[Game thread] Smurf Mafia

Game End
Help, Help! Won't someone save me?

The village was eerily quiet as the final 4 living smurfs faced each other. It was surprisingly nontense....it was kind of the calm before a storm.

ATPG was cooly smoking a cigar in the seats of the theatre, well before the opera show that was going to take place that day. The other 3 smurfs approached him from the aisles, one calmly saying "It's time to die pizza".

ATPG turned his head around, slightly tilting it down but his eyes remained fixed upwards on the three smurfs before him. "Why so? She wants me. No, she needs me at this point. Doesn't matter, I can kill you all like I've killed so many before......" He began laughing maniacally "this village is.......whats the word....

........
........
mine"

ATPG went straight for the jugular; he was going to waste no time. But in this critical moment, the smurfs dodged his attack; ATPG lunged too far forward allowing for the smurfs to strike him in the back of the head. He was knocked out, and awoke with a bag over his head and felt something around his neck. He suddenly fell......"so that's what it felt like" is all that ATPG could think as his own neck broke.

ATPG was lynched!
Spoiler :
ATPG was Phantom of the Opera Smurf! He was A serial killer! All scum eliminated!


The other 3 smurfs had a solemn look to their faces, but they knew the evil had parished. They could get the village back to normal, whatever that was.

"Hey dabbler, looks like you still got some berries" Autolycus said to johnhughthom/visorslash. "I could sure go for one right now; I only got 5 HP"

"Sure thing" johnhughthom said, pulling out his three berries he had never consumed.
"WAIT DONT EAT THAT ONE" Azzaman clumsily said, as he stumbled over and fell in the dirt trying to rush to johnhughthom and autolycus. "THATS A POISONED ONE"

Upon closer inspection, it did seem that one of the berries was poisoned. "Well good thing I never ate my berries" johnhughthom said. Autolycus laughed "now isn't THAT funny?"

What wasn't funny was that 3 smurfs were alive and that everyone they knew was dead. Oh well, at least they had smurfette.

Townie Victory!
Living players: Johnhughthom's spirit (visorslash)---dabbler smurf
Autolycus---jokey smurf
Azzaman---clumsy smurf



lynch:
atpg 3 (azzaman, autolycus, visorslash/spirit of johnhughthom)
visorslash 1 (atpg)
 
Mafia

Ninjacow (Cerberus) and MartinLuther (Hades)
Spoiler :
Role: Hades (MartinLuther)
HP: 60
Item: 1 front row ticket to the opera. An opera ticket may be used either day or night phase once the opera comes to town on night 3 to put smurfette into your possession anonymously. If multiple people try to use a opera ticket during the same phase, the tiebreaker is determined by backstage ticket > front row > generic seat > backrow. You can use this item during the night and do other actions.
Abilities: 1 member of your team can attack at night. The attack is 70 HP. If you possess smurfette, your attack will do 15 fire damage for the next day and night (totaling 30 HP) to everyone who targeted the atackee and to the atackee. I.e. if a doctor protected the target, the target and the doctor are set on fire for the next day and night phase but the original 70 HP is blocked.
Note: you cannot use smurf items except for berries. Possession of smurfette gives both of you your benefits (i.e. it is “faction” possession that matters; it doesn’t matter who possesses her)

Role: Cerberus (Ninjacow)
HP: 50
Item: none
Abilities: 1 member of your team can attack at night. The attack is 70 HP. If you possess smurfette, you can do an additional 30 HP attack on either the same target (making the attack for 100 HP) or you may choose to use the 30 HP attack on a different target.
Note: you cannot use smurf items except for berries. Possession of smurfette gives both of you your benefits (i.e. it is “faction” possession that matters; it doesn’t matter who possesses her)

Night 0: During night 0, Hades decides whether to
(a) Try to take smurfette, which for this single time only will give +20 HP to each of you if you get smurfette (either you get smurfette + 20 HP, or get nothing). If you get smurfette, I’ll let you choose who formally “possesses” her.
(b) Each get +5 HP and when you kill someone, you “destroy” their items rather than have their items be put up for vote; smurfette is excluded.
The following 3 smurfs are not in the game and other scum are told different smurfs. Feel free to claim you are one of them:
Grouchy Smurf, Poet Smurf, Lazy Smurf

