armenia4ever
Chieftain
- Joined
- Aug 4, 2017
- Messages
- 26
Since I'm a VERY new poster on this forum, I won't throw my 2 cents in on the validity of Global Warming.. or (Climate Change) as its called now, but it does bring up the subject of how you see the future through the lens of tech growth and how it could relate to the game.
Our perspective can either be pessimistic, optimistic, or a combination of both.
Consider the prediction of Malthus. At that time, it seemed inevitable that we would not produce enough food or resources to feed an expanding population. Well, when the Industrial revolution kicked in and all the advances stemming from it, that problem of not producing enough food went away.
Now people will still differ on the subject of overpopulation, but we simply don't know what advances will either minimize that "problem" or exacerbate it. So for C2C, what view do we take as to effects of tech? Optimistic? Pessimistic? both? Blade runner? Gattaca? 1984/Brave New World?
Let's say we take the optimistic view for C2C.
Certain tech eliminates any warming. Or.... perhaps colonization of the moon and space lessens the issue. Do the tech periods in between space colonization reflect a "warmer" climate where some of the tiles change? Would certain structures change it?
In real life, much of the earths surface area - water - has massive untapped potentials due to the tech just not being there or even conceptualized. Something I did notice recently in geo politics as they call it, is China building artificial islands in the Pacific.
Currently "normal" non-artificial islands include 12 miles around them of water as territory of that country. The debate in the UN right now is whether artificial islands should render that same territorial application concerning the water around the island. China supports this. The Philippines doesnt. GeoCurrents has a long picture slide that explains the situation quite well. (Note it is a PDF, but it should pop up in your chrome viewer)
Now imagine in game if you could do this with terraforming. Does it cause tension with other civs? What about building under the water? Changes in Geography brings about huge new conflicts and ramifications for diplomacy.
Consider "renewables" and resources. Just as new resources become viable, useful, and in demand, they change the environments around them and consumption.
I suppose a mechanic could be added to reflect population strife that is then reduced by space colonization. Or perhaps it intensifies. New rebel factions can be formed from the splitting of a Civ and maybe that happens to those in space... or the water. (Think animes like Gundam Wing where the earth and its colonies in space are always pitted against each other.)
Our perspective can either be pessimistic, optimistic, or a combination of both.
Consider the prediction of Malthus. At that time, it seemed inevitable that we would not produce enough food or resources to feed an expanding population. Well, when the Industrial revolution kicked in and all the advances stemming from it, that problem of not producing enough food went away.
Now people will still differ on the subject of overpopulation, but we simply don't know what advances will either minimize that "problem" or exacerbate it. So for C2C, what view do we take as to effects of tech? Optimistic? Pessimistic? both? Blade runner? Gattaca? 1984/Brave New World?
Let's say we take the optimistic view for C2C.
Certain tech eliminates any warming. Or.... perhaps colonization of the moon and space lessens the issue. Do the tech periods in between space colonization reflect a "warmer" climate where some of the tiles change? Would certain structures change it?
In real life, much of the earths surface area - water - has massive untapped potentials due to the tech just not being there or even conceptualized. Something I did notice recently in geo politics as they call it, is China building artificial islands in the Pacific.
Currently "normal" non-artificial islands include 12 miles around them of water as territory of that country. The debate in the UN right now is whether artificial islands should render that same territorial application concerning the water around the island. China supports this. The Philippines doesnt. GeoCurrents has a long picture slide that explains the situation quite well. (Note it is a PDF, but it should pop up in your chrome viewer)
Now imagine in game if you could do this with terraforming. Does it cause tension with other civs? What about building under the water? Changes in Geography brings about huge new conflicts and ramifications for diplomacy.
Consider "renewables" and resources. Just as new resources become viable, useful, and in demand, they change the environments around them and consumption.
I suppose a mechanic could be added to reflect population strife that is then reduced by space colonization. Or perhaps it intensifies. New rebel factions can be formed from the splitting of a Civ and maybe that happens to those in space... or the water. (Think animes like Gundam Wing where the earth and its colonies in space are always pitted against each other.)