Hmm, interesting. So the person earlier who thought he had a 51% limit to deal with, but had in fact 57%, didn't get that due to different settings, but inadvertently using this tac-xploit?
(Don't recall the exact details, so it could ofc be due to settings as well, but I assume this is the "right question" you mentioned)
Assuming that is correct, it is tricky to get working properly on Terra. Suppose AI colonies apply too, however, so that will help. In my limited experience, the AI tends to liberate their NW lands sooner or later.
This is not exploiting, this is bugusing.
Tested on huge with 17 opponents. Raised it from 51% to 74% by killing 16 AI and creating 16 colonies.I'm not sure you can raise the limit all the way to 72% but close. It'd be easy to test.
Tested on huge with 17 opponents. Raised it from 51% to 74% by killing 16 AI and creating 16 colonies.
Impressive! So you need to kill off AIs too, it's not enough to keep making new colonies? Say kill off a few AIs (bound to happen), then create 20 colonies. Or are we limited to a certain max opponents no matter what?
I'm not sure how allowing colonies without increasing the limit would help domination victories. Creating colonies and losing half their territory sets you back anyway. Raising dom limit by adding civs is completely backwards anyway. Maybe at some point in development increasing the number of opponents lowered domination threshold and they overreacted to that by making it raise domination threshold.I'm not sure it is a bug. Keep in mind, if you're going for a domination win, then 51% is easier, so you normally wouldn't want to increase that number. We're using what is designed to hinder fast domination and turning it around to use it to our advantage.
Playing it, you would learn pretty quickly that the game will not allow you to create a colony at all until someone is killed. You can't ever have more than 18 civs.
You, your opponent, and 16 vassals.
In an older BtS patch, you could decrease the domination limit by founding colonies - it was calculated, in effect, from the number of player slots used. Now it's #players - #colonies so that the domination limit doesn't change when you found a colony. The number of players increases in step with the number of colonies.I'm not sure it is a bug. Keep in mind, if you're going for a domination win, then 51% is easier, so you normally wouldn't want to increase that number. We're using what is designed to hinder fast domination and turning it around to use it to our advantage.
I wonder if you could arrange for a newly liberated colony to die very quickly in war, recapture the cities, and repeat.Playing it, you would learn pretty quickly that the game will not allow you to create a colony at all until someone is killed. You can't ever have more than 18 civs.
You, your opponent, and 16 vassals.
I wonder if you could arrange for a newly liberated colony to die very quickly in war, recapture the cities, and repeat.
Didn't work for me. The domination limit seems to be determined by the amount of original opponents that show up on the scoreboard. In my test, the killed colony showed up last on the list and was the first to be pushed off when the next colony was created, leaving all original opponents intact. Domination limit was not affected.Already been there
It's complicated. It kinda worked for me, but there were some pitfalls.
You can still take it one step further and get rid of all original opponents from the scoreboard. This requires that an AI creates a colony that can be left alive, I think. Unless a colony of yours can break free somehow. Unfortunately this only increases it to 76%, ...
Didn't work for me. The domination limit seems to be determined by the amount of original opponents that show up on the scoreboard. In my test, the killed colony showed up last on the list and was the first to be pushed off when the next colony was created, leaving all original opponents intact. Domination limit was not affected.
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