Hello MartinLuther (Hades) and Ninjacow (Cerebus), you are MAFIA in this game. When Smurfette ventured out into the forests near Smurfville, she had gotten lost and wandered around for a while. Eventually, she foraged for the ever plentiful smurf berries to settle her hunger. Upon the foot of one tree she found a bounty of fruit and took a big bite into it. After just one bite, she threw it away in disgust…these small seeds in the fruit tasted nothing like any smurf berry she ever had! Of course, she had eaten Pomegranate seeds (akin to Persephone in greek myth), which for every seed she ate obliged her to rule as Hades’ queen in the netherworld for one month! Of course, that’s a pretty ridiculous way to measure how long someone will work. Hades decided to simply kill all the smurfs and make her your permanent queen.

http://www.quicktopic.com/48/H/aHiTVPM4VfY

Odds of getting smurfette are split evenly between whatever scum opt in to try to take her (if 2 opt in, 50% odds). Note the town gets both benefits if no one opts in.


Cultist
Verarde (Gargamel)

Spoiler :
Hello Verarde, you are the cult leader of the game and thus a scum. You win by eliminating everyone else (Except for any cult members you recruit).

Role: Gargamel
HP: 55
Item: 1 generic opera ticket.
An opera ticket may be used either day or night phase once the opera comes to town on night 3 to put smurfette into your possession anonymously. If multiple people try to use a opera ticket during the same phase, the tiebreaker is determined by backstage ticket > front row > generic seat > backrow. You can use this item during the night and do other actions.

Abilities: You have 3 conversion attempts to use in the game; the conversion attempts can be done on nonconsecutive nights (Night 1, 3, 5 or Night 2, 4, 6 or Night 1, 4, w/e). If you ever possess smurfette, you will be granted a 4th attempt that can be used on a consecutive night (eg suppose you get smurfette; can do Night 1, 2, 3, 5)

If you have a cult member, you may poison 1 smurf a night [or smurfette]. The smurf takes damage across 3 phases (that night, the next day, the next night) according to this:
-15 HP night poisoned, -20 HP day after, -25 night after for a total of (15 + 20 + 25) = 60 HP across the 3 phases.

Cult members lose their abilities/abilities to use items when they become your mindless minions, but can still eat berries. There are a select few smurfs who are exceptionally good willed and are nonconvertible, as well as any scum being nonconvertible.
[the cultees, if gets poison ability, can decide to poison berries to work around roleblock etc]

Night 0 action:
(a) you may attempt to get smurfette, which will also give you +10 HP if you get her (you get nothing if another team gets her)
(b) you may poison 2 of the 5 smurf berries up for vote day 1 (poisons them upon consuming), but change your immunity to scum night kill to only be 1 conversion attempt.
(c) you may get informations about what smurfs cannot be converted and get +5 HP.

Note: You are immune to 1 scum night kill attempt on your life until after 2 conversion attempts. You are not immune to lynches or townie vigilantes in any form. If you attempt conversions night 1 and 3, then starting day 4 you are free game.

If you attempt a conversion and it fails due to roleblock/target being killed/target being nonvertible, it still counts as an attempt.
The following 3 smurfs are not in the game and other scum are told different smurfs. Feel free to claim you are one of them:
Handy Smurf, Grandpa Smurf, Tailor smurf
http://www.quicktopic.com/48/H/BEfdScwHKDBg
“Story”: In the fictional world of The Smurfs, Gargamel the Evil Wizard is the sworn enemy of the Smurfs and always tries to capture the Smurfs. He is the main antagonist in the show and comic books. His main goal in life is to destroy the Smurfs or to capture enough of them to create a potion to turn base matter into gold.

Odds of getting smurfette are split evenly between whatever scum opt in to try to take her (if 2 opt in, 50% odds). Note the town gets both benefits if no one opts in.


[note: the noncoverts, who did not know they were nonconverts, were the other scum (3), Papa smurf (main smurf story arch, also with his ability), enamored smurf (too much in love with smurfette/too pure, as well as balance reason since he had a town ticket), jokey smurf (vigilante stay town), and dreamy (just random smurf essentially, but he isn't brainwashed since he has his own dreamworld), and lucky (just lucky)

actually note: my notes are slightly inconsistent with the image that I had from start of game. I guess I had 8 noconvert roles with dreamy and lucky smurfs being nonconvert, but in the GM quicktopic post 7 I have it as 4 smurf converts and removed dreamy's nonconvert status. I think that is what I decided since there wasn't a need to have both be nonconvert, but changed it post screenshot I guess.]

