game is driving me insane

thekid

Chieftain
Joined
Aug 30, 2004
Messages
2
have had it for months
even installed conquests thinking that it would somehow simplify

i was wrong

i've searched this site and others for newbie threads and have found much but what is not clear (on the web or manuals) is a logical systematic guide for establishing a thriving civ before i am hopelessly decimated

i settle; garrison first warrior; automate worker; continue with workers; think that i'm advancing (what with the civ advances)and terrain improvements, but shortly thereafter, i am assaulted by clandestine alliances, my cities are in upheaval, no one is happy, nothing is growing, and i am ready to smash something

please help me

thanks in advance
 
thekid said:
have had it for months
even installed conquests thinking that it would somehow simplify

i was wrong

i've searched this site and others for newbie threads and have found much but what is not clear (on the web or manuals) is a logical systematic guide for establishing a thriving civ before i am hopelessly decimated

i settle; garrison first warrior; automate worker; continue with workers; think that i'm advancing (what with the civ advances)and terrain improvements, but shortly thereafter, i am assaulted by clandestine alliances, my cities are in upheaval, no one is happy, nothing is growing, and i am ready to smash something

please help me


thanks in advance
First, never automate.

2nd, "mine green, irragate yellow". Exceptions are bonus food (game, wheat, cattle, etc., which you can irragate. Never settle on them, either) Check your happiness often (use a pophead graphic - look in the Creation & Customization forum), and move the lux slider as needed (F1). Also read the war academy section on the main civfanatics.com page (link is on the left side).
 
That's what it's a game for. You need to think. If there was a guide with a simple set of steps to victory, where would be the fun ?

Play at the lowest difficulty level and just try to solve your problems. If that doesn't work, set back the game and try again 5 years from now.
 
well, start like this:

Warrior - Warrior - Warrior - Settler. Garrison the third Warrior.

Settle, produce a warrior. Continue producing settlers or warriors.

You need to spread out fast and work your STRONGEST tiles first. Crackers article about estimating terrain values will help you greatly. Start on Chieftain.

Always follow my advice, and success is inevitable... well, just think, learn by trial and error.

I hope these few words helped you a bit. :)
 
thanks for the fast responses

whackedopenair:
not looking for an easy victory, looking to get my money's worth

if i come back in six years, will i be better than if i come back in five?
 
if i come back in six years, will i be better than if i come back in five?
What is this supposed to mean?

And I don't believe anyone has welcomed you to CFC! [party]
 
Make huge amounts of settler at the begging. The point of the game is too expand. The more land you have, the more godl you get, the more gold you get, teh faster you research, the faster you research, the better units you have. Also, with alot of cities, you can mass produce units during a war.
 
Lots of people are giving you good starting advice, but it sounds to me as if you might be having more trouble later in the game. Follow their advice early. After the middle ages, build your economy. Build marketplaces all over - they help with happiness, and give you money. When you get the chance, build banks. Don't build cathedrals and colosseums everywhere - they are expensive. Save those for larger cities where you need the happy faces they produce (unless you are going for a cultural victory). Make -lots- of workers as quickly as you can afford, and then build lots of roads early, and railroads later (more money!).

When you are assaulted with the alliances, preempt them. If an AI attacks you, and seems to be strong militarily and economically, then use all that economic might from your marketplaces and banks immediately to buy an alliance with another AI that shares a border with your antagonist. That will be one AI that will not ally against you (probably). Let them fight for a few turns, kill any enemy units that come in your territory, and when they get tired, march in with the military you have been building and clean up the mess. Good luck, and welcome to CFC!
 
thekid said:
i've searched this site and others for newbie threads and have found much but what is not clear (on the web or manuals) is a logical systematic guide for establishing a thriving civ before i am hopelessly decimated.

I don't think there is a "logical systematic guide" for civ victory (beyond what started here and in the War Academy), you have use the geography of the map and your civ's adantages to the best of your abilities using the engine. As someone stated, that the fun of civ: it a very flexable game engine.
 
This game is so complex, it's hardly possible to tell you everything. You might want to look at a couple of Succession Games in this forum. Teams of 4 to 6 players play a game together there. Best thing about it is that they report their decisions and moves in detail. And you have saves of the games to check out how it looks like. This Training Game is an excellent one to follow.

