platyping
Sleeping Dragon
There is a score value, and a power value actually.
"Powerful" sounds more like it is only power related.
"Powerful" sounds more like it is only power related.
"We won't make this sort of trade with non-believers"
First I've gotten that as a reason for not accepting Open Borders =/
Have Pleased relations with Asoka, and I can't get his religion naturally or by missionary until he opens borders, and he won't open borders because I'm not already practicing his religion? Huh?![]()
It's one of a few new trade denial types, introduced 1.5 months ago. Very religious AI's will not trade some things with players that do not share their faith.
There were 5 new types of diplomacy trade denials added:
- DENIAL_SHARE_RELIGION,
- DENIAL_YOU_LACK_OUR_RELIGION,
- DENIAL_FINANCIAL_TROUBLES,
- DENIAL_PEACEFUL_NATURE,
- DENIAL_MANIPULATOR
1.) Occurs when you try and bribe a religious AI into declaring war with someone who shares the same faith. You will not be able to convince some AI's to declare war on their spiritual brothers/sisters.
2.) The reverse of #1, some religious AI's will not trade with "infidels".
3.) Occurs for war trades usually, prevents AI from joining trades that would harm their already poor financial status.
4.) Peaceful nature prevents peace-loving AI's being bribed into wars.
5.) AI's that deem a player a manipulator (making proxy trades) will start to refuse to do any trades with them.
As far as your situation goes, Asoka has no idea you want Open Borders to have his religion spread. Your motives might well be the opposite.
The #4 (and #2 and #1 as well) are dependent on the leader's personality (as defined in the XML), so only a few leaders will be like that.
The #4 (and #2 and #1 as well) are dependent on the leader's personality (as defined in the XML), so only a few leaders will be like that.
2.) The reverse of #1, some religious AI's will not trade with "infidels".
I am currently playing an earth like map, and I have about 1/2 the civs saying DENIAL_YOU_LACK_OUR_RELIGION.
I think this should exclude no state religion from being "infidels", similar to diplomacy points, just so that AI don't inadvertently hinder their own religion spread to those who don't have religion. I haven't actually played with this feature yet, but it seems to me that it could cause the affected leaders to become completely isolated whenever they found their own religion. It would make more sense to me for them to deny trade to civs under other religions while aggressively spreading to those without state religions.
Hi, I have returned to RAND2 last weak since my last play day 2012. One biggest change I noticed is trading (international trade system). Anyone could explain to me the reason why RAND2 changed commerce from international trading by city connection?
We had a thread about trade routes here: http://forums.civfanatics.com/showthread.php?t=529999. The capsule is that the time it was taking the game to calculate the optimal trade routes for each city was too high for the return (because all that comes out of trade routes is a certain bonus amount of commerce; if I remember correctly, the computation time was increasing with the fourth power of the number of cities on the map) and the connectedness system rewards you for connecting your cities in a way that's both easier for the game to calculate and easier for the player to see at a glance.
Many thanks for your reply, now I see clearly. But, I'm sorry that we lost the effects of international war on economical yield of the civs.
You're sorry for no reasons, to be blunt. Please play a game long enough to find specific weaknesses that need to be addressed. Then you will maybe be sorry with a solid reason.
This will help a lot more than knee-jerk rejection to something already having a strong consensus.
If you feel any offensive sense from my comment, I apologize. Maybe my poor English seemed very bluntI should have written 'sad' instead of 'sorry'. I always appreciate you developers works every time I playing the game
.