Serial Killer
ATPG Phantom of the Opera smurf
Spoiler :
Hello ATPG, you are a serial killer in this game. You win by eliminating everyone else.

Role: Phantom of the Opera Smurf
HP: 55
Item: backstage pass to the opera.
An opera ticket may be used either day or night phase once the opera comes to town on night 3 to put smurfette into your possession anonymously. If multiple people try to use a opera ticket during the same phase, the tiebreaker is determined by backstage ticket > front row > generic seat > backrow. You can use this item during the night and do other actions.

Abilities: You can attack every night for 65 HP. If you possess smurfette, your attack doubles to 130 HP and you attack through roleblock/protection. [mentioned to atpg shortly after that it boosts to 75 HP after the opera starts i.e. after he hears the music night 3 he gets inspired or something. First night applicable night 4] [also noted that he thematically kills with punjab lasso to snap necks]

Night 0:
(a) try to get smurfette, which will also grant +15 HP (get nothing if you do not get smurfette)
(b) jump up to 85 HP (+30)

“Story”: You do not interact with any other smurfs in the town and parallel stuff from Phantom of the Opera. You love smurfette very much and want to have her, and you decided the best course of action would be to kill everyone.

The following 3 smurfs are not in the game and other scum are told different smurfs. Feel free to claim you are one of them:
Brainy, Vanity, Harmony

Odds of getting smurfette are split evenly between whatever scum opt in to try to take her (if 2 opt in, 50% odds). Note the town gets both benefits if no one opts in.


Townies
Bsmith Papa smurf
Spoiler :
You are a townie. You win by eliminating all the scum. You send in the night 0 order for the town.

Role: Papa Smurf
HP: 50
Item: none
Abilities: can call off 1 lynch using your wisdom
Note: you do the night 0 town order
Night 0: You are the role that formally sends in the night 0 order for the town.

(a) every townie smurf gets 2 smurf berries and 3 additional items (besides daily smurf berries) is up for vote day 1. Each scum receives 2 sugar-free artificial smurfberries that look and taste just like a smurfberry, but does not give any HP benefits! (i.e. the town will not win by having everyone “show” 2 smurf berries to each other day 1).
(b) information about the setup of scum in the game (not the identity of scum, but the game design). No townie has information about the scum in his or her role PM.

if no scum opt in to take smurfette, the town gets smurfette and it will be randomly assigned to 1 town. If this happens both the benefits happen.

“Story”: Papa Smurf is the leader of the Smurf community, and can be easily distinguished by his red clothes and bushy white beard, although it was brown in Papa's Wedding Day, Papa's Family Album, and Brainy's Smarty Party. Smurfs turn to Papa Smurf when things go awry. Papa Smurf is skilled in making magical spells and potions. He is much older than the other Smurfs except Grandpa and Nanny.


Choxorn Nosy Smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Nosy Smurf
HP: 40
Item: none
Abilities: you have 3 “night action scans” in the game. This scan only indicates whether the person took a night action or not.
Note: If you possess smurfette and conduct the scan, it serves as a track instead.
“Story”: Nosy Smurf is always curious, always wanting to know everything. In fact, he is so curious he peeks around through the other Smurfs' business, causing problems for everyone and nearly endangering his fellow Smurfs by snooping into the plans of twin sisters witches looking for the mythical Land of Yore. He later becomes "Reporter Smurf" in the cartoon.


JoanK Hefty Smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Hefty Smurf
HP: 55
Item: none
Abilities: Doctor role (night protection): you may protect 1 target a night from attack. You serve as a bodyguard.
Note: none
“Story”: Hefty Smurf has incredible strength and often is seen doing a lot of the heavy work in the village. He also has a tattoo on his right or sometimes both of his arms of a red heart with an arrow through it. His favorite activity is lifting weights and doing other forms of exercise, and is often the one to kick Brainy out of the village whenever he is boasting. Hefty takes pride in being tough and originally believed crying was something a Smurf should never do. However, when he told Weepy that he believed he had been eaten by Gargamel he burst into tears and not long after, Weepy followed suit. Hefty has stated that his best friend is Handy.


