G-MinorAug1: Mistfit Throws Down the Gauntlet

Killercane has increased his lead to 875bc.
 
I was between turns and checking for incoming submissions. :D

I think everyone would still love to read that report though. ;)
 
Well the different tactics used in this game included picking 3 alphabet civs (France, Korea, and Byz) who start without pottery, getting alphabet quickly via trade with the first warrior-scout (from Korea here), and doing the republic slingshot. I got an SGL at philosophy which certainly saved a couple turns and more importantly cash.

I didnt prebuild warriors for upgrade due to unit costs, just colonized iron and started right in on 4 turn gallics, which became two turners in Golden Age. The second produced hit the closest enemy (an errant french warrior) to start the golden age right off. I think the golden age began in 1450.

The war was engaged against France, then Korea and Byzantium at the same time, and the going was slow against the Frenchies with marsh and mountainous terrain but my road crew managed to get a road down to the Byzantines before they were captured by a Byz archer.

Two MGLs were created in the fighting, with the first being a wrecking ball to cut right through the Byzantines and the second late and not very useful (filled the army with wounded gallics, so it was a 7 hp army that died on the second spearman it attacked). If youre a warrior in my army when domination is near, you're going in to battle, redlined or not.

I think the republic slingshot is the way to go. By getting it you can do two useful things: gift the AI republic and put them in anarchy to stop the whipping, and trade for Mapmaking to get a ROP. I tried to ROP rape Korea but my 4 Gallics vs. 2 spears and a warrior in their capitol failed.

I think that a somewhat useful rule is if you have at least 5 gallics on each front you can start producing settlers to fill in gaps, and rush the occasional gallic to help out where needed. The first settlers are sent long, and closer spaces are backfilled. Joining workers and rushing settlers in foreign territory is something else that I found useful.
 
killercane said:
I think the republic slingshot is the way to go.
I think you are correct. I had tried a similar idea with the Iroquois in getting to Monarchy as gifting it to the AI allows their cities to grow. This is more powerful though as the cash flows in with republic and religious civs only suffer a one turn revolution whereas I was getting six turns with the Iroquois. Anyway, I took your advice and despite an appalling start (I nearly gave up after my first Gallics fell on spears more often than not) I managed to get an 800BC finish. No RoP rape; I really don't like using it but I never got the chance anyhow. The cash was very useful though.

I didn't bother getting some saves with three civs knowing alphabet as I had just generated some maps with three religious civs hoping that they would expand their borders earlier. However one of these was India and another was Spain so I had the chance to try your advice out and it clearly worked.

Apart from my poor RNG rolls in the early battles, I was also hemmed in with three of us down one end of the landmass. With a more central start and a chance to establish a decent first ring at least, I imagine that someone will be knocking on the doors of a 1000BC finish!

BTW the religious civs hardly built a temple so that idea didn't seem to work. I guess that they simply haven't got time. :mischief:
 
Tone said:
I managed to get an 800BC finish.

Thats a great date. I think an optimal city placement scheme combined with a central location and 300 tile domination limit could bring someone very close to 1000 BC.

RNG luck helps on those early battles, 3 GS should take a 2 spear city!
 
killercane said:
Thats a great date.
Thanks! (but not as great as 875BC!)

killercane said:
RNG luck helps on those early battles, 3 GS should take a 2 spear city!
I tried again this afternoon but I think I delayed my lauch a bit too long. Funny enough I tried to push the pace with a 3 vet Gallic attack on a town. The first lost to a reg spear without causing a scratch. I should have possibly waited a turn but I was impatient so the attck continued. The second won, but lost 2hp. No matter, the third was on hand to hopefully take the town. He lost, knocking just 1hp off the next reg spear. Finally just to add insult to injury, a reg warrior appeared interturn and killed my 2hp wounded Gallic. That was an expensive turn! I prefer to have four or five on hand just in case-I think that illustrates why.
 
I finished my "practice" games with the Maya and moved on to the Celts. ;) My first game was a keeper. It was a bit of a nail-biter as you will see.

