[GS] Gathering Storm Screenshots Discussion Thread

As a half-Bulgarian, I can attest: Bulgarian priests don't dress up like that. :p

The priest is definitely Catholic, but probably one who lived in Byzantine territory.

That type of mitre is also worn by Armenians:
Spoiler :
11013_b.jpg


Armenians split off from the Chalcedonian Christians (Orthodox and Catholic) around the 5th century along with other Miaphysites (Syriacs and Copts).

That being said, the mitre is still an anachronism as others have said, no such design has been exhibited before the 11th century. The main cues are the church iconography and the earthquake reference in and of itself, I'd say.
 
Now that we know we have Geothermal fissures and we are able to build a geothermal plant, I wonder if you will get the option instead to choose to build a hot spring spa resort over it instead of granting tourism and gold rather than production and energy/power.
Researching wondering what that new bath looking wonder has peaked my curiosity.
 
Now that we know we have Geothermal fissures and we are able to build a geothermal plant, I wonder if you will get the option instead to choose to build a hot spring spa resort over it instead of granting tourism and gold rather than production and energy/power.
Researching wondering what that new bath looking wonder has peaked my curiosity.
They did say putting an Aquaduct or Roman Bath next to it grants bonus amenities.
 
They did say putting an Aquaduct or Roman Bath next to it grants bonus amenities.
I must of missed that information, but I was thinking it would be cool if it was an improvement that anybody could build, similar to the seaside resort and supposedly the ski resort on a mountain as another tourism resort based off of the terrain.
 
I’ve searched this thread for ‘iron’ and I didn’t see anyone noting that the below video illustrates that it is now accumulated in like a warehouse, with mine yields (in this case boosted by the new England ability) setting how much you gain per turn, with unit production presumably depleting your stocks once on production (or perhaps ongoing, in the case of fuels?)

B6F0E82E-5CCD-4865-A143-C2F774425CBE.jpeg


 
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I know this is highly unlikely, but do we think there's any chance that the look of Barbarians change based on the continent they spawn out of? I can't see them making a whole art set for every possible continent, but given how many resources have been thrown at the look of Civ 6, it may be possible that they created 3 or 4 slight variations on Barbarians?
They already do this in the current game. Here are some barbarians from my current game as Nubia:
rf_barbarians1.jpg


I’ve searched this thread for ‘iron’ and I didn’t see anyone noting that the below video illustrates that it is now accumulated in like a warehouse, with mine yields (in this case boosted by the new England ability) setting how much you gain per turn, with unit production presumably depleting your stocks once on production (or perhaps ongoing, in the case of fuels?)
It's one of the key new features along with power. Some later units have a per-turn resource upkeep cost, and powerplants consume resources per turn. From the announcement:

"Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels."
 
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"Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels."

I just realized I've had a significant number of games without coal or oil. My citizens could be reading by candlelight for many years. Abraham Lincoln style. :) Though I usually can secure coal. Oil I have a hard time getting except offshore oil. But that's okay. Games like that may prioritize me to go for nuclear fission earlier than I normally do, and it would be interesting to have some variety in my tech tree path.
 
They already do this in the current game. Here are some barbarians from my current game as Nubia:
Huh. I've never seen non-white barbarians in the game. I assumed they made the barbarians all white to avoid accusations of racism or unfortunate implications of racism.

I just realized I've had a significant number of games without coal or oil.
Before R&F I had a hard time finding Aluminum. These days I seem to be swimming in it. The odds are still 50/50 as to whether I find iron, though. Never had a problem with Coal, and TBH I don't know what Oil is used for until GS adds Oil Plants. :p (Am I the only one who liked Tide & Time better than Gathering Storm?)
 
I just realized I've had a significant number of games without coal or oil. My citizens could be reading by candlelight for many years. Abraham Lincoln style. :) Though I usually can secure coal. Oil I have a hard time getting except offshore oil. But that's okay. Games like that may prioritize me to go for nuclear fission earlier than I normally do, and it would be interesting to have some variety in my tech tree path.

Actual resource scarcity. I'm already looking forward to it.
 
They did say putting an Aquaduct or Roman Bath next to it grants bonus amenities.

Whops forgot about that (goes to update the features thread)
 
Having strategic resources be consumable allows them to greatly increase the number of available resources nodes while still maintaining relative scarcity (so you'll be less likely to have zero of a key resource, but still be likely to need more of it). But they did say that buildings will still operate without power, just not optimally.

