaped from the zoo...
     
  15. vincentz

    vincentz Programmer

    Joined:
    Feb 4, 2009
    Messages:
    3,556
    Gender:
    Male
    Location:
    Denmark
    I was fooling around with the graphics, and thought it actually gave the landscape more characteristics by heightening the hills. I also heightened the mountains, but they became so tall, that it was difficult to select a unit behind them and impossible to move units to the spot.

    He was actually a really nice guy. Sorta the pad on the shoulder chap "hey bro, get over here for a hug and an impaling" - type of guy. Would have made great friends with Genghis me thinks.

    Interesting reading :
    http://en.wikipedia.org/wiki/Vlad_the_Impaler
     
  16. Marguerite Ming

    Marguerite Ming Chieftain

    Joined:
    May 16, 2013
    Messages:
    47
    Empirically, the odds of getting Astronomy from a hut are around 1/20, if you already have all the other techs that you can get from huts.
     
  17. TheMulattoMaker

    TheMulattoMaker Dictator of RF

    Joined:
    May 28, 2008
    Messages:
    1,483
    Location:
    Far-GO!
    Well, this doesn't constitute thread necro... is "post necro" a thing? :lol:

    ...I keed, I keed...
     
  18. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    18,131
    Location:
    Honolulu
    Hard to say. There aren't many threads that last 4 years. :p
     
  19. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,050
    I'm 100% sure you are right on the Vedic archer event that brought down the Incan nation way before all animals died since the extinction period means one animal per turn. Compared to the regular barb unit, those generated from an event are led by a mission overwriting base script and is mainly targeting cities (or neighbouring units if overwhelming odd I think) until the stack is dissolved. Regular barb units will always leave one unit to defend because this action has the highest priority just like goody hut guarding. Where I'm perplexed is why lions happened by there. Not only barb animals have a different unique script without any reference to city defending, but also are always repulsed by any borders, even a city under resistance (meaning the 9 tiles around the city square are eschewed by all animals unless some unit to attack, but would run away from the city square as soon as they can).
     
  20. digitalcraft

    digitalcraft Warlord

    Joined:
    Jul 21, 2010
    Messages:
    291
    Location:
    Oklahoma
    Father, what is that shadowy area down southwest? :lol:
     

Share This Page