albie_123
Modding In Secret
I disagree. The fact is, it may be in Rome's best interests to use that Iron for a seige weapon - there are other issues, but Mitsho pretty much summed it up perfectly in the post above.
?I disagree. The fact is, it may be in Rome's best interests to use that Iron for a seige weapon - there are other issues, but Mitsho pretty much summed it up perfectly in the post above.
The strategic considerations Mitsho is talking about are still there even if you have one copy, because a second copy is still very useful. Rome probably wants to have more than 1 legion. 1 legion alone isn't going to power a conquest strategy.
I don't really understand that. We aren't giving them a legion, we're just giving them the capability to build one. Those aren't at all the same; hammers are precious in the early game.I just don't like giving Rome free iron for an entire game, just because it allows them to build a UU. We may as well just spawn a Legion once they become available.
But it is a problem when there isn't a feasible option to work for them, eg because the only iron deposits nearby are in terrible places for cities or are controlled by foreign powers.Having to work for a unique isn't a bad thing.
I do not find that a single legion is enough to successfully rush enemies on high difficulty levels. Legions just aren't that much better than swords; this isn't Civ4.with one legion you can still rush whatever you want quite succesfully
The AI is the least of my concerns, because I don't care how much fun the AI is having. It's the human who can have a really not-fun time because they don't have an opportunity to field and utilize their iconic UU before it becomes effectively obsolete.Again, I got no problem with giving the AI that bonus,
I do not find that a single legion is enough to successfully rush enemies on high difficulty levels. Legions just aren't that much better than swords; this isn't Civ4.
The AI is the least of my concerns, because I don't care how much fun the AI is having. It's the human who can have a really not-fun time because they don't have an opportunity to field and utilize their iconic UU before it becomes effectively obsolete.
If I have to launch a war in order to get any iron, then by the time I'm ready for a second war it's too late to use the legion effectively.
Couldn't we just make UUs not require strategic resources and possibly buff the ones that don't require strategics (if the units they replace do) in compensation?
@Sukitract
That seems to me you're actually making Civilizations less unique. Some Civs SHOULD be forced to go for resources if you want their UU.
Again, working for your uniques is not a bad thing.
The only real problem here is how early the Legion is, making it difficult to work for in time. This is why the War Chariot doesn't require Horses, despite, y'know, having horses in the icon and the model.
I agree entirely, and in my opinion a UU shouldn't always be a given, but obviously there are other players who feel differently. I'm just trying to consider a 'middle-ground' for testing purposes, and if it's not popular, we'll go back to normal again.
And with this its still not truly a given. I mean 1 copy of your UU is not going to fundamentally change the gameplay.
I like the idea of connecting it to the trait. I try to avoid "hacky" things like placing resources without an in-world reason for them to exist, and linking to the trait would explain it. I'd also move the iron from elsewhere in the player's territory, instead of adding it to the territory, so their total remains the same.Rome UA: +25% production for buildings already present in the capital, and the capital starts with 1 iron.
that's great. I wouldn't have expected it to be possible.I like the idea of connecting it to the trait. I try to avoid "hacky" things like placing resources without an in-world reason for them to exist, and linking to the trait would explain it. I'd also move the iron from elsewhere in the player's territory, instead of adding it to the territory, so their total remains the same.