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[NFP] Gaul First Look

Discussion in 'Civ6 - General Discussions' started by bite, Sep 22, 2020.

  1. Victoria

    Victoria Regina Supporter

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    This is a great civ. those grass hills of Gaul mean this puppy is hard to kill early and races away once swords or horses are got. A dark age horse rush with a general is what I got first game, nasty stuff, the extra plusses just make it so. Nearly musket strength.
     
    8housesofelixir likes this.
  2. Siddharth Venkatesh

    Siddharth Venkatesh Warlord

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    Don't cavalry units not get the Eburones bonus? Or am I misunderstanding what you mean by extra plusses?
     
  3. KayAU

    KayAU King

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    Not really, since you can't place districts on luxury (or strategic) resources. ;-)

    Worked well in my game, although that was only on King difficulty. I spawned on one end of a wide landmass, with Alexander on the other end, and some city states in between. When Alexander started taking city states, I decided to take him out. I did bring 5-6 Gaesetae as well as a Vampire, and they made pretty short work of his slightly larger army which included Hetairoi and Archers. Again, this is only Kind dificulty, and the AI is still pretty bad at battlefield tactics. I would say the Gaesetae are a force to be reckoned with, though. I can pump them out quickly, they were excellent for swatting barbarians in the beginning, and backed by the King of the Eburones ability and the bonus from Oligarchy (which you will unlock faster by producing units), they made short work of what was at the time a stronger, more technologically advanced enemy.
     
  4. Siddharth Venkatesh

    Siddharth Venkatesh Warlord

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    What I mean is that you lose the campus one spot to the south west of the gypsum because Gaul can't place districts next to the city center.
     
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  5. Andrew Johnson [FXS]

    Andrew Johnson [FXS] Warlord

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    Thanks! It's really cool to see the whole team work through this stuff. Don't get me wrong - I'm a nitpicker, too, and appreciate when others pick. There's always a quote or two in leader dialogue that comes from a direct quotation from that leader him/herself -- at least one. Some leaders have multiple (and some, unfortunately, have not had their voices preserved over time). For Ambiorix, we get everything through Caesar's lens, so his "quote" is a paraphrase of what he's said to have said in setting the stage for his trap. Most of the time that "quote" is going to be a direct quote from the leader.
     
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  6. KayAU

    KayAU King

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    Ah, that makes more sense, then. :) You still can put one to the west next to the two Geothermal Fissures, though, although that would be in range of the volcano.
     
  7. Snarf054

    Snarf054 Chieftain

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    My biggest revelation so far in 3 games attempted with Gaul is that a shuffle map with random resources is not ideal.

    First map I spawned on a bottle neck with Georgia directly above me and Scythia below me. I muddled through and managed to get 3 cities down in between them until I missed my golden age going from classical to medieval and lost my second best city. The highlight of this attempt was watching Basil wipe Greece off the map in turn 79.

    Second attempt I spawned in another less than ideal spot and decided after a crash it wasn't worth going back to.

    Still working on attempt #3. Terrain is less than ideal (mostly flat) but I'm so far holding my own. Genghis tried to bum rush me but was not doing so well when he missed his golden age going into the classical era and lost his closest city to my border which completely screwed him. Basil is to my south but for some reason seems to be trying to play OCC for some reason.
     
  8. KayAU

    KayAU King

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    I finished my first Gaul game today, it ended with a Diplomatic Victory while actually pursuing a Science Victory, but that's not at all unusual. Overall, I think Gaul is a well-designed, mid-powered civ with some really interesting abilities. They remind of the Maya in this respect. Also like the Maya, they are a bit terrain dependent. My favorite thing about them is how quickly they can get good production in their cities, and how effective they are at barbarian control and early warfare. They are also, no doubt, a real tough defensive civ. Again, this reminds me of the Maya, who have their extra combat strength in their home hexagon and their powerful Archer replacemet. What I found most challenging about Gaul, is finding good spots for districts, and getting good adjacencies for anything other than Oppidums.

    I started another Gaul game now, and got a ridiculous starting location:
    Spoiler :
    Gaulstart.jpg

    Jungle hills with Gems are good for anybody, but for Gaul, they are amazing. There's even a good Harbour spot there, next to the two Fish, which is going to get the adjacency from the Gem mines as well. And there's a +4 Commercial Hub spot next to that, which I will be able to take full advantage of, because I have joined the Owls of Minerva.
     
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  9. Victoria

    Victoria Regina Supporter

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    I ran through 20 restarts with them because I was getting such good starts. Not all are good but many are not dissimilar to yours. I did get 3 fairly poor ones but not anything unplayable for them.
     
  10. nzcamel

    nzcamel Nahtanoj the Magnificent

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    Someone was saying in one of the threads on Gaul that you can't swap tiles between cities that you get in a culture bomb. I seemed to have no problem doing that today.
     
  11. Big Earth

    Big Earth Chieftain

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    Gaul just has insane production which makes everything easy to do. Played on highlands map which also helped, but a very fun civ.
     
    8housesofelixir likes this.
  12. reddishrecue

    reddishrecue Deity

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    I agree, Gaul is kind of fun. I used about 4 UUs to siege and capture a city earlier today.
     

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