Game schedule - how often and how long?

How many games do you want? How long should they last?


  • Total voters
    27
  • Poll closed .
That didn't answer either of my questions :confused:

I didn't mention actual difficulties, only Class names ... other than by inference from the fact that Civ4 games are often one difficulty level apart.

My point was that games played at significantly different levels would NOT be comparable at the spoiler level, regardless of Jason scoring. So a less able player would learn little about how to play from the smart guys playing the higher level. And if they were released as two separate games, playing the same map twice makes it difficult to compete for those who didn't play it the first time.

Sorry, let me try again. No, not like Open / Predator. While those options are interesting, the one time I played Predator, it lengthened the game a little, but really didn't affect game play. Since historically the two have been scored together, the size of the player pool was not really relevant.

What I have noticed is that when a higher difficulty level game is offered (like Demigod or Deity), the player pool shrinks. Now I know that some players prefer to play at the higher levels, but some do not have the skills, time, or inclination to play at that level. Some of us play for the sheer enjoyment without regard to speed, score, or micromanagement of the game.

I do understand that the spoilers would not be comparable, but then again, most of the spoilers contain information about what was done when, but not why and frequently not how. Both of which are necessary for a good learning experience. (Much of this is, of course, in the articles on the CIVFanatics website).

I find the game replay option on this site to be more useful for seeing how my game compares to others over time and how each player approached the early growth and expansion phase of the game.

Actually, for those that are playing the DG and D games, their bad scores are generally in the 9k range with most ranging from 10-12k. Would they care if they were playing with less skilled players at that high level who knew what the map looked like? Some may find it more challenging and possibly more fun. The key would be to make sure that map spoilers were not allowed in the write-ups. If you don't have the early game basics down, knowing the map in advance is not going to help much at the higher levels.

Regardless, I just wanted to offer some thoughts and options that could be considered. There have been times I would have liked to play a Deity starting spot or map on a lower level, even if the score didn't count, just to play something other than another random game on my computer.
 
I'm sorry if I am not reading your message correctly. I still can't work out if you are proposing that the two versions of the game are played with the same start and end dates, or one after another ... or when? Would they count as different games, or the same game for rankings? Still confused :confused:
 
I'm sorry if I am not reading your message correctly. I still can't work out if you are proposing that the two versions of the game are played with the same start and end dates, or one after another ... or when? Would they count as different games, or the same game for rankings? Still confused :confused:

I would start and end them at the same time and count them as the same game for rankings. To keep things more fair, you could cap the Jason score for the lower game, although I doubt if that would be necessary.
 
So you want me to create and play-test two games using the same map.

Hmm. I still have to prove I can do that one game at a time!
 
If we play 2 levels, what happens with the adwards? As the old conquest class with no adwards?

How many games are sid or deity? 1-2 times in the year by 12 games. less if a game runs 6 week. do we really need 2 levels?

i like sid games but i like games on regent for a fast win too.

another idea: 1-2 games with high level additional in the year with longer duration
3 or more months (like a game of the quarter or of the half year) so the player pool does not shrink in the regularly games.
 
So you want me to create and play-test two games using the same map.

Hmm. I still have to prove I can do that one game at a time!

Oh, I wouldn't want you to play-test both games, just the higher. Also, there would be no need to offer two games if the monthly game is Emperor/Monarch or lower. Only one would be used then.

If we play 2 levels, what happens with the adwards? As the old conquest class with no adwards?

How many games are sid or deity? 1-2 times in the year by 12 games. less if a game runs 6 week. do we really need 2 levels?

i like sid games but i like games on regent for a fast win too.

another idea: 1-2 games with high level additional in the year with longer duration
3 or more months (like a game of the quarter or of the half year) so the player pool does not shrink in the regularly games.

I would have no problem with no awards for the lower level (although shields and buses could still be counted).

I like your idea, but I would include demi-god in that list as well.
 
Sorry to jump into this conversation so late, but I'd like to post my 2 cents on the matter. What I'd like to see is monthly COTM & GOTM games, but have them be far apart in difficulty. Most players who enjoy the Diety/Sid level games get bored with Regent/Monarch level games and most of the lower level players don't feel up to the challenge/commitment it takes to win at those levels. I'm probably a Monarch/Emperor level player, so I tend to drift away (to HOF games) when too many Sid/Diety games run in a row.

Having said that and realizing that the decision has already been made, I'd like to suggest some additional sauce for the goose, how about a special game every now and then, like a Huge map with a lot of opponents (with an extended game length) or adding some of the special flavor units (ie: Asian/Mongols/Minoans/Austrians) from earlier XOTM games.
 
I think that there should be one game per event, at a single difficulty level and that the difficulty level should be varied every round. I think it's a good idea to have the C3C game at a different difficulty level to the PTW game. I think that difficulty levels should be 40% Monarch, 40% Emperor and 20% Deity. Sid is too time consuming even for some players that can handle the difficulty. Also, from a game creation point of view, balancing the game so that everyone gets a similar experience is extremely time consuming and technically difficult for the game creator. The lower levels are really only training levels and not for the serious player.

I think the artificial "difficulty" settings should be abandoned and everyone should play the same save.