Robbiecon alchemist smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Alchemist smurf
HP: 40
Item: none
Abilities: roleblock. Each night you may roleblock someone by giving them a sleep potion you concoct each night. This is not an item in the game (i.e. you create and use it at same time). Everyone in smurfville keeps hyping up Papa Smurf’s potion making, but you know that you are much better!
Note: none
“Story”: A Smurf with an unusual interest in doing his own chemical and magical experiments making him the residential alchemist.


Autolycus Jokey Smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Jokey Smurf
HP: 55
Item: 2 gifts. A “gift” is a small bomb that does 25 HP of damage, thus you serve as a vigilante role. You may use any number of gifts on a given night, whether you use them on the same target or on different targets. You create 1 gift per night starting night 1 (2 gifts + 1 gift/night). If your gifts fail (the target is protected/you are roleblocked, etc), they are still subtracted out of your total. Anyone can use your gifts if you want to give the item to someone else/you die with them.
Abilities: vigilante ability granted through item
Note: smurfette does not change anything about your gifts.
“Story”: Jokey Smurf is a cheerful Smurf who enjoys playing tricks on the other Smurfs. Jokey Smurf almost always uses the same joke: yellow- and red-wrapped present boxes that he offers to his victims, saying it is a gift, or a surprise. The present box explodes when the receiver opens it, puffing out a lot of smoke that blackens the bearer's face (or entire body depending on the explosion's size).


Turquoiside Enamored Smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Enamored Smurf
HP: 30
Item: 1 backrow ticket to the opera. You love smurfette so much (completely enamored with her!) and spent all of your money on being able to try to take smurfette to the opera.
An opera ticket may be used either day or night phase once the opera comes to town on night 3 to put smurfette into your possession anonymously. If multiple people try to use an opera ticket during the same phase, the tiebreaker is determined by backstage ticket > front row > generic seat > backrow. You can use this item during the night and do other actions.
Abilities: none
Note: if you possess smurfette you get granted +25 HP
“Story”: Enamored Smurf has been in love with Smurfette ever since her arrival. He dreams about her, carves her name in trees, and pulls the petals off daisies, reciting "She loves me, she loves me not..." When she loves him not, he cries all night.


Jarrema Farmer Smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Farmer Smurf
HP: 45
Item: none (see abilities)
Abilities: You grow magic smurfberries! Each night you can make 2 smurf berries of either a yellow or red smurf berry (2 of either kind, or 1 of each). Consuming 4 yellow smurfberries makes the consumer take 1/2 damage for that phase and the next phase (eg eat berry in day phase, take 1/2 damage in the day and night phase if you were to take damage). 3 red smurfberries let the consumer hide for that night phase (night actions taken against the consumer fail) by shrinking the smurf to a very tiny size and letting him hide. If a person hides at night, they cannot take other night actions.
[note that a yellow berry is the same effect as an exotic smurfberry, but takes 4. jarrema did not know this]
Note: If you possess smurfette, you can grow 3 berries/night of your choice.
“Story”: Farmer Smurf is the farmer of the village. He plants the crops for the Smurfs and helps organize the harvest. Farmer Smurf wears dark green overalls, wooden clogs, and a straw hat, with its crown styled like the white Phrygian-style caps of the other Smurfs, but with a full wide brim. In the original French comic version, he speaks in a stereotypical farmer accent. In the cartoon series, Farmer has a Down East accent like the traditional real-life residents of parts of the U.S. state of Maine.
 
Civcube Miner smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Miner smurf
HP: 40
Item: none
Abilities: double vote (for items and lynch). This does not change damage for a lynch, only the tally. You head up the powerful union in town, and everyone knows the union vote is important!
note there is no union in the game.
Note: none
“Story”: Miner Smurf is the local miner of the village. He runs a mine in the forest from where most fossil material used among the Smurfs comes. He wears an old dark blue jacket, red neckerchief, trousers, and a metal hard hat.


Xenoneb/bsmith 2 Nurse smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Nurse Smurf
HP: 30
Item: 3 smurfberries
Abilities: each night you can inherently grant +10 HP to a target kit . You can target yourself. You also possess 3 smurfberries, because it’s always good to be prepared!
Note: none
“Story”: Nurse Smurf is the Smurfs' residential nurse. He is shown in Volume 12 wrapping another Smurf's finger.


