[GS] Future Update?

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Random thought #2: They should add an option to ask the AI to attack a specific city if you're in a joint war, which they might do for free or ask something in trade depending on how willing they are to do it (distance, city strength and so on). That would work similar to how the AI target cities in emergencies (so it wouldn't always work :D), allowing us some rudimentary level of coordination with our allies against a common enemy.

Edit: It could also let us target or own cities or even their cities for defense, which would direct the AI to send some units to that city territory and keep it around for X turns.
 
Random thought #2: They should add an option to ask the AI to attack a specific city if you're in a joint war, which they might do for free or ask something in trade depending on how willing they are to do it (distance, city strength and so on). That would work similar to how the AI target cities in emergencies (so it wouldn't always work :D), allowing us some rudimentary level of coordination with our allies against a common enemy.

Edit: It could also let us target or own cities or even their cities for defense, which would direct the AI to send some units to that city territory and keep it around for X turns.

I like it except you probably shouldn't be able to ask them to send units to defend their own cities. Or else you could exploit that be having them ship several units off to the far end of their territory while you begin a war against them at the near end. Even if the agreement were terminated, those units would be absent for the opening turns of the war.
 
Random thought #2: They should add an option to ask the AI to attack a specific city if you're in a joint war, which they might do for free or ask something in trade depending on how willing they are to do it (distance, city strength and so on). That would work similar to how the AI target cities in emergencies (so it wouldn't always work :D), allowing us some rudimentary level of coordination with our allies against a common enemy.

Edit: It could also let us target or own cities or even their cities for defense, which would direct the AI to send some units to that city territory and keep it around for X turns.

Great idea, would love that! Abuse could be prevented by requiring an alliance.
 
Anyone know of there's a way to tell how well things are going with consoles? For PC, you can see how many players are playing via Steam at a given time, giving a sense of, e.g., initial enthusiasm and how quickly it decays, as well as comparison with similar games like Civ 5. Is there anything remotely similar with consoles? I'm hoping the game is selling well and that that turns into support for additional content, but is there any way to tell?
 
Anyone know of there's a way to tell how well things are going with consoles? For PC, you can see how many players are playing via Steam at a given time, giving a sense of, e.g., initial enthusiasm and how quickly it decays, as well as comparison with similar games like Civ 5. Is there anything remotely similar with consoles? I'm hoping the game is selling well and that that turns into support for additional content, but is there any way to tell?

if you can find the number of copies sold perhaps it is possible to make an educated guess.
 
I like it except you probably shouldn't be able to ask them to send units to defend their own cities. Or else you could exploit that be having them ship several units off to the far end of their territory while you begin a war against them at the near end. Even if the agreement were terminated, those units would be absent for the opening turns of the war.

That's what they get for trusting Cyrus
 
Since there seems to be no new content in sight, let me get back to what I'd like to see in the future of Civ 6.

I would like to draw some support for the inclusion of one of the most important European 'wonders' of its time, which was ravaged by an earthquake, tsunami and firestorm in 1755. (All disasters which are currently not in the game, so wink wink please add them to the game!)

The Paço da Ribeira of Lisbon, where Terreiro do Paço is presently located.

Its initial construction began under the reign of Manuel I in 1498, the same year Da Gama reached India, and it was the symbol of Portuguese expansionism and control over the spice trade. It was initially built in the Manueline style, but later altered by Philip II. By 1755 it included a library of 70 000 manuscripts, hundreds of renaissance and baroque paintings and, crucially, the royal archives where most of the official records of two hundred years of exploration, diplomacy and trade with the East had been kept. The dimension of what was lost is unfathomable.

202059b0855425ff30cd1fe7ff6ddcc9.jpg


2-Ribeira%2Bdas%2BNaus-BD.jpg

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King Jose was a fanatic for Operas and so a luxurious Opera House was opened next to it in... 1755, just a few months before the Earthquake.

It is a link between the old and the new. 1498 and 1755 are two crucial junctures in the history of Portugal.
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I think it would make for a nice Renaissance Era wonder. It would require coast adjacency. Possible bonuses would be:
- 25% cheaper to purchase Great People with Gold;
- +2 Culture to each trade route to and from the city where the wonder was built;
- +1 Science per great work in this city;

- May house 3 great works of writing, music or art. Themed bonus requires one of each type. Provides science rather than double culture when themed.
 
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Since there seems to be no new content in sight, let me get back to what I'd like to see in the future of Civ 6.

I would like to draw some support for the inclusion of one of the most important European 'wonders' of its time, which was ravaged by an earthquake, tsunami and firestorm in 1755. (All disasters which are currently not in the game, so wink wink please add them to the game!)

The Paço da Ribeira of Lisbon, where Terreiro do Paço is presently located.

Its initial construction began under the reign of Manuel I in 1498, the same year Da Gama reached India, and it was the symbol of Portuguese expansionism and control over the spice trade. It was initially built in the Manueline style, but later altered by Philip II. By 1755 it included a library of 70 000 manuscripts, hundreds of renaissance and baroque paintings and, crucially, the royal archives where most of the official records of two hundred years of exploration, diplomacy and trade with the East had been kept. The dimension of what was lost is unfathomable.

