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GameNES3: WASD

Discussion in 'Never Ending Stories' started by dldnjstjr, Feb 2, 2009.

  1. dldnjstjr

    dldnjstjr The Shrubber

    Joined:
    Aug 4, 2006
    Messages:
    1,681
    GameNES3: WASD


    Orders are Due: Friday, February 6, 2009 1800 PST

    Introduction: I like these small, simple NES, where players can be something other than nations, doing more than diplomacy and armed conflicts. I enjoyed playing GameNES: Insert Coin by Luckymoose, and I asked his permission to continue it. There are few changes, but they are only derivations from to the original ruleset. Propz to him.

    Announcement: Due to simplification issue and equal field for players, the only console available is PC for now. However, consoles may be developed later. Current tech level is at OTL 2009.

    Orders is recommended to be with the title of "GameNES3: [Company Name] Orders"

    Also, if you've written stories and want some bonuses for them, the provide me with links to the stories in the orders as well. Else, I cannot guarentee that all stories will be given considerations.

    Rules

    Economy: You can make money by selling your games, consoles, misc. products, research grants, subsidies, etc. Big companies can fund your new projects and buy exclusive rights to your studio. You can also take out loans at banks.

    A price chart will also be made and updated as things go along. All money is represented by economic credits (c). All incomes are subject to change at various moments.

    Game Studios/Companies: This is the studio you run. You make games and possibly with enough money a console of your very own. Every thing you do is around your game studio/company.

    Stories: Stories to this NES are the back bone of it. Stories are your main way of telling me what you are doing. Besides short orders. In these you do everything from Press Conferences, Advertising, Website Announcements, and other things. Remember, they are the most important factors in this NES. Money isn't everything.

    Updates: They will be overviews of companies' performances in news-like format. One update will cover a single quarter, and at the beginning of every year, there will be a special update covering a gaming convention/expo. During this time, there will be Game of the Year Award with bonus package of 10c.

    Note: I will try to keep 1 update per week.

    ----------------------

    Games: These are your main source of income and the way to make them is with money and stories. The way these develop is based on the age old projects system. I will give you both time and investment scale (investment|time) for development in the form of turns to complete and money required. You may speed up the process by investing 1c for every time scale. They sometimes might not be the best idea, but will be useful for meeting deadlines. As general trend, the more you speed up, less the quality, but there can be exceptions. For example:

    Awesome Game 2 (0/7|0/6|# of employees) <- This means that the project will require 7c to finish and will take 6 quarters to complete. If I spend extra 1c then the game will be completed in 5 quarters.

    PM me the ideas and I will give you the time and investment scales.

    Advertising: This is done, backed up, expanded with money and stories. There is no set amount, but credits you invest and the idea of the advertisement will determine its effectiveness.

    Confidence: This is the confidence of your employees. This is affected by few things: income level, success of sales, direction of development, and other various X-Factors. You can come up with different ways to affect this stat. This has direct impact on the performances of your employees. Confidence is on a slider of 1-100%. The lower the worse, the higher the better.

    Employees: How many employees are on your payroll. For every 1, upkeep will cost 1c. You can simultaneously work on the number of projects equal to the number of your employees. Having more than 1 employee on a project or a game will shorten the time it takes to develop the said project/game. You can even develope a character through stories for a bonus.

    Skill Level: This is a very important stat; it too, like confidence, will impact the performances of your employees. The rating of your game will be impacted directly by the skills of your employees and your game ideas. Although this cannot be raised directly through money, there are ways to indirectly raise this stat. This might reduce investment and time costs on projects/games.

    Technology: There will not a set tech tree, but instead, players will be able to create their own technologies to improve their companies and products. Name the project, provide me with a description and its intended purpose(s), then I will give you a stat that is similar to your games. They can be varying from sound engine to graphics card; or anything else! You can trade technologies or cooperatively work on them.

    Reputation: How well known your company is. It will be represented by percentage and a region (see below); 0% is unknown company and 100% is a company even infants who don't even know about games know about. This is a marketing stat and can be raised by advertisements. Higher this is, more income. For every 5% above 50%, you will get +1c.

    Region: Your company in America won't be so famous in Japan. In order to expand your market to another, you must invest 10c. Think of these like branches of business.

    Customer Rating: This is how much your customers like your company's products represented with numbers from 0 through 10.

    Upkeep: In addition to employee wages, you must pay 1c for every projects running as upkeep.


