GameNES3: WASD

Hey, that was my NES idea, what's wrong with it turning into a game?
 
This may seem like an attempt to suck up to the previous statement, but it's actually rooted in my previous stuff...

EDIT: The one about encouraging creativity.

World of Kingdoms- Tactical Abilities
When John Plantagenet began creating the game World of Kingdoms, he decided to create the character second. First, he would create various tactical types that he could integrate into the game.

Type A is Link Spells. The character's being on a side allows the player to acess a Magical Grid "dimension", where various lines connect nodes. Various abilities move the node in various ways, until it "catches" the enemy node on the same Grid. Doing so results in instant victory. The tactics behind it are a game of moving Nodes around, using a mix of teleports, Gateways to block Node's paths, movement, immunities, and so on.

Type B is "Slinger" Spells. Using traditional status ailments, they strike the enemies to hamper their plans. No character is immune to these ailments, thus forcing the counter-use of cures in battle. These are the closest to traditional offensive attackers.

Type C are Reflectors. They posistion Magic Mirrors on the battlefield, and fire a blast, reflecting through each one, onto an opponent. The more Mirrors are used, the stronger the attack- another way to potential victory.

Type D are Multis. Each one is pathetically weak, but can produce more and more ultra-weak soldiers (which disappear after battle). Eventually, the sheer force can overwhelm the enemy. They can also be used to Outflank targets, and thus destroy them.

Type E are Illusionists. Before each battle, they split in two- one "fake" and one "real" (although the enemy doesn't know which is which). If you get the "real" one to certain strategic points, they can cast powerful effects on the battlefield. There are also some teleporters only Illusionsists can use...

John was sure he could come up with more later- but those give him plenty of ideas...
 
Really? Cool! Though I don’t have the game. I based it off my NES idea.
Left 4 Dead is a cool game.

And besides, I think sp's idea is original enough, in and of itself. It's only similar to L4D in terms of the co-op feature, which is also available in CoD:5 and a lot of other games.
 
Name: Fall of the Animals (Just the name)
Type: First Person Shooter (Same)
Humanity was overthrown by animals in 2012 (I don't know when L4D is but zombies surely overthrew humanity, as far as players are concerned). Now, you are one of few left (Yes). Take an advanced, rechargeable laser gun and take back the planet (L4D is escape, but whatever)! Players will go through 15 levels (iono how many there are in L4D but surely same), filled with action packed adventure (yes), and animals (zombies) attacking you. You will have 3 other teammates, all computerized unless you have friends to play next to you (same). (And L4D is famous for lack of actual story, too)

those were my reasonings. but hey, i won't penalize or anything, so don't worry.
 
Just to respond:

1. Humanity wasn't exactly overthrown, all you know is that the Pennsylvania was infested by zombies. For all the game tells us, the outbreak may only be isolated in the state. Plus, it says only two weeks after first infection when the game starts, and zombies wouldn't be able to take over humanity in just two weeks.

2. L4D has 4 campaigns, each divided into 5 levels. So 20 levels in all.
 
Here, I'm speaking as an ordinary, not as Mod, so yeah:

1. I said, "as far as players are concerned"

2. ok

But my question is: what's different about it? what unique-ness will it merit?


btw, I'm not trying to spam my own thread. XP

so yeah. let's consider them rhetorical and end the discussion.

Edit:

@sp1023: it will cost: (0/3|0/3|1/1)
 
Heh. I take it that you didn't read my background on While We Wait, dld. Or did you?

Ok, the cost's good enough for me.

Spoiler :


NOTE: I speak as one of the humans spared by the destruction, in really deep bunkers, with simple satellites for observation of the chaos above.

In 2012, doomsayers forecasted the end of the world as we know it. While scientists and other logical folks put it off as blasphemy, the ancient Mayans knew better. They knew and had told the world through their calendar that the world as we know it would end on December 21st, 2012, at 21:21:21. But, what they didn’t tell us was how. And how, for many, was the main question. We had to find out the hard way.