EDIT: To avoid confusion: scoutsout and I suggest the same thread...
 
I read many of the articles on here before I ever played Civ III at all. My first game ever, which I just started just a few days ago, I tried monarch for a challenge, and I am winning pretty handily with the help of what I read(and my own innate genius of course). Admittedly, I played quite a bit of Civilization a long time ago, and a bit of Civilization II, as well.
 
On the lowest level of play, I would automate workers but you need think about maunally moving some of them. 1.5 workers per city is what you want.

Use the luxary slider to give happiness to your people. Roads -> trade -> Luxaries. 30% luxaries should do that.

Have govenors on. Right click on a city and choose the govenor screen. There is a choice to set a govenor for all cities. You can get to this screen from inside the city. Managing your cities manually is what you want to think about doing at some point.

Start a game with no barbarians and a panageua land mass.

warrior, warrior, warrior, granary is not a bad start. I would send 2 of those warriors out. You can work in a worker and chop down a forrest faster... This gives 10 shields.

Give that a shot. Don't forget to buy alliances when attacked or your are attacked.
 
It can be fun to play builder and make a "thriving" civ, but that's not what the game is really about.

Your job is to accomplish a victory as efficiently as possible. Sometimes that means being an evil despot, other times it means being the model of civic virtue.

I sugguest focusing on a single victory condition as your objective and then make every move count towards that goal.
 
thekid said:
have had it for months
even installed conquests thinking that it would somehow simplify

i was wrong

i've searched this site and others for newbie threads and have found much but what is not clear (on the web or manuals) is a logical systematic guide for establishing a thriving civ before i am hopelessly decimated

Check out the QSC section at the GOTM forum. I'm not really sure if they are still doing that lately, but for example, they got good QSC around the GOTM18 here: http://gotm.civfanatics.net/qsc/qsc18/index.shtml

If you want to know how to establish a thriving civ, I think those old QSC is a good place to start.
 
Your job is to accomplish a victory as efficiently as possible. Sometimes that means being an evil despot, other times it means being the model of civic virtue.
You job is to entertain yourself with civ. If that means playing on Sid and seeing how long you can last, then do it. :crazyeye:
 
Okay Tomo - here's your chance to tell everyone how insanely long this thread is... but there's a lot of help there for newer players. (Speaker says he read it in 2 sittings, btw.... :wow: )
 
I think u should start and read the manual to learn the interface its on the cd i think iv read it for civ1 and 2 back then it was a bok.

After you learn the interface u should simply start a game and there is a startup help this will give you a good start i think then i have only one big advice and that is civilopedia its in the game and its great! use it on all things.

See a new landtype or got a new tech,unit or building read about it in the civilopedia.

Do not build all improvements read about them and then decide if u need them in that city.

Do not trust the advisors blindly they are enemy infiltrators :)

last advice is your first game dont use the governor and move your workers by hand this will be slow and u will have riots but u will learn much about happiness and terrain this way and dont forget to use the civilopedia on all thing it is ur friend:)

well thats my 2 cents about learning anyway.
have fun
 
Merkill said:
I think u should start and read the manual to learn the interface its on the cd i think iv read it for civ1 and 2 back then it was a bok. ..........
:lol: I've still got my CivII book, one of the thickest and most read books I own ;)


You should look around these forums (mainly General, Strats & Tips, and some of the Succession Games will give you good ideas), as well as the war academy articles.
But after you work out the basics it's mainly your own gameplay you will learn from, there's a lot of underated units/tactics that you will only really learn from your own gameplay and make effective use of.
 
scoutsout said:
Okay Tomo - here's your chance to tell everyone how insanely long this thread is... but there's a lot of help there for newer players. (Speaker says he read it in 2 sittings, btw.... :wow: )
Anyone who wants to see how long it is, click on his link, read all of it, and on about page 93 or so, I have a post that I am too lazy to re-type here. :p

BTW, I never clicked on your link, I just assumed it was GK2. ;)

EDIT: This is my 1,234th post...
 
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