    Remeber, most of these stats are relative to other companies!


    New Company Template:

    Studio Name:
    Head of Studio: Name/Player
    Income: 10c
    Upkeep: 1c
    Reputation: 50%
    -Region: Starting Location
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None


    New Game/Project Template:

    Name:
    Type: RPG/Shooter/Sound/Graphic/etc
    Development Status:
    Description:



    Credits and thanks to: Luckmoose, for allowing the revival of GameNES.
     
  2. dldnjstjr

    dldnjstjr The Shrubber

    Joined:
    Aug 4, 2006
    Messages:
    1,681
    Player List (6):


    Blue Label
    Head of Studio: Jeffery McCorwin/Luckymoose
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: Austin, Texas
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None



    Circuit Software
    Head of Studio: Jon Freeman/Crezth
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: Seattle, Washington
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 55%
    -Skill Level: 5
    Technology: None
    Games: None


    Crimson Tide
    Head of Studio: Li Xingke/Warhead
    Income: 10c
    Upkeep: 1c
    Reputation: 50%
    -Region: Shanghai, China
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None


    Dreamers Studios
    Head of Studio: James Erwin/Carmen510
    Income: 10c
    Upkeep: 1c
    Reputation: 50%
    -Region: Kyoto, Japan
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None


    Electronic Parts
    Head of Studio: Deon Doors/Deon
    Income: 10c
    Upkeep: 0c
    Reputation: 50%
    -Region: St.Petersburg, Russia
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None



    Great Quests
    Head of Studio: Johnston Handle/Charles Li
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: Boston, Mass
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None



    The Jade Hand
    Head of Studio: Ben Primus Raisher/sp1023
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: Munich, Germany
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None



    Lancaster-Fortress Productions
    Head of Studio: Peter Willaims/e350tb
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: York, Great Britain
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None


    Logistics Games
    Head of Studio: Zachary Thomas/germanicus12
    Income: 10c
    Upkeep: 1c
    Reputation: 50%
    -Region: Houston, Texas
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 55%
    -Skill Level: 5
    Technology: None
    Games: None


    Multus Interactive
    Head of Studio: John Plantagenet/Neverwonagame3
    Income: 10c
    Upkeep: 1c
    Reputation: 50%
    -Region: London, Britain
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None



    SwastikArts Interactive Entertainment
    Head of Studio: Deepak Singh/Fëanor
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: Mumbai, India.
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None



    Unlimited Horizons
    Head of Studio: Mitchell Fisher/Haseri
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: Bristol, United Kingdom
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None



    Windfall Studios
    Head of Studio: Fredrick Liveris/Frozen In Ice
    Income: 10c (+1c)
    Upkeep: 1c
    Reputation: 55%
    -Region: Tokyo, Japan
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None
     
  3. dldnjstjr

    dldnjstjr The Shrubber

    Joined:
    Aug 4, 2006
    Messages:
    1,681
    reserved #2 for Update Index and Records
     
  4. carmen510

    carmen510 Deity

    Joined:
    Feb 22, 2006
    Messages:
    8,126
    Location:
    NESing Forums
    Hehe. First Joiner.

    Studio Name: Dreamers Studios
    Head of Studio: James Erwin/Carmen510
    Income: 10c
    Upkeep: 0c
    Reputation: 50%
    -Region: Kyoto, Japan
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None
     
  5. sp1023

    sp1023 Deity

    Joined:
    Dec 14, 2007
    Messages:
    3,880
    The Jade Hand
    Head of Studio: Ben Primus Raisher/sp1023
    Income: 10c
    Upkeep: 0c
    Reputation: 50%
    -Region: Starting Location: Germany (Munich)
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None
     
  6. dldnjstjr

    dldnjstjr The Shrubber

    Joined:
    Aug 4, 2006
    Messages:
    1,681
    Welcome, guys!
     
  7. Nuka-sama

    Nuka-sama See ya! It has been a fun decade!