On December 21st, 2012, the animals struck. Contrary to our belief, animals were not dumb beasts for our manipulation. They were in fact, sentient and clever organisms with the capability to feel emotions. Specifically, hate and anger. The animals were sick and tired of the mistreatment they had, and abhorred the destruction humanity had caused to the planet. The toxins spewed, the oceans destroyed, continents dismembered by war, and the greatest threat to all existence, global warming. And thus, a new conspiracy was born. It was planned for ages that the uprising would occur at that exact moment. And so it had.

Humanity had the upper edge in the preliminary confrontation. In terms of technology, their firepower blew up the waves and waves of animals that rose to challenge them. But what they did not count on was the small organisms know to Homo Sapiens as bugs. Yes, bugs. Bugs were an essential aspect to the animal plan, as there were quadrillions of insects out there. What humanity did not count on was that enough bugs put together could easily block all of battleships’ guns. Enough of them in a strategic position could destroy an entire fleet. And as planned, went. The United States, European Union, China, India, and most nations, except for Sierra Leone, lost their navies to these successful and enigmatic menaces.

Then the air forces went. Waves of locusts rose and blocked up plane radar and screens, thus causing them to crash into one another. The greatest thing of all, however, was the destruction of the world’s oil. The Middle East was invaded by a special ops division coordinated between the camels and the 4th tiger regiment. In effect, all personnel there were killed, oil fields lit on fire, and a new species of bacteria was put to use.

And so began the huge destruction. Animals, upon receiveing their signal, began their onslaught worldwide. The signal, ah the signal. It was the greatest enigma of this entire mishap. Apparently, the signal was an eruption of Mount Mazama, Mount Pelee, Mount Vesuvius, Yellowstones Mountains, and Mount Tambora, all at the same time, so that animals on all continents would know when to start. How the animals managed to pull that off is a great mystery to those that still live.

Part 2
The first to fall was Africa. Their impossible terrains and horrendous communications gave the animals quite a chance to take them over quickly. The last ones to fall were South Africa, due to its better military and better navies, and Egypt and Algeria, from receiving European aid. But when hordes of octopi began to swarm upon the ships in the Mediterranean, and began to suction up the men’s faces, draining their blood and leaving empty shells, the aid stopped being sent. What can you expect, we’re humans, not angels. The Congolese and Nigerian regions fell first from the stampedes of elephants. It takes dozens of shots to take down one elephant, and once the military forces and ammunitions supplies were neutralized, there was no stopping the animal menace from killing the poor peoples of Africa. The biggest killer there, however, was malaria. In the pre (End of the world as we know it) times, it was already a huge contributor to the death toll in Africa. But this new strain took death to a whole new level, and just slaughtered legions of people. There was no time to prepare for it, communities and towns died in instants from this new air borne virus.

Then fell South America. The first in South America to fall were the Brazilians and Columbians. The Amazon was too powerful in terms of animal life for Brazil to offer significant resistance. With the biggest block of South America out of the way, the way was paved for the destruction of Argentina. Here was the greatest fear of the entire happening. There was a massive army of krill bigger than ice shelves. Each step these krill took with their legs killed over 100 people. The killers from the deep apparently existed all the way past the deep end of the Mariana Trench, far past what humanity could view. In fact, these krill were probably a/or the most decisive factor in the war, trampling their way across the entire South American continent. Bullets and shells, tanks and bomb didn’t even dent them. Venezuela, the United States, and Cuba launched some nukes at these monsters, which was enough to awaken their wrath. They began to breathe fire. Another puzzle in this equation was how these beasts exhaled fire. The burned and blazed their way through the Panama Canal, where they were unstoppable. At the Canal, they left for the water again, the destruction of South America complete.
Next to fall was Asia. Asian military forces were wrecked thoroughly by elite tiger and camel squadrons, so to speak. Imagining huge forces of people marching towards the jungles. Then, imagine tiger jumping out from within the army and killing everyone in sight. Meanwhile, the camels would charge in, trampling people and hewing havoc. These operations were nowhere near eough to extinguish the massive mounds of people living in Asia, and the animals had realized that more drstic actions were needed. Thus, they brought in, GODZILLA. Now, Godzilla, I must admit, is our fault, damn Frenchmen and their nukes. Although it was the stuff of legends and extremely successful movies, what we forgot was that legends have a basis in the truth. And there wasn’t one of them, or two of them, or even five. There were hundreds! These beasts destroyed Tokyo first, quite ironic, before proceeding to China and the rest of Asia. For some reason, India has been able to resist, as the mountains prevented their approach from China, and something in the waters prevents them from amphibious landings. In fact, India is where I am right now, in the last human stronghold of Jaipur, on the edges of the Thar desert. We were able to kill the elephants, but they still rampage here every now and then.

