GameNES3: WASD

dldnjstjr

The Shrubber
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GameNES3: WASD


Orders are Due: Friday, February 6, 2009 1800 PST

Introduction: I like these small, simple NES, where players can be something other than nations, doing more than diplomacy and armed conflicts. I enjoyed playing GameNES: Insert Coin by Luckymoose, and I asked his permission to continue it. There are few changes, but they are only derivations from to the original ruleset. Propz to him.

Announcement: Due to simplification issue and equal field for players, the only console available is PC for now. However, consoles may be developed later. Current tech level is at OTL 2009.

Orders is recommended to be with the title of "GameNES3: [Company Name] Orders"

Also, if you've written stories and want some bonuses for them, the provide me with links to the stories in the orders as well. Else, I cannot guarentee that all stories will be given considerations.

Rules

Economy: You can make money by selling your games, consoles, misc. products, research grants, subsidies, etc. Big companies can fund your new projects and buy exclusive rights to your studio. You can also take out loans at banks.

A price chart will also be made and updated as things go along. All money is represented by economic credits (c). All incomes are subject to change at various moments.

Game Studios/Companies: This is the studio you run. You make games and possibly with enough money a console of your very own. Every thing you do is around your game studio/company.

Stories: Stories to this NES are the back bone of it. Stories are your main way of telling me what you are doing. Besides short orders. In these you do everything from Press Conferences, Advertising, Website Announcements, and other things. Remember, they are the most important factors in this NES. Money isn't everything.

Updates: They will be overviews of companies' performances in news-like format. One update will cover a single quarter, and at the beginning of every year, there will be a special update covering a gaming convention/expo. During this time, there will be Game of the Year Award with bonus package of 10c.

Note: I will try to keep 1 update per week.

----------------------

Games: These are your main source of income and the way to make them is with money and stories. The way these develop is based on the age old projects system. I will give you both time and investment scale (investment|time) for development in the form of turns to complete and money required. You may speed up the process by investing 1c for every time scale. They sometimes might not be the best idea, but will be useful for meeting deadlines. As general trend, the more you speed up, less the quality, but there can be exceptions. For example:

Awesome Game 2 (0/7|0/6|# of employees) <- This means that the project will require 7c to finish and will take 6 quarters to complete. If I spend extra 1c then the game will be completed in 5 quarters.

PM me the ideas and I will give you the time and investment scales.

Advertising: This is done, backed up, expanded with money and stories. There is no set amount, but credits you invest and the idea of the advertisement will determine its effectiveness.

Confidence: This is the confidence of your employees. This is affected by few things: income level, success of sales, direction of development, and other various X-Factors. You can come up with different ways to affect this stat. This has direct impact on the performances of your employees. Confidence is on a slider of 1-100%. The lower the worse, the higher the better.

Employees: How many employees are on your payroll. For every 1, upkeep will cost 1c. You can simultaneously work on the number of projects equal to the number of your employees. Having more than 1 employee on a project or a game will shorten the time it takes to develop the said project/game. You can even develope a character through stories for a bonus.

Skill Level: This is a very important stat; it too, like confidence, will impact the performances of your employees. The rating of your game will be impacted directly by the skills of your employees and your game ideas. Although this cannot be raised directly through money, there are ways to indirectly raise this stat. This might reduce investment and time costs on projects/games.

Technology: There will not a set tech tree, but instead, players will be able to create their own technologies to improve their companies and products. Name the project, provide me with a description and its intended purpose(s), then I will give you a stat that is similar to your games. They can be varying from sound engine to graphics card; or anything else! You can trade technologies or cooperatively work on them.

Reputation: How well known your company is. It will be represented by percentage and a region (see below); 0% is unknown company and 100% is a company even infants who don't even know about games know about. This is a marketing stat and can be raised by advertisements. Higher this is, more income. For every 5% above 50%, you will get +1c.

Region: Your company in America won't be so famous in Japan. In order to expand your market to another, you must invest 10c. Think of these like branches of business.

Customer Rating: This is how much your customers like your company's products represented with numbers from 0 through 10.

Upkeep: In addition to employee wages, you must pay 1c for every projects running as upkeep.


Remeber, most of these stats are relative to other companies!


New Company Template:

Studio Name:
Head of Studio: Name/Player
Income: 10c
Upkeep: 1c
Reputation: 50%
-Region: Starting Location
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None


New Game/Project Template:

Name:
Type: RPG/Shooter/Sound/Graphic/etc
Development Status:
Description:



Credits and thanks to: Luckmoose, for allowing the revival of GameNES.
 
