[GS] Future Update?

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I also want to get Health system back, and give Bonus resources more of a reason to stay (as I seem to be noticing a lot of people clear it, I keep them, unless Inca for that sweet sweet Terrace Farms).

If it comes to me, Civ 6 added Districts and Wonders On Tile so that contributes to my preference of removal, as you must place them somwhere and Bonus Resources keep trolling me and placing themself on places good for Districts since I like to keep them together for adjacency and Counter-spionage. Add to that that majority of good Wonders are bound to be adjacent to Districts and that just creates way too high chance that the District or Wonder there is much better than BR. In Civ 5 where you worry for nothing like that, they are straightforward advantage.

But I can't speak for others, ofc.
 
Honestly. How on earth are we in March, and still no news?

The whole "yep, something, but can't confirm, can't say what and can't say when!" is okay up to a point, but this has gone on too long and is getting quite annoying.
Yeah, its been kinda rough. I thought we would hear something definite by now. Hopes are that "Runner" ends up being something big. Civ 6 and it's community needs it.
 
I've haven't started a new game since November last year. Because I know with every Firaxis update, mods will (mostly) stop working. And with diminishing mod-community, it will take time for authors to update (if they haven't abandoned the game completely). And with my play style of Marathon games on huge maps, with over 100 mods, it takes over 100 of hours to finishing a game. And no; with existing bugs ingame, I'm not tempted to try shorter games on smaller maps.
So; Have almost 2500 hours now, and none for the last 4 months. Can't image that looks good on Firaxis telemetry reports...
 
I've haven't started a new game since November last year. Because I know with every Firaxis update, mods will (mostly) stop working. And with diminishing mod-community, it will take time for authors to update (if they haven't abandoned the game completely). And with my play style of Marathon games on huge maps, with over 100 mods, it takes over 100 of hours to finishing a game. And no; with existing bugs ingame, I'm not tempted to try shorter games on smaller maps.
So; Have almost 2500 hours now, and none for the last 4 months. Can't image that looks good on Firaxis telemetry reports...

civ 6 has been the best it has ever been do. But perhaps not for the modding community. I am looking forward to some good pc overhauls.

At the moment i switched to playing paradox games. As there will be an bombardment of expansions. Hoi4, stellaris, planetfall and hopefully eu4 in a few months. Hoi4 is amazing by the way. Fighting in Africa as Italy. Getting real opposition from England and free France. i wont complain. If firaxis announces something big i am sure it is going to take at least 3 more months.
 
civ 6 has been the best it has ever been do. But perhaps not for the modding community. I am looking forward to some good pc overhauls.

At the moment i switched to playing paradox games. As there will be an bombardment of expansions. Hoi4, stellaris, planetfall and hopefully eu4 in a few months. Hoi4 is amazing by the way. Fighting in Africa as Italy. Getting real opposition from England and free France. i wont complain. If firaxis announces something big i am sure it is going to take at least 3 more months.

I'm enjoying EUIV, although learning curve is horrific. Also enjoying BattleTech. Civ is very much it's own thing, but I do think it could learn a few small things from those other games.

I'm not really excited about Humankind, mostly because I think the cultural upgrade system they're proposing is pretty naff and fundamentally dislike how combat will be handled, but I'll probably buy that this year as well just to support 4X and to see a different perspective on the genre.

One I have a better sense of where Civ 6 is going, I think I am also get around to buying Civ 5 or Civ 4 (probably the latter). I really like the Civ franchise, and really, really like retro-games, and I think one of those might be a good aperitif to Civ 6.

The thing that's crazy though is just how little I actually play games. I don't know about others, but my life just refuses to cooperate in terms of having time for stuff like video games. I also really like the outdoors and exercise, and so sitting down at a computer to play games is really quite occasional.

Instead, I think the thing I must enjoy about Civ 6 is the community. I really like the forum here and the people on it. There aren't many other places you can find such interesting, smart, knowledgeable, funny and no BS people. I also really like the FXS team, who seem like something very anarchonistic in some ways and very friendly. So, yeah.

Anyway. I hope we have another good year or so with Civ 6. I hope we get something soon too. I'm sure I'll find time to play new stuff, and will enjoy it if it's awesome. But I'm also just excited for another year of good chat that more content would surely bring.
 
I don't think modding issues are any reason to worry about not playing. I refuse to play without mods and have made dozens of mods myself but the extent that updates break mods is exaggerated. Leaders, Civs, and UI stuff - yeah, an expansion will break but many will be fine through a typical seasonal update. And gameplay mods or graphical stuff are mostly fine through incremental updates and even through expansions.
 
I don't think modding issues are any reason to worry about not playing. I refuse to play without mods and have made dozens of mods myself but the extent that updates break mods is exaggerated. Leaders, Civs, and UI stuff - yeah, an expansion will break but many will be fine through a typical seasonal update. And gameplay mods or graphical stuff are mostly fine through incremental updates and even through expansions.
Most mods I play with are patchable day one. Civ 6 simply doesn't have the megamods that 4 and 5 had, which is a shame. Hopefully, if the game gets a full release after all DLC and updates come out they will release the necessary tools and codes for large mod making.
 
i also hope that we will see the total overhaul mods , that i enjoyed very much with the earlier itirations of civ
 
I hope it's not too late... It will take some time for modders to understand it, count at least one year after it's release for any TC, if there are still modders willing to make one.

