More broadly, I do find the proposals themselves to also be quite boring but i've always felt that civs should be able to refuse trade routes without declaring war as well on a civ by civ basis.
That is also the big issue for me.
There are many possible ways to improve the system, and I think is worth doing it. The point is, will we get any of this?
So many things seem to be suitable for add as WC resolutions, and yet the ones we got are so meh. That I wonder how much is being afraid of breaking the balance of the game or over complicating the system. And how much was work in progress.
I like the Idea presented here of losing Diplomatic points for agression, breaking promisses or breaking WC resolutions. I also like the Idea of simply altering game rules. I also always liked the idea of emergencies and trade rules or embargos tied to the system. I guess I just dont like that WC does not change game rules and at the same time feels separated of diplomacy or trade.
Adding diseases, corporations and ideologies (religion is the other system too bland to be fun for me) and global conflicts could be just the moment to tie all those systems together, and make WC meaningful.
Maybe, and this is a return to the wild speculation, the WC feels so bland cause all those mechanics were planned and were just not includded... yet.
So much for trying to not give myself too much hope for a third XP. Well, a man can always dream...
I soon will start having dreams with the words "this 3rd expansion pack is the biggest one to date!"... and nightmares with the words "this patch ends the development cycle of the game, Civ VI is finally complete"
Will Christmas come this year to Civilization, or will we end dissapointing ourselves by dreaming dreams that are too wild? We can only wait.
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