Funny Screenshots: Part Deux

Status
Not open for further replies.
It was Monarch, normal aggression. Sadly (depending on how you view it), I didn't play this game. :p

Amazingly, I just played a monarch normal speed fractal where I ended up sharing a smallish continent with Toku AND successfully rush-killed him, going on to win the game via space race.

Mind you, I was Darius and had immortals to thank partly :p however, by the time I had gotten horses hooked up (they were way over toward Toku, too... I had to aggressively settle to get them) and assembled a decent force of immortals/axes, Toku already had iron hooked up and his second city (Osaka) was on a hill directly in the way of the capital (Kyoto). Much blood was spilled taking Osaka (mostly immortal blood :sad:), however after taking it I was able to zip in, remove the iron, and took city#3 and Kyoto without issue.
 
The celts' sacred men saw in their cristall ball that Ocmulgre had to be built here.

:scan: Images of strange and still unknown precious metals appeared near this site. :scan:
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    169.6 KB · Views: 373
The Location it was built in wasn't actually inside your borders.

I doubt Nikolai Dneppen meant that the game mechanics should have forced an auto DoW. It was more of an "in real life this would be very provocative" comment.
 
Someone explain to me how settling this city isn't considered an act of war?
Don't sweat it - it will either flip to you or the AI will give it to you in a few turns.
 
I recently started a monarch game, random leader, island setting, 5 civs including me, I think it was on a small setting, I wanted a quick game, old school style (I used to ONLY play Islands).

I got a landlocked capital as Carthage, which, I thought, was pretty horsehockey, however, I was the lucky one:

Viking Starting Capital
Civ4ScreenShot0008.jpg


Spanish Starting Capital
Civ4ScreenShot0009.jpg


Celtic Starting Capital
Civ4ScreenShot0010.jpg


Maya Capital
Civ4ScreenShot0007.jpg


That last one was hard to conquer, 100% def, hill, and I found out you can't besiege one tile island cities from boats, I had to suicuide massive amounts of siege and units. :(
 
@phoenix_sprite
Why does it say "truffles" over Madrid?
 
did you notice that 3 out of 4 AIs moved their capital.
 
Sprite, might want to edit out the description of what you thought your starting place was... just sayin'...

And I've never actually seen the AI move his capital before, even with those types of situations.
 
Sprite, might want to edit out the description of what you thought your starting place was... just sayin'...

And I've never actually seen the AI move his capital before, even with those types of situations.
Actually that is the only situation where the AI as it comes of the box will consider change the palace of place: if they have more cities in a landmass that does not contain the palace than in the one that has it and if they have a city in that landmass that can build the palace in 15 turns or less. And all the AI that actually cared to get out of the rock in the game above actually changed the palace to a more suitable spot ... except Pacal, but that was because he wanted to do a cool LotR-ish city :p
 
Actually, this series highlights AI deficiencies. On a map that's starved for production, look at all the unmined hills (and in Rags case, the unirrigated flood plain, as well). Hopefully, V will coded better.
 
This is why getting all of your planes to attack one SAM infantry on a 1 tile island is a bad idea:
400xp.png
 
Now just imagine if that had been a Chm leader...
 
@phoenix_sprite
Why does it say "truffles" over Madrid?

Also an inbuilt feature of the BUG mod.

Actually, this series highlights AI deficiencies. On a map that's starved for production, look at all the unmined hills (and in Rags case, the unirrigated flood plain, as well). Hopefully, V will coded better.

That really was too bad, I think that became a back-burner priority after they shifted their capitals. Honestly, AIs in this game are pretty dumb, hopefully that gets changed in 5.

And with that game, I won a Domination win, Isabella was tricky since she was spread around 2 continents. After capturing the "Mayan" continent, which I had already started settling, from Isabella, I took a breather to reassemble my troops and led a two front attack, one from the west and another one from the east. She was gone in about 10-15 turns. Then I had to decide who to eliminate. I went with the Vikings because I had already settled 3 cities on their continent (2 of them were on a large island offshore and one on a peninsula). I could of easily taken Brennus apart but I won before that happened.
 
Our brothers in faith need aid!

...um...well...that's too damn bad I guess. This was an Islands map with very poor resources. I didn't even have iron until I settled a crap city on the arctic.
 

Attachments

  • Foreign Aid.JPG
    Foreign Aid.JPG
    128.5 KB · Views: 326
Actually, this series highlights AI deficiencies. On a map that's starved for production, look at all the unmined hills (and in Rags case, the unirrigated flood plain, as well). Hopefully, V will coded better.

The AI has sucked at using workers since the beginning of time, pretty much, and whether it's not building enough workers, not building enough roads, or not giving cities enough shields, they never can seem to improve terrain well.

Our brothers in faith need aid!

...um...well...that's too damn bad I guess. This was an Islands map with very poor resources. I didn't even have iron until I settled a crap city on the arctic.

More funny is the list of resources.

"Sir, the Inca have sent us Copper, Elephants, Iron, and Horses!"

"That's great, we can use those to go charge the enemy Tanks and Bombers, we just might scratch a few of them!"
 
Status
Not open for further replies.
Back
Top Bottom