Mat93 Tracker smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Tracker Smurf
HP: 30
Item: nightvision goggles. The nightvision goggles lets you track 1 person at night. However, you better be smart! The goggles only have enough battery power to last through 4 nights of activity/usage! (After which it is ineffective, unless smurfette comes along)
Abilities: track ability granted through item
Note: Possession of smurfette adds 1 night to the battery life
“Story”: Tracker Smurf is a Smurf who is exclusive to the cartoon. He wears a small red feather in his cap and sometimes carries a walking stick. He is an excellent outdoorsman and tracker. He also possesses an excellent sense of smell capable of locating truffles growing underground.


Dabbler Smurf johnhughthom/visorslash at the very very end
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Dabbler Smurf
HP: 30
Item: none
Abilities: none
Note: sorry, you’re as vanilla as they come!
“Story”: Dabbler is the most introverted and sentimental Smurf. He is constantly tormented by an inherent sadness, which stems from the inability of his friends and family to understand him. Dabbler's life is a never-ending quest for love and to be understood. In the cartoon, Dabbler becomes Doctor Smurf when Papa Smurf leaves the village to visit Homnibus.


Azzaman Clumsy
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Clumsy smurf
HP: 45
Item: none
Abilities: none
Note: sorry, you’re as vanilla as they come!
“Story”: Clumsy Smurf is a somewhat dimwitted but amiable Smurf. His best friend is Brainy. He is distinguished by his baggy clothing, which adds to his clumsy appearance (his clothing is normal in the comics). He is known for his hobby of collecting rocks. In the animated series, Clumsy speaks in a variety of Southern American English.


Earthling Weakling
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Weakling
HP: 30
Item: 1 boxing glove. You thought having boxing gloves would make you intimidating, but it turns out you only bought 1!
Having 2 boxing gloves allows you to protect every even night or do a 25 HP vigilante attack every even night.
Abilities: abilities granted through item
Note: Possession of smurfette allows you to use 1 glove for protection purpose only, and having 2 gloves with smurfette lets you do either action every night.
“Story”: Weakling Smurf is a puny Smurf who tries to be athletic but fails at all kinds of sport. When Hefty Smurf organizes Olympic Games (published in 1980), Weakling tries but fails to make an impact while in the training stage and decides to give up. Papa Smurf gives him a special potion that he says will enable him to compete. Weakling proceeds to win every contest he enters but, on being awarded his medal, confesses that he cheated. Papa Smurf then reveals that his potion was nothing more than a form of harmless jam that he gave to Weakling in order to boost his morale, meaning that Weakling did win the Games on his own merits.


Optical/warman Lucky Smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Lucky Smurf
HP: 50
Item: 2 chocolates. If you “offer” someone 3 chocolate pieces, it acts as a roleblock. No one would turn down free chocolate, but it tends to tire them out and makes them sleep for the night! If you use the chocolate it is your only night action.
Abilities: abilities granted through item
Note: having possession of smurfette allows 2 chocolate pieces to be used as a roleblock.
“Story”: After watching humans, Lucky Smurf brings gambling to the village in Volume 23, Les Schtroumpfs Joueurs. His name is quite ironic, since he is very unlucky at gambling. However, you have lucked out in some other regards!


Zack Lumberjack smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Lumberjack Smurf
HP: 45
Item: 1 boxing glove. You were quite the boxer in smurfville high school, but you only could find 1 of your gloves. You sure look intimidating in them!
Having 2 boxing gloves allows you to protect every even night or do a 25 HP vigilante attack every even night.
Abilities: abilities granted through item
Note: Possession of smurfette allows you to use 1 glove for protection purpose only, and having 2 gloves with smurfette lets you do either of the actions every night.
“Story”: Lumberjack Smurf is the Smurfs' residential lumberjack. He wears a knit hat and a flannel shirt.


Dreadnought Baker Smurf
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Baker Smurf
HP: 45
Item: 2 chocolates from your dessert pastries! If you “offer” someone 3 chocolate pieces, it acts as a roleblock. No one would turn down free chocolate, but it tends to tire them out and makes them sleep for the night! If you use the chocolate it is your only night action.
[note dreadnought rightfully asked for a clarification of where other chocolates come from, and I simply responsed that "customers have bought your chocolate" i.e. other people have them. He does not generate more chocolate. That was a bit too vague and should have been more explicit]
Abilities: abilities granted through item
Note: having possession of smurfette allows 2 chocolate pieces to be used as a roleblock.
“Story”: Baker Smurf is the local baker of the village. He directs a bakery shop and provides fresh bread for the Smurfs.


