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General A New Dawn discussion

Discussion in 'Rise of Mankind: A New Dawn' started by Rezca, Mar 29, 2014.

  1. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
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    12,239
    Location:
    Austin, Texas
    @Caymon,

    We're working hard on balance & improving the AI. There is not much I think that needs to be changed to address your games, other than those two areas, which we are already working on. Glad you enjoyed the mod.
     
  2. nionios

    nionios Chieftain

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    Sep 29, 2013
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    421
    Another change which could make the game more challenging would be to remove the combat penalty (15% IIRC) for barbarian units against "civilized" units.This change could be better implemented in the later eras where the civs are generally more powerful and settled and for me there's a need for more combat challenge.
     
  3. dbkblk

    dbkblk Chieftain

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    Oh man, you're right! This would really make barbarians a threat!

    We should make this to depend on the difficulty: -30% at the lower level, +10% at the higher?
     
  4. nionios

    nionios Chieftain

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    It sounds reasonable.I'd prefer no penalty for barbarians on noble difficulty.
     
  5. youmakemefart

    youmakemefart Chieftain

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    Europe
    oh wow... that would really make things interesting...
     
  6. aggri1

    aggri1 Chieftain

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    Apr 6, 2009
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    399
    I'd prefer no combat penalty at all at any level, and let the difficulty level manifest through other mechanics, such as reduced AI production costs. Keep It Simple. :)
     
  7. oldnooob

    oldnooob Chieftain

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    Aberdeen Washington
    just started a new game. started at settler , 70 turns later Diety! they must know I am coming for them. MUHAAAAAAAA!

    giant map, archipelago, marathon, domination (only), trying nukes for the first time in two years on 45's recommendation.
     
  8. 45°38'N-13°47'E

    45°38'N-13°47'E Chieftain

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    Just wonder...
    If you reach that far, let me know how it goes.
     
  9. oldnooob

    oldnooob Chieftain

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    Aberdeen Washington
    do you want saves on the save thread from this game?
     
  10. 45°38'N-13°47'E

    45°38'N-13°47'E Chieftain

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    Just wonder...
    Sure, thanks!

    I'm mostly interested in late game but just play as usual. If you win earlier, that's OK too!
     
  11. oldnooob

    oldnooob Chieftain

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    @ dbkblk, I thought you might enjoy seeing your AI at work. Quite good so far!
     

    Attached Files:

  12. black213

    black213 Chieftain

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    Mar 12, 2010
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    1,423
    How do I use the AI autoplay feature?
     
  13. 45°38'N-13°47'E

    45°38'N-13°47'E Chieftain

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    Just wonder...
    Ctrl shift X
     
  14. JosEPh_II

    JosEPh_II TBS WarLord

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    Just wanted to say Thank You to the AND Team.

    JosEPh :)
     
  15. dbkblk

    dbkblk Chieftain

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    Nice barbarian attack!
    In the next update, the AI should also be more agressive using xUPT. The attack functions were not made to handle a tile limitation, so I rewrited part of it. It's not perfect, but definitely better!

    It should also builds more wonders!
     
  16. oldnooob

    oldnooob Chieftain

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    yes they are improving in many areas! they just beat me to a wonder a couple of turns ago! I love the aggressive behavior, they are barbarians after all.
     
  17. nionios

    nionios Chieftain

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    What about the combat penalty for barbarians?Are you planning to remove it?
     
  18. dbkblk

    dbkblk Chieftain

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    In fact, the barbarian penalty is already removed at higher level. Should we flatten this for all levels so?
     
  19. nionios

    nionios Chieftain

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    Maybe for noble and above?What the others say?
     
  20. Sgtslick

    Sgtslick Chieftain

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    Melbourne
    In c2c we gave the barbarians their own trait, and buffed them that way. Giving them huge production bonuses for military and stuff.
     

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