I think the frequency should be one per month of both C3C and PTW and that the game duration should be 6 weeks. This will allow people with the time to play a lot of games, and it will allow people without a lot of time to play some games. Also, for those who are scared of deity, there should always be a couple of games in progress at Monarch or Emperor.

The burden placed on the staff as the playing population reduces must also reduce. Much better to have less frequent, high quality games than frequent low quality games IMHO.

Let's go for quality not quantity.

That's my tuppence.
 
I think I like Mad-bax suggestion of a less equally distributed difficulty ratings.

I will speak only for C3C as I have no PTW version available right now thanks to steam. and I probably would not have time to play both anyway. I also like the idea of one out of schedult game with a higher difficulty and a longer timeframe.

Right now 6 Games a year are planned so how about the following:

Jan: Emperor (6 Weeks)
Mar: Reg/War (6 Weeks)
May: Emperor (6 Weeks)
Jul: Mon (6 Weeks)
Sep: DG (6 Weeks)
Nov: Mon (6 Weeks)
Dec: Deity/Sid (3 Month)
 
Does Steam not offer PTW? I assumed it had the full Civ3 Complete. From the Steam page:

Steam said:
Sid Meier's Civilization III: Complete, the latest offering in the Sid Meier's Civilization III franchise, provides gaming fans with Sid Meier's Civilization III, the highly-addictive journey of discovery, combined with the updated and enhanced multiplayer expansion pack Sid Meier's Civilization III: Play the World, as well as all of the great new civilizations, scenarios, and features from Sid Meier's Civilization III: Conquests! Sid Meier's Civilization III: Complete provides more ways to explore, more strategies to employ, more modes of play, and more ways to win, all in one box!
The UK price is £2.99 (about $4.50)
 
Yes, That's about right I think. I was not aware this comp was now bi-monthly. I also think that posting a game schedule with the game parameters in advance would help people plan the games they will play.
 
Does Steam not offer PTW? I assumed it had the full Civ3 Complete. From the Steam page:


The UK price is £2.99 (about $4.50)

I think for a programm to work with steam they need slight adaptions on the exe. Thyt did this for Conquest.exe and Edit.exe. They were not aware, that PTW has its own very different ruleset and assumed, that all Civilizations and stuff are included in C3C anyway and they had provided for the editor. So the just deleted the PTW.exe.

Considering the price they are offering it for they have ignored all requests by angry players too add this small fix afterwards. I have read somewhere that this should work with the NOCD-Crack of the PTW, but I cant find a relevant version for my language.
 
I used to have vanilla, PTW and C3C as separate disks. I have mislaid the vanilla disk and so I just downloaded the steam version for 5 bucks. There is a PTW folder, but no exe. I copied the entire folder into a different location and installed PTW from disk over the top and then patched to 1.27 and it works. I had to re-copy all the sound files over the top again I seem to remember.

Just copying the exe from the game disk to the installation directory doesn't work. I tried it.

Finding a PTW disk might be difficult but not impossible I think. FWIW I prefer the PTW GOTM mod to any other version of Civ III.
 
Sorry to hear that :( . Amazon still claim to have it available, and there may be other online retailers who have it.
 
There is a PTW folder, but no exe. I copied the entire folder into a different location and installed PTW from disk over the top and then patched to 1.27 and it works.
...

Finding a PTW disk might be difficult but not impossible I think.

If you have the disk, then why would you need Steam in the first place... :mischief:
And in fact: I don't see any reason to buy it from Steam, if you then have to spend so much time and go through so much trouble to get it to work. Just buy the disks: I saw them on Amazon today for 3.49 Euro (Civ3 Complete, English Edition.) And you can play all three versions without any effort.
 
If I'm not enjoying myself on a higher level at home, I just abandon the game and start again. I can't do that with COTM or GOTM - I have enjoyed the easier levels I've played here, because I haven't felt the need to bandon the games, but the easiness is counter-balanced by knowing I am competing with better players. I'd like to try one or two Emperor+ games per year here - maybe as a year-end holiday season bonus game, but generally no.
 
Some of you may have noticed mad-bax arrived back here recently after an eight year absence bringing up a young family. He has volunteered to help with Civ3 GOTM map creation, which is music to my ears. M-B was a noted game designer back in the day, and pioneered the Succession Game of the Month (SGOTM) Team competition - still alive and well in the Civ4 GOTM community.

He has already put together a proposed game schedule, and the first couple of games are well underway for release in the next few weeks. Here is the schedule, for comment, and to help with your own time management.

C3%20Game%20Schedule.png

There's a GOTM and a COTM about every six weeks, each lasting six weeks.

Your comments on the plan are welcome. Please note that the first couple of games on the list are already set in stone.
 
awesome to have you back as a game designer, mad-bax! and thanks in advance for all the efforts you guys are taking to bring the XOTM back on track!

t_x
 
This is great news! I really enjoyed the last COTM, and as Civ3 is about the only game working on my Mac, I'm glad that this competition looks to still be going strong for some time - I'd feared that, just as I got into it, it might disappear along with civ_steve.

Thanks everyone for all the work put into this! Roll on June 1st and the VOC!
 
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