johnboyjjb
Chieftain
- Joined
- Feb 20, 2007
- Messages
- 3
Has there been any thought on having the barbarian states slowly develop into rival civilizations? It would add some realism (I think) and would add a twist to the game.
Spartan117
Make good relationship with your boss, as once we realese new version you will have some absense in job
Wow congratulations on you being part of the realism team. Just keep up the amazing work Houman, Mexico, Hian, Anaztazioch, and I guess the other people who sort of left over time
Just wondering is there a list somewhere of the new features that will likely be added in the new version?
You have forgotten our two main 3D, skinner and designer artists: Charly1977 and Walter Hawkwood. A lot of credit also goes to them. The team was never that well balanced and that professional since Feb 2006.
We are now 6 and everyone has done great amount of work:
Houman, Mexico, Hian, Anaztazioch, Charly1977 and Walter Hawkwood
We have two surprises.... Can't tell sorry. Hopefully Monday or Tuesday we can release it.
Regards
Houman
Strange as it may seem, I've never won a civ 4 game. I never play to "achieve a win". I just like to watch the things develop and solve the challenges that arise in process. I do like MP, and I mostly play with friends, but, believe me, we've never ever had a PvP war - and that's not a kind of homerule, it's just that we don't really compete. I think playing Civ to win is a kind of sport, and I personally am not a sports kind of guy. But I guess it isn't that harder to win in TR than in vanilla civ (that is, if you don't count better AI - it is generally accepted that it performs one difficulty level higher than default one).
I play Civ4 more to end the game. Not allways as winner, but allways a survivor.
I wanted a new victory condition based on a few basic premises:
Victory should only be judged at the end of the game (time frame)
It should score civs on multiple different factors that require maximum development of the empire
Along that line, it should rank players who score highly across many measures better than players who score very well in one area at the sacrifice of other aspects of the game.
It should allow for a civ that doesn't warmonger to compete more evenly with civs that do while still leaving military battles a central part of the game.
It should balance a historical and unchangeable component of the score with another component that can rapidly change in the late stages of the game.
The mod was designed to meet these objectives.