The current resource bonuses on buildings are:
Building | Theme | +1 | Resources
Granary|grains||wheat, sugar, spice
Lighthouse|fishing||fish
Stable|livestock||horse, ivory, sheep, cows, deer
Seaport|seafood||fish, whale, crab, pearls
Furnace|steel||iron, coal
Market|exotic cuisine||porcelain, salt, citrus, truffles, bananas
Mint|currency||copper, silver, gold, gems
Circus|performers||horse, ivory
Amphitheater|costumes||cotton, furs, silk, dye, jewelry
Temple|rituals||wine, incense
(Wonders)|--|--|Marble
By the way, you can click the "forum tables" link in my sig to see how to use tables.
Edit: revised to include Ampitheater.
Oh right, I forgot to list the stoneworks. What citystate implications do you mean?
It's only a 1-yield difference either way, so it probably won't matter.
Fish is also improved twice. Actually most sea resources are improved a couple more times, indirectly. I think this is usually because these tiles can tend to appear in plains (or in the sea), which tends to be less useful tiles than grassland or hills.horses and ivory improved twice
This is awesome. (Took me a while to figure out what you meant by those column weights up there though!)In the next update I added balance adjustments for the G&K natural wonders, based on my tentative guess at the value of the faith yield.
Just to provide a point of contrast, I think each resource should be improved by at least one building (or, if not that, at least one building or Religious Belief). They shouldn't all be the same, but I think things are more interesting if values are situational. If Silver is simply a strictly better luxury to have around than, say, Silk, that makes things less interesting; each should be better in certain situations (moreI improve horses and ivory twice because I like having a variety of power levels between different resources.
I don't think that is the right way to go about balancing. The Pagoda is clearly way better than the Mosque or Cathedral. Just because Firaxis thought they were roughly equal in value doesn't mean they actually are.I think 1 is intended to be roughly as valuable 1, by the way; this comes from comparing these two buildings:
Is there some luxuries which are always more rare? Like Truffles and Whales?
for Natural Wonders: what about the 10when in your territory.
+ the "heals at double rate" from fountain of youth
@wobuffet: What's the special effect of the Eldorado? is there any other special effects from natural wonders? I think one gives abonus, but can't remember which
@thall: you might have forgotten Krakatoa in your list
El Dorado gives 500instant gold to its first finder, IIRC. I don't recall if VEM eliminated that or not, but I'd support reducing or getting rid of that.
(Took me a while to figure out what you meant by those column weights up there though!)
El Dorado gives 500instant gold to its first finder, IIRC. I don't recall if VEM eliminated that or not, but I'd support reducing or getting rid of that
It probably doesn't bother anyone, but I use "internal" names in my spreadsheets. I wrote excel code to automatically convert from visual tables to (much harder to read!) xml data, which saves a lot of time.Krakatoa is listed as "Volcano".