Topsecret Timid
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Timid Smurf
HP: 35
Item: 2 chocolates you shyly bought! If you “offer” someone 3 chocolate pieces, it acts as a roleblock. No one would turn down free chocolate, but it tends to tire them out and makes them sleep for the night! If you use the chocolate it is your only night action.
Abilities: abilities granted through item
Note: having possession of smurfette allows 2 chocolate pieces to be used as a roleblock.
“Story”: Timid is a very shy Smurf. He once decided to adopt a dragon he called Grumpf, after he felt insecure because he did not have many friends. But in the movie The Smurfs and the Magic Flute, he is always an actor when Papa Smurf present to Johan and Peewit.


Daveshack/Zack Dreamy
Spoiler :
You are a townie. You win by eliminating all the scum.
Role: Dreamy Smurf
HP: 35
Item: none
Abilities: none
Note: you seem to be off in your own little world most of the time. However, this isn’t always a bad thing! also, you ended up as vanilla as they come!
“Story”: Dreamy Smurf is always dreaming of other places and other things. He is best known for his appearance as Astrosmurf, where he visits the fictitious Swoofs on their home planet. Constantly apologetic and unsure of himself. In the comic, Dreamy is not named; in the story, he is called "Schtroumpf not like the others" and Cosmoschtroumpf is a different Smurf (who has always been called Cosmoschtroumpf). In the cartoon series, he is often known as Captain Dreamy, commanding the large wooden ship S.S. Smurf II.
 
quicktopics

GM smurf
dead
mafia (not a ton of use)
cult (not a ton of use due to no convertee)

start game after night 0 results I think (mafia -> smurfette, cult -> poison 2 berries, atpg no night 0 order, town item option)
[see cult role PM note; I think I removed dreamy smurfs nonconvert status right after game start day 1. Actually, I'm 85% sure that's what I did but this was the "Set up" picture, however I changed that. Any other changes factored in as planned, like atpg damage up that I forgot to write in his role PM originally but PMd him shortly after. dreamy smurf nonconvert wasn't on my later spreadsheet.]
Spoiler :

YjGE9.png


the last column was the rng value list, and that should correspond with how role PMs are presented here (roles 1-22 as set beforehand).

a couple comments fast comments
(a) Bsmith's papa smurf role shouldn't have had his lynch ability. Never used fortunately. Poor design for that
(b) tracker smurf also not needed (not used due to inactivity) and unfairly biases against SK compared to cult and mafia (since mafia it's kind of 50/50 which particular one attacks at night). I think it's balanced in the game but it isn't evenly balanced between scum.
(c) smurfette should have granted first "priority" in night action, which it only did for SK only kinda (i.e. attack through roleblock/protect means attack before). There's discussion of that on dead qt I can copypasta. Basically roleblock is a little too strong engame
Spoiler :
mmm I made a mistake in the game design removing the mafia's thing of "if you have smurfette, you go through protection/roleblock". Because originally I simply had that for all the scum, but then because there were 2 mafia together and they could choose who would attack at night I removed that part, which incidentally caused ninjacow to miss a kill like night 3 I believe (ninjacow attacked and had gotten roleblocked)

not because of that instance is it really a little problematic, but if the mafia had smurfette endgame that should be applicable to them as well. ATPG moves before protection/roleblock with smurfette, as kept in his role PM.

But there was some things slightly changed about the scum before game launch and smurfette (another thing related to (b) was that smurfette was going to grant immunity from scans/tracking--there were no scans ever except if you call choxorn's thing a scan). But that was scratched quickly. It just goes to show that I flip flopped on the tracker existing for a while and never really had a good solution beforehand.

It's the same reason why tracking was made as a tracking item, because I thought if mafia chose the destroy item option that would make an interesting dynamic (makes it a valuable target).

that's about all the design notes I think were most pressing, and none of them really had any effect due to some luck (except I guess it did night 3 when mafia was roleblocked).
 
The hilarious part is that I failed every single one of my conversions. Even the extra fourth one I got from getting Smurfette.
 
well the last night you got killed and roleblocked so it wasn't so much a failure as just....you died :P.

anyways, all critiques are welcome. I can elaborate pretty much anything with the game design pretty well, though I think a lot of my thoughts are on the dead qt or GM qt. However, I know I don't always dig through quicktopics/role PMs after games so it's good to consolidate stuff in thread and just ask a question or critique if you so wish.
 