America and Europe fell because of their own folly. They were too advanced for their own good. Their navies, however high tech, weren’t a match for rats. Rats that chewed and completely messed up the wiring of several large naval craft could easily dismember a fleet. Air forces were lost simply from a few birds flying into engines. We had some great pilots that were able to save themselves, like the famous Miracle on the Hudson that occurred in January, 2009, but remarkable pilots like those were few. The European Union collapsed quickly, even though they didn’t have that many animals. The French were complete cowards, completely slaughtered by the animals, after surrendering first. Most nations fell, but Russia was the last to go, due to its massive size.
To be Continued.
 
I didn't. But now I did. Sorry about misunderstanding, but I would ask more details on the next game. :)

But general announcement: Remember that 1 employee is the minimum required to keep the project going; more the better, and less the worse.
 
Everyone is friends again. Hooray!
 
Well, we never were enemies...

Dld, will you add NPCs, or will this stay all player?
 
This looks like a nice easy NES.

Studio Name: Lancaster-Fortress Productions
Head of Studio: Peter Willaims/e350tb
Income: 10c
Upkeep: 1c
Reputation: 50%
-Region: York, Great Britain
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: The Stranger War Phase One - Dunes of War


Name: The Stranger War Phase One - Dunes of War
Type: Real Time Tactics
Development Status:
Description: The year is 1940 in an alternate universe. Hitler, after receiving a visit from a stranger in 1933, had diploannexed most of Europe, even the Soviet Union. After attempting to do the same thing to British Prime Minister Neville Chamberlain, fighting breaks out by accident at the summit on the Tirpitz, beginning a counter-factual WWII.

The game has three campaigns, all intertwined. The German Campaign covers attacks from Algeria into Libya, which the British have seized, as far as the Egyptian border, and then a naval and land assault on Malta. The British Campaign covers the cutting-off of German forces in Malta by the Royal Navy and a British offensive to take back Libya and Algeria, ending with a battle in London against German agents inserted into the British Army.

The third campaign, designed to be disturbing, is the 'Ultra-Bolshevik' campaign, in which Soviet guerillas in Siberia uncover a space craft near Tungsaka. Thier leader, the deranged Marshal Nikta Dmitri, uses the technology craft to turn the entire Siberian population into mindless robotic 'Soviets' with a few independant (but still enhanced) officers in charge. Thier campaign covers this army crossing the Urals and taking Western Russia from the Germans.

The game has several units, from conventional units like the Panther to expiriments like the British TOG 2 and fantasy designs like the giant 'Cavalier' walker tank. The game also has heroes, like Lt. Campell (a commando) of the British, Lt. Shiltz (a tank commander) of the Germans, and Lt. Natalie Vodokov (a sniper) of the Ultra-Bolsheviks. There are other less powerful but still story-involved heroes, such as 'the Oberst'.

The game is intended to be part of a series covering an entire war, ending with the cliffhanger of America and Japan entering the war.
 
e350tb, sure you don't wanna start elsewhere in England? I'm already in London, and early competition could weaken us both.
 
Name: The Stranger War Phase One - Dunes of War
Type: Real Time Tactics
Development Status: (0/3|0/4|1/1)
Description: The year is 1940 in an alternate universe. Hitler, after receiving a visit from a stranger in 1933, had diploannexed most of Europe, even the Soviet Union. After attempting to do the same thing to British Prime Minister Neville Chamberlain, fighting breaks out by accident at the summit on the Tirpitz, beginning a counter-factual WWII.
 
e350tb, sure you don't wanna start elsewhere in England? I'm already in London, and early competition could weaken us both.

You put capitalism to shame.
 
Like location even matters, it's video games, your game will be on the shelf in the whole country no matter where you develop it. :facepalm:
 
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