General list of bugs/changes for 1.053

mystikx21

Deity
Joined
Feb 18, 2006
Messages
3,230
Location
ohio
Unhappiness per city was still at 5. Proposed change looked to be putting it at 4.
Engineer on armory.
Global happiness/happiness per improvements is off. I just disabled the .sql change in mine for now to await further developments.
Temples were still required for National Epic. Changed to amphitheater.
I went ahead and disabled the free religious buildings on wonders pending changes to new wonders. Wasn't a bug fix to include it and it sounds like a better option is just to give base building effects to them instead if desired and to remove the free mosque on Djenne.
Is monastery to be 25% faith (documented) or 50% (xml)?
Shouldn't need to do anything to make the late 3 trees "industrial era". That's GK default. Redundant.
Still an sql change to make Democracy as a policy build specialist-having buildings 20% faster. (I haven't checked to see if it does this correctly or not but it's an older version VEM change).
Communism likewise adds +1 production to factories, spaceship, and power plants.
Coal defaults to industrialisation for trading in GK. Redundant (I deleted it the day after I sent it off to you as a fix :crazyeye:).
Commerce Finisher bug is still there. (change to POLICY_COMMERCE_FINISHER)
Monarchy doesn't include 5% on observatory (could be intended).
Merchant/CH bonus was already moved from liberty back to commerce. This was undocumented (but fine since it's apparently in the next version anyway).
Oligarchy 50% garrison strike change is now redundant (default GK).
Piety has two identical references to shrines (one is commented out).
Order includes both a free production building and lower production costs for buildings on planned economy.
(Undocumented) villages available at pottery instead of trade.

Changes to the policy trees await further discussion. I have no obstinate objections to register now to the current proposals to the first three trees but all will need to be implemented of course. :)
 
Lol. Nice I didn't say it was the exhaustive list. :goodjob: I think wheat has giving 4:c5food: on farms (no granary).

Several others.
 
I think I'm getting a bug at this line in YieldChange.lua


00165: if Building_IsWonder(buildingID, true) then
00166: query = string.format("YieldType = '%s'", yieldType)
00167: for row in GameInfo.Belief_YieldChangeWorldWonder(query) do
00168: if player:HasBelief(row.BeliefType) then
00169: yield = yield + row.YieldChange

Lua log says:
[93801.109] MT_Initialize: [string "C:\Users\...\My Games\Sid Meier..."]:169: Cannot find key - YieldChange
[93801.109] Runtime Error: [string "C:\Users\...\My Games\Sid Meier..."]:169: attempt to perform arithmetic on field 'YieldChange' (a nil value)

I think it's something to do with Haga Sophia wonder but not sure.

The bug is not serious.
Cheers
 
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