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Just to complicate things; there could also be a patched scenario like Red Death related to the STK1 achievements. But Runner would still be its own separate DLC.
I should have stayed off the is this a DLC or not part.When we talk about DLC in this context, we're talking about content that is sold separated from the main game. Red Death was added as part of the main game (it only works with Gathering Storm afaik, so it's actually part of GS), while the minor DLCs and the expansions are separated. If you go to steam and see the DLCs list, you won't find Red Death there. Whatever Firaxis is brewing, it will be on that list, as something sold separately. It might be an expansion, it might be a DLC, it might even be a free DLC, like the one they released for Xcom 2, but it will be a DLC and it definitely won't be like Red Death, which was just added with a patch.
I should have stayed off the is this a DLC or not part.
I have been skipping back and forth between this thread and a thread for a SCI FI game on Steam, doing so has increased my frustration with 2Ks as no fewer than two of the Developers of the SF game answered a question I had within 9 minutes of my post, while we have not had any solid word from the game we are discussing in 6 months and the last of that was a vague "we are not done yet". Dang right you are not done you have not even fixed the World Builder that should have been complete at launch.
....and 2kqa_c just got updated again from build 4748851 to 4752087.
I don't like being faced with the truth.The fact that two people had already posted about the update by the time I got here, when I saw it a mere 7 minutes after it happened suggests that our collective obsession is getting a bit out of hand...
I wish I knew if all these updates meant anything imminent. All of the patches since GS have included testing on the mac and linux branches at least a week in advance, but we've seen nothing there for months.
The fact that two people had already posted about the update by the time I got here, when I saw it a mere 7 minutes after it happened suggests that our collective obsession is getting a bit out of hand...
I wish I knew if all these updates meant anything imminent. All of the patches since GS have included testing on the mac and linux branches at least a week in advance, but we've seen nothing there for months.
But four updates to one branch in a week, most of them in the evening? Someone's working on something. Maybe an internship is coming to an end and they're finishing their bit of the next patch (which won't be out for a long time). I guess I can live with that story.Whatever is going on, it still doesn't appear to be soon. All we really know is that something is there.
Mhrm, I wonder what happened to that torpedo the submarine fired in January.Whatever is going on, it still doesn't appear to be soon. All we really know is that something is there.
Well, I don't agree with everything said by ghost88, but, from a modder point of view, even if technically they haven't lied and I still believe that they want "to land in a place similar to Civ V", factually they failed to deliver what they sold in relation to modding.Usually I'm not a fan of this "should be complete at launch" kind of rant. Did they sell you a world builder? Did they announce back in 2016 that the game would come with a world builder, then they didn't deliver it? The way I see it, a game need to deliver what they sold.
That's true, such great potential... Still not unlocked.The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor
Similar, except for the WorldBuilder, the source code, the API...We are going to be talking in more detail about modding further down the road. We haven’t announced when we’re releasing our tools, it’ll probably be soon after release. A lot of the tools will be similar to what we had in Civ V. [Even] if you’re a highly skilled modder, it was extremely difficult to work on leaders, and our elite units in the game, so we’re paying special focus to that. We are bringing mods to multiplayer as well. As usual, a big emphasis on modding.
It should have been "swapping" instead of "adding" for that last sentence to be true.Regarding that promised mod support, Beach as assurances and some encouraging hints. “We’re going to talk about this in depth later, but what we have done is added a whole bunch of flexibility in terms of how game rules are built, and created, and linked to the different subsystems in our game. And that sort of fresh approach to things is going to make the modders be able to go nuts right out of the gate in terms of adding things.”
Well, I don't agree with everything said by ghost88, but, from a modder point of view, even if technically they haven't lied and I still believe that they want "to land in a place similar to Civ V", factually they failed to deliver what they sold in relation to modding.
https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/
That's true, such great potential... Still not unlocked.
https://www.pcgamesn.com/civilization-vi/civilization-6-interview-strategy-mods
Similar, except for the WorldBuilder, the source code, the API...
It's true that they've payed a special focus on access to units/leaders, but added even more complexity in the process, limited the diffusion of custom made models, blocked the simple method of using an existing model for a new units by referencing the artdef entry in the units table and removed the powerful ability to mod artdef tables with SQL...
https://www.ign.com/articles/2016/0...ts-itself-city-building-science-and-diplomacy
It should have been "swapping" instead of "adding" for that last sentence to be true.
And still waiting for the "detail" or "depth" talk guys
A new build number, as I understand it, is because one or several files got altered, deleted and/or added. So the build is different.The build number is completely irrelevant.
Oh, nobody actually ran the game in a few last hours?
We got some more free MP scenarios, none on them seems particularly interesting.