    Joined:
    Jan 27, 2006
    Messages:
    9,461
    Gender:
    Male
    Studio Name:Crimson Tide
    Head of Studio: Li Xingke/Warhead
    Income: 10c
    Upkeep: 0c
    Reputation: 50%
    -Region: Shanghai, China
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None
     
  8. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,356
    Location:
    Get Back
    Studio Name: Blue Label
    Head of Studio: Jeffery McCorwin/Luckymoose
    Income: 10c
    Upkeep: 0c
    Reputation: 50%
    -Region: Austin, Texas
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None
     
  9. Terrance888

    Terrance888 Discord Reigns

    Joined:
    Jul 22, 2007
    Messages:
    13,662
    Location:
    Workwork Workshop
    Studio Name:
    High Tide(Or Great Quests): Johnston Handle/Charles Li
    Income: 10c
    Upkeep: 0c
    Reputation: 50%
    -Region: Boston, Mass
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None
     
  10. Neverwonagame3

    Neverwonagame3 Self-Styled Intellectual

    Joined:
    Sep 5, 2006
    Messages:
    3,549
    Studio Name: Multus Interactive
    Head of Studio: John Plantagenet/Neverwonagame3
    Income: 10c
    Upkeep: 0c
    Reputation: 50%
    -Region: London, Britain
    -Avg. Rating: 50%
    Employees: 1
    -Confidence: 50%
    -Skill Level: 5
    Technology: None
    Games: None
     
  11. dldnjstjr

    dldnjstjr The Shrubber

    Joined:
    Aug 4, 2006
    Messages:
    1,681
    Cool! Thanks for joining!

    Official Deadline is Friday 1800 PST

    @Charles Li: I changed your name to your alternate name, "Great Quests", since we already have a "Tide" company.

    @All: If you are artistically gifted, or simply good at finding pictures on google (like me), then you can submit a company logo for +5% bonus Reputation. Also, story on founding of your company will be highly appreciated. :)
     
  12. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,356
    Location:
    Get Back
    My avatar is my logo. I recently lost all my programs when I restored my pc due to hard drive errors so it will take me a while before I can be artistically involved.
     
  13. Terrance888

    Terrance888 Discord Reigns

    Joined:
    Jul 22, 2007
    Messages:
    13,662
    Location:
    Workwork Workshop


    (Minus the look sharp live smart part, replace with For all your Questing Needs)
     
  14. sp1023

    sp1023 Deity

    Joined:
    Dec 14, 2007
    Messages:
    3,880
    Big size:

    Spoiler :


    Facebook Avatar and Jade Hand Icon:

     
  15. Nuka-sama

    Nuka-sama See ya! It has been a fun decade!

    Joined:
    Jan 27, 2006
    Messages:
    9,461
    Gender:
    Male
    Avatar is logo
     
  16. dldnjstjr

    dldnjstjr The Shrubber

    Joined:
    Aug 4, 2006
    Messages:
    1,681
    Announcement: Rule Change: Employee Upkeep is now 1c per 1 employee.

    @Warhead: I highly recommend that you find another, more suitable, logo. I only accepted Luckymoose's avatar as logo since the avatar looked pertinent to the name. Your avatar doesn't look much alike Crimson Tide and quite grainy.
     
  17. Neverwonagame3

    Neverwonagame3 Self-Styled Intellectual

    Joined:
    Sep 5, 2006
    Messages:
    3,549
    I don't want to be rude, but was this because of my orders?
     
  18. dldnjstjr

    dldnjstjr The Shrubber

    Joined:
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    Messages:
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    Yes. But then again, it was my mistake. There was nothing wrong with the orders, but I just wanted employees to have more value. I will require another set of orders. Sorry.

    Stats updated accordingly.

    Also, for starters, nice story on the intro story of the company will give you +5% bonus Confidence.
     
  19. Terrance888

    Terrance888 Discord Reigns

    Joined:
    Jul 22, 2007
    Messages:
    13,662
    Location:
    Workwork Workshop
    Jane looked at Mr.Handel

    "You want me WHAT?"

    "Yes, I want you to create a creation game, like Spore..."

    "Yes, but it will take lots of computing power and..."

    "I don't want it complicated. They already are teaching procural generation before you finished you college. You see, we have a few guidelines and almost infinate possible deviations in a suspened timeline."

    "You will have to pay me WAY more."

    "Ah well, you will get it. The customer is always right and although I enjoyed spore: I would like it even more random! It will be a medeival game based on the 30 years war... the fractions..."

    She automatically typed notes, she though about other games she knew... turn based strategy yet real time battles... this will be a tough cookie...
     
  20. Terrance888

    Terrance888 Discord Reigns

    Joined:
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    Messages:
    13,662
    Location:
    Workwork Workshop
    OOC: Can orders be posted? Also how much is it to hire more employees? Finally I think 1 employee is free... the owner of the company.

    I want two so i can make a income generator and a grand project at the same time.
     

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