I'm very optimistic about this change. Needing to have more than 2 of a strategic resource was a key pressure for expansion in Civ V, the absence of which in Civ VI was noticeable.
 
Did we ever determine if that plantation with white and violet flowers in one of the screenshots was a new resource (some were saying potatoes) or just Spices?
 
Having strategic resources be consumable allows them to greatly increase the number of available resources nodes while still maintaining relative scarcity (so you'll be less likely to have zero of a key resource, but still be likely to need more of it). But they did say that buildings will still operate without power, just not optimally.

I'm very optimistic about this change. Needing to have more than 2 of a strategic resource was a key pressure for expansion in Civ V, the absence of which in Civ VI was noticeable.
Agreed, it is by far my most favorite feature, you can just get away with just securing 2, and it makes Magnus almost useless unless you roll the worst of the worst starts.
 
Presumably they will change Magnus' abilities.

edit: Oh yeah, they already did.
  • Groundbreaker: +100%+50% yields from plot harvests and feature removals in the city.
  • Surplus Logistics: +20% Growth in the city. Your Trade Routes ending here provide +2 Food to the starting city.
  • Provision: +20% Production toward Industrial Zone buildings in the city. Settlers trained in the city do not consume a Population.
  • Industrialist: +1 Production per turn from each Strategic resource in the city. Increases the Power provided by each resource of the Coal Power Plant, Oil Power Plant, and Nuclear Power Plant by 1 and the Production by 2.
  • Black Marketeer: Strategic resources are not required in the city to build resource dependent units costs for units are discounted 80%.
  • Vertical Integration: This city receives Production from any number of nearby Industrial Zones, not just the first.
Did we ever determine if that plantation with white and violet flowers in one of the screenshots was a new resource (some were saying potatoes) or just Spices?
It's definitely Spices.

civ6_spices2.jpg
civ6_flowers2.jpg
civ6_flowers3.jpg
 
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They did say putting an Aquaduct or Roman Bath next to it grants bonus amenities.

I would hope that they also realize that it could grant Tourism: the German tribe, the 'Matti' living across the river from the 2-Legion Roman fort at Maintiacum (modern Mainz) turned their hot springs into a genuine Tourist Resort for Romans: 'Aquieas Mattiacus' - the 'Waters of the Matti', which eventually got turned into a Roman City in the 5th century CE - it's modern Wiesbaden, which in German means 'Bath in the Meadow' and still attracts tourists to the Kurhaus and Casino.
For that matter, Hot Springs are major internal and external tourist attractions: Baden Baden, Bath, England, etc. Hope they think to include that function of the geothermal sites.
 
They already do this in the current game. Here are some barbarians from my current game as Nubia:
rf_barbarians1.jpg

Heh, aren't they cold? :P

It would be great if the style changed on the area, and I still hope some day that by the renaissance they convert to pirates :D

Presumably they will change Magnus' abilities.

edit: Oh yeah, they already did.
  • Groundbreaker: +100%+50% yields from plot harvests and feature removals in the city.
  • Surplus Logistics: +20% Growth in the city. Your Trade Routes ending here provide +2 Food to the starting city.
  • Provision: +20% Production toward Industrial Zone buildings in the city. Settlers trained in the city do not consume a Population.
  • Industrialist: +1 Production per turn from each Strategic resource in the city. Increases the Power provided by each resource of the Coal Power Plant, Oil Power Plant, and Nuclear Power Plant by 1 and the Production by 2.
  • Black Marketeer: Strategic resources are not required in the city to build resource dependent units costs for units are discounted 80%.
  • Vertical Integration: This city receives Production from any number of nearby Industrial Zones, not just the first.
Industrialist and Black Marketeer would be city based as well? The wording doesn't say it, but it's probably an oversight on the writing.
 
For that matter, Hot Springs are major internal and external tourist attractions: Baden Baden, Bath, England, etc. Hope they think to include that function of the geothermal sites.

Canada's first national park, Banff, was centred on hot springs discovered by engineers building the transcontinental railway. They turned it into the first of the "Visit Canada's West" locations to attract train tourists to pay for the cost of the railway.

You can't swim in the original hot springs anymore. A snail was discovered there that hasn't been found anywhere else, so that pond was closed off. There are a few other hot springs in the area, though.
 
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