Player List (6):


Blue Label
Head of Studio: Jeffery McCorwin/Luckymoose
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: Austin, Texas
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None



Circuit Software
Head of Studio: Jon Freeman/Crezth
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: Seattle, Washington
-Avg. Rating: 50%
Employees: 1
-Confidence: 55%
-Skill Level: 5
Technology: None
Games: None


Crimson Tide
Head of Studio: Li Xingke/Warhead
Income: 10c
Upkeep: 1c
Reputation: 50%
-Region: Shanghai, China
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None


Dreamers Studios
Head of Studio: James Erwin/Carmen510
Income: 10c
Upkeep: 1c
Reputation: 50%
-Region: Kyoto, Japan
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None


Electronic Parts
Head of Studio: Deon Doors/Deon
Income: 10c
Upkeep: 0c
Reputation: 50%
-Region: St.Petersburg, Russia
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None



Great Quests
Head of Studio: Johnston Handle/Charles Li
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: Boston, Mass
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None



The Jade Hand
Head of Studio: Ben Primus Raisher/sp1023
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: Munich, Germany
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None



Lancaster-Fortress Productions
Head of Studio: Peter Willaims/e350tb
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: York, Great Britain
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None


Logistics Games
Head of Studio: Zachary Thomas/germanicus12
Income: 10c
Upkeep: 1c
Reputation: 50%
-Region: Houston, Texas
-Avg. Rating: 50%
Employees: 1
-Confidence: 55%
-Skill Level: 5
Technology: None
Games: None


Multus Interactive
Head of Studio: John Plantagenet/Neverwonagame3
Income: 10c
Upkeep: 1c
Reputation: 50%
-Region: London, Britain
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None



SwastikArts Interactive Entertainment
Head of Studio: Deepak Singh/Fëanor
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: Mumbai, India.
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None



Unlimited Horizons
Head of Studio: Mitchell Fisher/Haseri
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: Bristol, United Kingdom
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None



Windfall Studios
Head of Studio: Fredrick Liveris/Frozen In Ice
Income: 10c (+1c)
Upkeep: 1c
Reputation: 55%
-Region: Tokyo, Japan
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None
 
Hehe. First Joiner.

Studio Name: Dreamers Studios
Head of Studio: James Erwin/Carmen510
Income: 10c
Upkeep: 0c
Reputation: 50%
-Region: Kyoto, Japan
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None
 
The Jade Hand
Head of Studio: Ben Primus Raisher/sp1023
Income: 10c
Upkeep: 0c
Reputation: 50%
-Region: Starting Location: Germany (Munich)
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None
 
Studio Name:Crimson Tide
Head of Studio: Li Xingke/Warhead
Income: 10c
Upkeep: 0c
Reputation: 50%
-Region: Shanghai, China
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None
 
Studio Name: Blue Label
Head of Studio: Jeffery McCorwin/Luckymoose
Income: 10c
Upkeep: 0c
Reputation: 50%
-Region: Austin, Texas
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None
 
Studio Name: Multus Interactive
Head of Studio: John Plantagenet/Neverwonagame3
Income: 10c
Upkeep: 0c
Reputation: 50%
-Region: London, Britain
-Avg. Rating: 50%
Employees: 1
-Confidence: 50%
-Skill Level: 5
Technology: None
Games: None
 
Cool! Thanks for joining!

Official Deadline is Friday 1800 PST

@Charles Li: I changed your name to your alternate name, "Great Quests", since we already have a "Tide" company.

@All: If you are artistically gifted, or simply good at finding pictures on google (like me), then you can submit a company logo for +5% bonus Reputation. Also, story on founding of your company will be highly appreciated. :)
 
My avatar is my logo. I recently lost all my programs when I restored my pc due to hard drive errors so it will take me a while before I can be artistically involved.
 
Big size:

Spoiler :


Facebook Avatar and Jade Hand Icon:

 
Avatar is logo
 
Announcement: Rule Change: Employee Upkeep is now 1c per 1 employee.

@Warhead: I highly recommend that you find another, more suitable, logo. I only accepted Luckymoose's avatar as logo since the avatar looked pertinent to the name. Your avatar doesn't look much alike Crimson Tide and quite grainy.
 
Announcement: Rule Change: Employee Upkeep is now 1c per 1 employee.

@Warhead: I highly recommend that you find another, more suitable, logo. I only accepted Luckymoose's avatar as logo since the avatar looked pertinent to the name. Your avatar doesn't look much alike Crimson Tide and quite grainy.

I don't want to be rude, but was this because of my orders?
 
Yes. But then again, it was my mistake. There was nothing wrong with the orders, but I just wanted employees to have more value. I will require another set of orders. Sorry.

Stats updated accordingly.

Also, for starters, nice story on the intro story of the company will give you +5% bonus Confidence.
 
Jane looked at Mr.Handel

"You want me WHAT?"

"Yes, I want you to create a creation game, like Spore..."

"Yes, but it will take lots of computing power and..."

"I don't want it complicated. They already are teaching procural generation before you finished you college. You see, we have a few guidelines and almost infinate possible deviations in a suspened timeline."

"You will have to pay me WAY more."

"Ah well, you will get it. The customer is always right and although I enjoyed spore: I would like it even more random! It will be a medeival game based on the 30 years war... the fractions..."

She automatically typed notes, she though about other games she knew... turn based strategy yet real time battles... this will be a tough cookie...
 
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