Unhappiness per city was still at 5. Proposed change looked to be putting it at 4.
Engineer on armory.
Global happiness/happiness per improvements is off. I just disabled the .sql change in mine for now to await further developments.
Temples were still required for National Epic. Changed to amphitheater.
I went ahead and disabled the free religious buildings on wonders pending changes to new wonders. Wasn't a bug fix to include it and it sounds like a better option is just to give base building effects to them instead if desired and to remove the free mosque on Djenne.
Is monastery to be 25% faith (documented) or 50% (xml)?
Shouldn't need to do anything to make the late 3 trees "industrial era". That's GK default. Redundant.
Still an sql change to make Democracy as a policy build specialist-having buildings 20% faster. (I haven't checked to see if it does this correctly or not but it's an older version VEM change).
Communism likewise adds +1 production to factories, spaceship, and power plants.
Coal defaults to industrialisation for trading in GK. Redundant (I deleted it the day after I sent it off to you as a fix
).
Commerce Finisher bug is still there. (change to POLICY_COMMERCE_FINISHER)
Monarchy doesn't include 5% on observatory (could be intended).
Merchant/CH bonus was already moved from liberty back to commerce. This was undocumented (but fine since it's apparently in the next version anyway).
Oligarchy 50% garrison strike change is now redundant (default GK).
Piety has two identical references to shrines (one is commented out).
Order includes both a free production building and lower production costs for buildings on planned economy.
(Undocumented) villages available at pottery instead of trade.
Changes to the policy trees await further discussion. I have no obstinate objections to register now to the current proposals to the first three trees but all will need to be implemented of course.
Engineer on armory.
Global happiness/happiness per improvements is off. I just disabled the .sql change in mine for now to await further developments.
Temples were still required for National Epic. Changed to amphitheater.
I went ahead and disabled the free religious buildings on wonders pending changes to new wonders. Wasn't a bug fix to include it and it sounds like a better option is just to give base building effects to them instead if desired and to remove the free mosque on Djenne.
Is monastery to be 25% faith (documented) or 50% (xml)?
Shouldn't need to do anything to make the late 3 trees "industrial era". That's GK default. Redundant.
Still an sql change to make Democracy as a policy build specialist-having buildings 20% faster. (I haven't checked to see if it does this correctly or not but it's an older version VEM change).
Communism likewise adds +1 production to factories, spaceship, and power plants.
Coal defaults to industrialisation for trading in GK. Redundant (I deleted it the day after I sent it off to you as a fix

Commerce Finisher bug is still there. (change to POLICY_COMMERCE_FINISHER)
Monarchy doesn't include 5% on observatory (could be intended).
Merchant/CH bonus was already moved from liberty back to commerce. This was undocumented (but fine since it's apparently in the next version anyway).
Oligarchy 50% garrison strike change is now redundant (default GK).
Piety has two identical references to shrines (one is commented out).
Order includes both a free production building and lower production costs for buildings on planned economy.
(Undocumented) villages available at pottery instead of trade.
Changes to the policy trees await further discussion. I have no obstinate objections to register now to the current proposals to the first three trees but all will need to be implemented of course.
