>>>THE SAVE<<<
(1)4000bc scout s,sw. worker NW. Settle NE - see a deer hiding in the woods and a GH
(2)3950bc Settle Salamanca => scout; worker starts mining BG. Scout SE. Start Masonry at min (even at max it's 40 turns)
(3)3900bc Pop GH for maps
(4)3850bc Scout s,s
(5)3800bc Scout s
ibt: Salamanca scout => warrior (I want at least 1 warrior to deter AI's from deciding to walk into our capital)
(6)3750bc scout2 N; scout1 SE
(7)3700bc scout2 ne,ne. Scout1 SE
(8)3650bc scout2 w. Scout1 E.
(9)3600bc scout2 w,nw. Scout 1 e,e. Haven't met an AI civ yet and we appear to be on a peninsula so I switch warrior to granary.
(10)3550bc scout2 is going S towards the mainland. Scout1 s,s.
(11)3500bc scout1 s,se.
(12)3450bc lux slider to 20%. Granary now due in 8 with growth in 10. scout1 sw,w.
(13)3400bc scout1 w. Sees a GH to the N.
(14)3350bc Pop GH for maps
(15)3300bc scout1 w,s.
(16)3250bc Scout1 s.
(17)3200bc scout1 s.
(18)3150bc scout2 se.
(19)3100bc scout1 s. *sees a choke point*
ibt: Salamanca Granary => temple (vetoable - we might want a settler or rax instead)
(20)3050bc Scout1 s (is standing on choke now). Scout 2 is ready to explore to the east starting next turn.