A traditional 2 cow, river start (324 dom limit) near the center of the map:
Denniz_tiny_emporer_celts_875bc_start.JPG


My builds were Warrior, Warrior, Settler, Worker, Granary, Settler. I researched BW and IW first. I got a SGL with iron. :D I traded for alphabet and was on my way to a republic slingshot. As I researched the required techs, I was able to trade for the other techs as they became available. There was iron on a mountain to the east, which I settle next to and connected in time for my first barracks city to build my first Gallic swordsman from an archer prebuild.

Denniz_tiny_emporer_celts_875bc_1000bc.JPG


I reseached Writing in 1950BC, CoL in 1575BC, and Philosophy along with Republic in 1425BC. I immediately revolted and became a republic in 1400BC. I started researching Polytheism next. I was tempted to use my SGL to build the Pyramids, SoZ or FP, but in the end I held out for ToA which I built in 1250BC.

I decided to start with England. I traded them republic and started war in 1300BC. I only had 4 Gallic Sw and 2 warriors. I succeed in auto-razing York and trigger my GA. From there I autorazed to 3 more and capturing London and Birmingham. I received Hastings in the north for peace in 1100BC leaving them with just a single city.

Denniz_tiny_emporer_celts_875bc_1075bc.JPG

Edit: I left out this one.

I immediately swithed my attention to Portugal. It too me until 1025BC to reduce them to one city.

Denniz_tiny_emporer_celts_875bc_1000bc.JPG

Edit: Moved this one down.

By that time I was worried that there would be enough land to reach the dom limit, so I eliminated England as their last city would yield more land. I had been rushing settlers where I could and rushing them to fast dissapearing unclaimed lands. I also settled so as to grab unclaimed coastal sea tiles. I wasn't able to to exceed the dom limit until 875BC. :shakehead Now the only question is who had the higher score? Mine was 15,095.


Denniz_tiny_emporer_celts_875bc_minimap.gif
 
Argh back to the drawing board. Heckuva game Denniz. Ive been going 3 warriors, settler, and then a granary, I might have to change that up looking at your game. You're putting the pressure on Mistfit (and the rest of us)!
 
With competition this tight, I think I'm going to have to scrap my Mapfinder directory and focus on G-Major instead...
 
Mistfit said:
I am still the King of Chief Dom (except that damn tiny slot)
So you ARE, MisTfit......hadn't noticed that before...........Well Done!! :goodjob:

I don't get out much................of Tiny Maps that is. ;)

Will be getting around to Tiny Emperor Domination soon, though.......One more Monarch Level first! ;)
("Soon" is a relative term.....currently climbing 14ers in Colorado!)
 
killercane said:
Ive been going 3 warriors, settler, and then a granary, I might have to change that up looking at your game.
I haven't been able to do it every time. Sometimes it messes with my early research as more lux $ are needed unless I can connect a couple lux resources.

killercane said:
You're putting the pressure on Mistfit (and the rest of us)!
I didn't expect so much competition. I was just trying to even things up little with Mistfit. I've been playing nothing but emperor games for the last few months. I figured he would be out of practice. :evil:

----------------

I finished another 875 BC game. This time without the benefit of a SGL. The only real difference was the Dutch instead of England. England was better. The score on that one was 15,078. I probably won't submit it, though. I have a couple more Tiny maps I can play. After that I am moving on to Huge conquests.

Denniz_tiny_emporer_celts_875bc_minimap2.gif
 
Denniz said:
I didn't expect so much competition.
This is fantastic! I like to have a target to aim for as it (hopefully) helps me focus on the game. The frequent updates help in this respect too.

Well I had another attempt but I'm still trailing in your wake guys. I was a tantalising 12 tiles from domination at the start of 875 but there was no way that I could get any more territory the previous turn. My settlers were just too far behind and my gallics couldn't get at the Arabs who were hiding behind marsh and jungle. I finally got domination in 825BC, which is a one turn improvement on my previous best. I know I can do better than this with a few key decisions made differently. Trouble is that I only recognise them once it's too late. Hindsight is a wonderful thing sometimes :)

The strange thing is that I'm having some of my best games on long thin maps when I'm stuck at one end and it is a logistical nightmare to get to the other end. Not quite sure what that means though.
 
Tone said:
The strange thing is that I'm having some of my best games on long thin maps when I'm stuck at one end and it is a logistical nightmare to get to the other end. Not quite sure what that means though.
I'd kind of prefer that kind of map. Makes it very easy to decide which direction to send settlers and military dudes, er, units.
 
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