Any tile improvement that produces culture will provide some sort of tourism after flight.wait really? where does it say that?
Any tile improvement that produces culture will provide some sort of tourism after flight.wait really? where does it say that?
Scouts should count for this ability, and they are going to be a great and cheap way to pad that bonus on the go.That’s what I find OP - it’s just far too easy to make up combat differences. I genuinely think we have a new competitor for best early game domination Civ on our hands, here.
Another civ where you're going to want that first builder quick.
That's a general rule in the game. Culture yields give tourism after researching flightwait really? where does it say that?
The culture = 20% of unit cost is bonkers. With his massive production + mines + Encampment you can just spam units that don't require resources and overpower every AI with culture.
What is gamebreaking is +1 culture from every mine you own. That's going to add up quick.Besides, we're talking 20% of 40 (Warrior), 35 (Slinger), or 30 (Scout). So that's 6-8 culture for each unit. That's not game breaking.
that's how every culture bomb ability should bePeople were worried that this would be OP, but it's only for unowned tiles. So no stealing land from your neighbors.
interesting...That's a general rule in the game. Culture yields give tourism after researching flight
sooo... which victory condition does he fit best? Science? kinda like Australia with that production?
You can also only claim 3 tiles from the city center, IE only tiles you could buy. So no daisy chaining mines to create the "gallic highway" across a continent.that's how every culture bomb ability should be
not convinced the adj to mines will counterbalance the loss of adj from disctricts...
but two of them next to each other, and you’re already talking 32 combat strength. Add two archers behind, and you’re par with the enemy swordsman.
That’s what I find OP - it’s just far too easy to make up combat differences. I genuinely think we have a new competitor for best early game domination Civ on our hands, here.
They probably ignore that restrictionAlso, aren't there some districts that HAVE to be adj to city center ? What happens to those ?
yes...but... also, you might have to keep those golds to buy tiles instead of other stuff, in order to plan your districts adequately. gonna be fun ;-)
Districts take time to build, while mines are available in an early tech and it can be built instantly. It's easier to get a district adjacent to two mines early than set up a district triangle.