Jesuschrist its not even the first time a main Civ does cartoony (coughFOURcough)
And that game has a literal cult following. I can dang near picture altars and offerings in the basement.
Jesuschrist its not even the first time a main Civ does cartoony (coughFOURcough)
I actually would really like to see a UI for Japan or another Island civ that is a Unique district or water improvement. It's obvious that islands are harder to work with now since you have even less room for districts, and thus your cities have less science or culture, or what have you. If they get some water based unique, they will least have some way to make island starts stronger. Now what to make this unique really depends on how the default harbor/maritime district works. If that district buffs food and gold, then we may not need more buffs there, but instead get culture (just like the atoll bonus in CIV 5 BNW), letting Japan have more room on land.
If Japan would have an "artificial island" district a la Kansai International Airport, I would be a very happy camper
If Japan would have an "artificial island" district a la Kansai International Airport, I would be a very happy camper
That feels more like a wonder though than something you would build tons of. On the other hand, Egypt seem to be building several Sphynx improvements so...
That feels more like a wonder though than something you would build tons of. On the other hand, Egypt seem to be building several Sphynx improvements so...
If there is a Brunei civ, they could have Stilt Villages as a unique district. Would be plausible much earlier than Japan's use of artificial islands, which would only be available in the modern age (or industrial at a stretch).I feel like land reclamation and artificial islands aren't particular iconic or particular to Japan. If anything, those sorta attributes should be given to a Dutch civ that has a history much more heavily tied to it, or a Polynesian civ who have a lot more history and necessity for such a bonus
If there is a Brunei civ, they could have Stilt Villages as a unique district. Would be plausible much earlier than Japan's use of artificial islands, which would only be available in the modern age (or industrial at a stretch).
Thanks, Stilgar!Ok, I couldn’t resist so I bought the gamestar mag today. Here’s my summary of what I was able to get out of it in addition to what we already got from the reddit thread. I’m sure some of the infos are already known (CS-envoy-things for instance) but a few things were new (maybe not for AriochIV but for us mortals ).
I tried to sort it in a logical manner, but please bear with me – same goes for bad translation :
Farms provide food, of course. And they raise pop cap (housing) of cities and get adjacency bonus when next to other farms
Housing is not a hard cap – growth slows down but you can still grow…
You can still buy tiles with gold
One production per city, so if you do prayers you won’t produce anything else…
Plundering tiles still heals wounded units
AI will still need to get boni in order to compete, but they are confident they improved a lot, especially on AI following long term goals…
Ressources confirmed in this article: copper, wheat, pearls, tobacco, fish, pearls, salt,, gems and ivory
Religious district available after astrology is discovered.
Holy site next to natural wonder provides higher bonus than next to mountains
Temple and cathedral are two buildings of the religious district
Harbor district allows for building warships and opens trade route options. Small lighthouse is a building of harbor district.
Prayers and „special“-projects give faith or science points or… and they give GPP, too. i.e. prayers helps to get great prophets…
GG mechanics as in CiV
You need 7 pop for the 3rd district.
It is stated that you won’t get ressources from world wonder-tiles!
He describes his 60 turn go and says his warrior discovers a natural wonder giving him boost for astrology (half the time in his case 6 turns instead of 12)
Another boost is given for example when you win against opponents (barbs or others) with certain unit-types.
Boost system generally felt very good and logical to the author
He states they have to look for balance though.
Boosts are in place both for civics and tech tree.
Chivalry is in the culture tree, not in the tech tree anymore same for Code of laws (?)(translation „Gesetzgebung“ – maybe legislation?)
Ed says there are „about“ 118 techs total, about +40 compared to ciV
Tech tree goes with science points, civics tree with culture points
Sending a delegation (means spending 25 gold) can slightly lift relations to other civs
Egyptian special building is the sphynx providing faith presumably
Envoys for city states cost money, too. There are a limited numbers of delegation/envoys available
You can send more CS-delegations through getting tree advances (both civic and tech) or fulfilling missions
Highest level of CS friendship after 6 envoys
They state that CivVI promises to get at least as complex as ciV was and you shouldn‘t get deceived by the graphics style, which is colourful and provide good readability. The author states: Play it before you grumble…
Ok, I couldnt resist so I bought the gamestar mag today. Heres my summary of what I was able to get out of it in addition to what we already got from the reddit thread. Im sure some of the infos are already known (CS-envoy-things for instance) but a few things were new (maybe not for AriochIV but for us mortals ).
I tried to sort it in a logical manner, but please bear with me same goes for bad translation :
Farms provide food, of course. And they raise pop cap (housing) of cities and get adjacency bonus when next to other farms
Housing is not a hard cap growth slows down but you can still grow
You can still buy tiles with gold
One production per city, so if you do prayers you wont produce anything else
Plundering tiles still heals wounded units
AI will still need to get boni in order to compete, but they are confident they improved a lot, especially on AI following long term goals
Ressources confirmed in this article: copper, wheat, pearls, tobacco, fish, pearls, salt,, gems and ivory
Religious district available after astrology is discovered.
Holy site next to natural wonder provides higher bonus than next to mountains
Temple and cathedral are two buildings of the religious district
Harbor district allows for building warships and opens trade route options. Small lighthouse is a building of harbor district.
Prayers and special-projects give faith or science points or and they give GPP, too. i.e. prayers helps to get great prophets
GG mechanics as in CiV
You need 7 pop for the 3rd district.
It is stated that you wont get ressources from world wonder-tiles!
He describes his 60 turn go and says his warrior discovers a natural wonder giving him boost for astrology (half the time in his case 6 turns instead of 12)
Another boost is given for example when you win against opponents (barbs or others) with certain unit-types.
Boost system generally felt very good and logical to the author
He states they have to look for balance though.
Boosts are in place both for civics and tech tree.
Chivalry is in the culture tree, not in the tech tree anymore same for Code of laws (?)(translation Gesetzgebung maybe legislation?)
Ed says there are about 118 techs total, about +40 compared to ciV
Tech tree goes with science points, civics tree with culture points
Sending a delegation (means spending 25 gold) can slightly lift relations to other civs
Egyptian special building is the sphynx providing faith presumably
Envoys for city states cost money, too. There are a limited numbers of delegation/envoys available
You can send more CS-delegations through getting tree advances (both civic and tech) or fulfilling missions
Highest level of CS friendship after 6 envoys
They state that CivVI promises to get at least as complex as ciV was and you shouldnt get deceived by the graphics style, which is colourful and provide good readability. The author states: Play it before you grumble