But it would still be useful immediately for documentation, bugfixes and AI.
 
I think it’s too late. By the time, that a possible DLL is released, we are probably all talking about civ7. Support for modding should not be an issue 4 years after release - especially not for a game that was touted as the most modable version of civ to date. Civ6 will be my “windows 8” moment in this genre... a failure in design, execution and promises.
 
I think it’s too late. By the time, that a possible [Civ6] DLL is released, we are probably all talking about civ7.
Why should I? With the civ6 DLL sources in hand and all possibilities in mind, why should I talk about civ7? Rumours, announcements, expectations, hopes and waiting, and waiting for the Soon and decisions not been made yet, but SOOON, for years to come! Yeahh, why should I?

And if releasing civ6 DLL sources remain wishful thinking forever ... ok, I'll have a (late) look at civ7 - but how compatible can a closed design philosophy game and I be?


I had ten years ago a wonderful time while modding & playing civ4; look at this: Civ4 Python Class Reference - Isn't that modding API a dream?!!



And returning in summer 2016 I skipped civ5, because I was sure civ6 would be better in every aspect (as were civ2&4 to civ1&3).

Yeah, why mod & play civ5 when I can talk about civ6 (and wait) ...


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Why should I? With the civ6 DLL sources in hand and all possibilities in mind, why should I talk about civ7? Rumours, announcements, expectations, hopes and waiting, and waiting for the Soon and decisions not been made yet, but SOOON, for years to come! Yeahh, why should I?

And if releasing civ6 DLL sources remain wishful thinking forever ... ok, I'll have a (late) look at civ7 - but how compatible can a closed design philosophy game and I be?


I had ten years ago a wonderful time while modding & playing civ4; look at this: Civ4 Python Class Reference - Isn't that modding API a dream?!!



And returning in summer 2016 I skipped civ5, because I was sure civ6 would be better in every aspect (as were civ2&4 to civ1&3).

Yeah, why mod & play civ5 when I can talk about civ6 (and wait) ...


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Unless you manage to gain a large audience for your TC before civ7 is announced, that could be an issue as most of your player base will stop and wait.

And the player base of a mod is kind of both the QA and design team... On top of that even myself as a modder may lost interest hoping for better tools in the next version.
 
In middle of January I was sending a question regarding Civ6’s design of music, but Knorr didn’t respond until yesterday, and its approaching end of February.

Its not like him to delay his responses, but he did apologize for it

Maybe he was busy composing new music?
I dunno, normally when you compose music I don't think you do it continuously for over a month
 
Unless you manage to gain a large audience for your TC before civ7 is announced, that could be an issue as most of your player base will stop and wait.
Despite an overall prolonged cycle time, I expect, they will keep a cool down period of about 2years(?) between the incarnations. But what can we know or foretell?
On top of that even myself as a modder may lost interest hoping for better tools in the next version.
Better tools in the next version. You mean in civ7? I think, already civ6 will show: if we don't receive the sources for that, they repent the heroic deed of Soren Johnson and the repetition for civ5 in troubled waters ...

Maybe we have to learn that civ4 is even more a singularity than we already knew. The 2nd expansion 'Beyond the Sword' was released less than 21 months after vanilla. The customer made 'modding API reference' (I have mentioned above) for complete civ4 was last updated on 2008-10-10, ie. was stable in less than 3 years after civ4 vanilla.

Surely my opinion is one-sided, I'm very little interested in UI & grafics and a newbie in SQL: I just want to program in Python/Lua and only look into the C++, when trying to understand what is happening there and/or tweaking the interface to the scripts a bit if needed. But then no surrogate helps. Maybe breeding roses - we'll see.

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I wonder if someone more experienced in modding community could explain something to me, because while I'm familiar with coding, I seldom did any modding in games (starting to do it just now). Is releasing of DLL maybe problematic mainly because it's still actively developed game? I'm not sure if I got it right but it sounds to me like in previous civ iterations DLL support for modders was released once Firaxis moved to next game, development was finalized and this allowed to create stable API. Is this the case here or I misunderstood things I heard?
 
I wonder if someone more experienced in modding community could explain something to me, because while I'm familiar with coding, I seldom did any modding in games (starting to do it just now). Is releasing of DLL maybe problematic mainly because it's still actively developed game? I'm not sure if I got it right but it sounds to me like in previous civ iterations DLL support for modders was released once Firaxis moved to next game, development was finalized and this allowed to create stable API. Is this the case here or I misunderstood things I heard?

Nope. The DLLs for Civ V and Civ IV were both released before their 2nd expansions.
 
Is releasing of DLL maybe problematic mainly because it's still actively developed game?
No. All the time the game is "under development". Every version we play after a patch has a new DynamicLinkLibrary (huge block of quickly executed code by computer) with its own set source files (easily readable by humans).
Reading the source files can help to understand how details of the game work. Even more by compiling slightly modified source files can a customer create a new DLL with different behaviour.

So in principal they could publish the source files for the DLL from the very first version 1.0.0 with all patches.***

Gedemon has written the exact dates of DLL source file release here in the thread, iirc.



[EDIT: *** I am sure, if they would do that, some of us would even provide the exact line of an error in a specific file when reporting a bug in the appropriate subforum.]

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It looks like the streamer build has been converted into 2kqa_c, which had been eliminated before GS.

Still no movement on Runner.
 
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