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Deity
seems like the +2 combat bonus from adjacent units count both friendly and enemy units, in the video a unit gets +8 from the trait while being surrounded by 1 own unit, 2 CS units and 1 barbarian unit
I'm guessing a Hills start bias, or just mined resources.
Yes, the Gauls will hardly need to spend a single coin on territory acquisition. Mine CBs and also culture from building units?No need to buy tiles when mines create a cultural bomb![]()
seems like the +2 combat bonus from adjacent units count both friendly and enemy units, in the video a unit gets +8 from the trait while being surrounded by 1 own unit, 2 CS units and 1 barbarian unit
Same. I am happy we have continental Celts at leastI like that they represented the Hallstatt Culture in the design.
That's trueWhat is gamebreaking is +1 culture from every mine you own. That's going to add up quick.
No need to buy tiles when mines create a cultural bomb![]()
Yes, the Gauls will hardly need to spend a single coin on territory acquisition. Mine CBs and also culture from building units?
So, they're adding a Highlands map, huh?...![]()
Did the Gaulish do that? I know the Britons did.Poor Zaarin isn't gonna like the woad
This seems unintended or poor design. It’s functionally a minimum +2 strength for melee and AC units because they are always next to units they are attacking. And scaling up to +12 which is bonkers.seems like the +2 combat bonus from adjacent units count both friendly and enemy units, in the video a unit gets +8 from the trait while being surrounded by 1 own unit, 2 CS units and 1 barbarian unit
Did the Gaulish do that? I know the Britons did.
Some of you are acting like Gaul can't place any districts next to City Center. From what I've read, that only applies to culture districts.![]()
It's specialty districts:Some of you are acting like Gaul can't place any districts next to City Center. From what I've read, that only applies to culture districts.![]()
Some of you are acting like Gaul can't place any districts next to City Center. From what I've read, that only applies to culture districts.![]()
Interesting design. Placing districts will certainly be a new challenge - they're going to end up with some empty city centres, with probably rings of districts around mines. Certainly will make for some fun challenges in designing cities. I like it - will definitely be giving them a shot first when the patch hits.
Some of you are acting like Gaul can't place any districts next to City Center. From what I've read, that only applies to culture districts.![]()
Where are you getting the massive production and mines if you're just spamming units? Surely you'll need some builders and industrial zones to get that massive production. That's fewer units to spam.
Besides, we're talking 20% of 40 (Warrior), 35 (Slinger), or 30 (Scout). So that's 6-8 culture for each unit. That's not game breaking.
Lots of space for those wonders that must be built on flat land next to a city center.
All improvements which provide culture provide tourism after Flight.