202059b0855425ff30cd1fe7ff6ddcc9.jpg


2-Ribeira%2Bdas%2BNaus-BD.jpg

---

King Jose was a fanatic for Operas and so a luxurious Opera House was opened next to it in... 1755, just a few months before the Earthquake.

It is a link between the old and the new. 1498 and 1755 are two crucial junctures in the history of Portugal.
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I think it would make for a nice Renaissance Era wonder. It would require coast adjacency. Possible bonuses would be:
- 25% cheaper to purchase Great People with Gold;
- +2 Culture to each trade route to and from the city where the wonder was built;
- +1 Science per great work in this city;

- May house 3 great works of writing, music or art. Themed bonus requires one of each type. Provides science rather than double culture when themed.
Nice. And with it, I'd add its constructor, Manuel I himself, as the leader of Portugal. While João II (from Civ IV) did start the great Portuguese explorations, it was Manuel who truly founded the Portuguese Empire stretching from India to Brazil. And Manueline architecture could translate into nice agenda or ability. Or at least into nice looking Portuguese palace.
 
Yep, and with Manuel I we could also have Albuquerque as unique governor :D.

Furthermore, Manuel I the Fortunate, was a VERY interesting figure. At the time of his birth nobody expected he'd one day be king by right. He was cousin to his predecessor John II, but John's heir died... and all of Manuel's five older brothers had also died. This convinced him that he was favoured by God, and crucially, those around him did as well, which helped to silence opposition and solidify the process of centralisation which had started under John II.

He also got the entirety of the legislative body compiled and got it printed for the first time.

He started using the title of Lord of Conquest, Navigation, and Commerce of Ethiopia, Arabia, Persia, and India, etc among his European peers even before he could lay claim to any of those things... but then he kind of did, thanks in large part to Albuquerque.

He married Isabella of Aragon, daughter of the Catholic Monarchs and heir to the throne of Spain. She was a zealot like her parents. The marriage contract required Manuel to expel the Jews from Portugal and he was pressured into initiating the Inquisition in Portugal.

Like he often did, he attempted to play it both ways, making a formal appeal to the Pope in 1515 to start the Inquisition while also inventing the legal classification of New Christian, which were basically Jews 'converted' to Christianism to whom was granted legal protection against any inquiries into their faith for several decades. This wasn't a matter of humanity but rather one of self-preservation. The Sephardic Jews had trading expertise and skills crucial to the fulfilment of the monarch's intentions.

Isabella died in 1498 and with it his hopes of succeeding to the Spanish throne. He married Maria of Aragon, also daughter of the Catholic Monarchs. Their son John III got the Inquisition officially started in 1536 at a time of religious upheaval in Europe. With no incentive to remain in Portugal, many Jews would emigrate to the Netherlands, taking that expertise and knowledge with them. It was a self-inflicted brain drain which would contribute to the decay of Portuguese supremacy and contribute too to the rise of the Netherlands as a proper contestant of overseas trade.
 
On a completely different note, perhaps Cities under siege should lose health every turn?

Sieges could do with a bit more depth.
I sort of feel sieges are pretty powerful already in terms of their military impact, so I wouldn't go that way, but one could give other penalties for besieged cities: Happiness is the obvious first pick, loss of loyalty in the long term could follow, no growth or even loss of population would be another obvious choice, penalty or even complete loss of all science and culture would be a third, same with production.
 
On a completely different note, perhaps Cities under siege should lose health every turn?

Sieges could do with a bit more depth.
Like being more susceptible to diseases and plagues? :mischief:
 
Conversely, those doing the siege should also suffer after a period of time.

Many sieges were abandoned due to running out of supplies before the defenders.
 
Conversely, those doing the siege should also suffer after a period of time.

Many sieges were abandoned due to running out of supplies before the defenders.

The AI is already quite capable of handling a siege. What is truly problematic is the lack of AI aggression past the first 3 era’s. I’ve had so many games where i did not get attacked in the second part of the game. It is like pressing enter towards victory. The only aggression comes from some diplomatic pressure, lonely barbarions, spies (spies everywhere), or a specific rare event/culture bomb. It was up to me to aggressively expand. If i did nothing but work towards on a science victory. The AI just sits pretty. Even while there is an oppertunity to hurt me. It is like it is still programmed to be aware of ramping warmonger costs from the old system.
 
I sort of feel sieges are pretty powerful already in terms of their military impact, so I wouldn't go that way, but one could give other penalties for besieged cities: Happiness is the obvious first pick, loss of loyalty in the long term could follow, no growth or even loss of population would be another obvious choice, penalty or even complete loss of all science and culture would be a third, same with production.

I like the idea of economic siege effects, though I'd probably tie it to individual unit placement rather than siege status per-se. Currently, it's possible to work tiles even when they're occupied by enemy units. I believe in Civ V, these tiles were blocked. I'd prefer if this change were reverted, and I might actually go a step further and block tiles in enemy zones of control from being worked.
 
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