Thalassicus
Bytes and Nibblers
That's one reason why I'm doing Gem slowly in stages. I'm giving everyone a chance to play the core G&K. I know because of time/finances not everyone buys new games right away. I hurried Civup out the door just because there's some interface enhancements I can't live without, like on-map promotion icons or the trade overview screen.I'm not concerned with earlier villages at least until I have a chance to test it. All that said I want to play several more games with completely baseline G&K before I start making lots of suggestions.
Syrian removed and replaced the basic natural wonder placement code in the expansion. The G&K system is much better than the vanilla system, but I need to start from scratch to improve it again. It's a low priority right now.Were natural wonders going back to being somewhat balanced for this? I assumed their placement was partly a CivUP thing, but their actual tile values are not.
I'll give examples with iron:(BTW - Is the total amount of resources a function of # of players or map size?)
- Vem places a total of 5 iron per player territory (land closer to our capital than others). Iron clusters near hilly, desert, snowy, and militaristic-CS areas within each territory. Deposit size is random, so the deposit sizes within a territory might be [1,2,2] or [3,2] or [1,4].
- Gem will scatter 3-8 iron per player territory, similar to Vem, but with a random quantity per territory.
- Vanilla and G&K place 1 iron deposit per 84 hill tiles, ignoring player and terrain distribution. It does a similar ratio for deserts and snow. Each deposit has 2-8 iron which does not consider any factors (purely random).
@glider1
We have variables to control AI prioritization of coastlines, rivers, etc.