The hilarious part is that I failed every single one of my conversions. Even the extra fourth one I got from getting Smurfette.

yeah, it is the worst luck I ever seen
 
and atpg played the SK damn well, but if you hadn't particularly claimed "hey guys I'm a vigilante" there wasn't really anything that distinguished you from jht or azzaman, let's say. They were vanilla and you could claim vanilla, for the most part.

Uh uh. You know what happens to folks who claim vanilla and are then caught in other people's houses via scan or item. You don't claim vig when you're caught. You claim vig when it makes sense to claim vig.

The only way to PLAUSIBLY claim vigilante is to do what I did.

And, my claim worked. Completely. I had the game in the bag, except:

Town knew when the mafia factions were eliminated.

That's what tripped me up.

If I knew ahead of time that the mafia would be announced to be eliminated, I wouldn't have made the decision to claim SK.

I even hung a lampshade on it when Zack accused me of being scum.

"There's no way I'd claim vig here. Because what happens to me after the mafia is announced to be eliminated? I hang immediately"


I knew I was dead as soon as the mafia were, BECAUSE of that rule which wasn't written in the rules.

I found out about it when it was too late.

Without that rule, you bet your bottom, I win the game. There was no other way. I wouldn't have tried to give Smurfette to NinjaCow. Wouldn't have NEEDED to save him at all. Kept my cover.

Obviously I had to save NinjaCow. He dies, mafia eliminated, I get blocked and lynched next.

Nothing can be done. But thank you for recognizing that bit hurt me, while others seemed to think it was fine and dandy.

That all said, I played a flawless game and had tons of fun. I was just shafted a bit by those reveals, and it was too late, I couldn't un-claim at that point.
 
I knew my goose was cooked as soon as I killed Verarde and the mod confirmed the cult was gone.

That's when I knew, I'd already killed MartinLuther, and if I did a "good" job of playing the vigilante role, and slew all the mafia, I was only hastening my defeat.

And then people were basically modconfirmed as innocent due to roleblocks, tracking items, and their healing roles. So I was boxed in.

I still managed to bluff a reason why we still needed to lynch Zack as townie, and completely pulled "I was going after johnhughthom and killed BSmith, someone bus drove me!" out of my butt.

AND PEOPLE BOUGHT THAT TOO.

I did everything possible to keep the vigilante cover even while pwning townies. But there was no way to maintain the cover when Ninjacow hung, so I had to spare him and hope he could mow through some townies. Which also blows my cover.

By then, town had 2 different roleblocks so there wasn't much that could be done. I couldn't convince anyone to give me the chocolates as I was too busy being a vig, and couldn't convince anyone to give them to Ninja either.

Should have killed robbie instead of BSmith. But my plan was to try to convince people he was the final mafioso- their team's roleblocker. Didn't pan out. There's only so much that can be done.

Even when you make the kind of impossible, game-extending moves that I did, when the game has modconfirmed eliminated mafia factions, modconfirmed townies, roleblockers, and scanning items, there's no way a SK can survive.
 
Should have killed robbie instead of BSmith. But my plan was to try to convince people he was the final mafioso- their team's roleblocker. Didn't pan out. There's only so much that can be done.

Nah, you killed me at the right time. I was already on to you and needed to just make my case a little stronger. I would have pushed hard for your lynch had I not been killed.
 
Even without scum team elimination reveals, I know I, and I think most other people were resolved that at the lynch or lose point, you were lynched.
 
I agree with the above. Even other times you've been caught like this, you usually didn't attract that much suspicion. Like say, in Paired Mafia- I didn't suspect you until you decided to vote for me and not Backwards Logic.

Like we've all pointed out, you didn't have to claim anything when you did. You could have just continued laying low, nobody starting noticing you until you claimed vig.

You were an SK, Pizza, the last thing you want to do as an SK is attract attention to yourself!
 
I started acting like a lunatic towards the end there because I thought I had no chance of winning. And I made some great jokes. But my favourite would have to be this PM chain with ATPG, before I knew he was an SK:

NinjaCow64 said:
askthepizzaguy said:
How much HP do you have? If the lynch against you were not unanimous, would you have any chance of surviving it? Meaning: you'd need to have more than 80 HP

Let me answer that question in the form of interpretive dance:

tumblr_m9pt0vnJSr1r7zzjd.gif

:lol:
 
:lmao:
 
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