General rules for All IOT Games

Anyone interested, this is also being discussed in chat, though I am not considering the posts in chat as applicable to support or opposition to any of the propositions in this thread (they do, however, make great discussion for amendments).
 
4. OOC interactions between players that occur may not reference another player.

For the record, I think this should be specified to say "OOC interactions between players may not ridicule another player".
 
I meant for it to be slightly more expansive than that - we've also had issues where people tend to get into OOC arguments over another player's actions.
 
Referring other players is quantitative+. Ridicule is qualitative. One is easy to moderate. The other is not.
 
Yes, but I don't see the problem with the former. There are a ton of in-jokes about Tyo's admirals, Mosher's tacticians, and AA in Egypt plus a slew of other little jokes attached to other players.
 
That being said, Terrance has exactly the stance I was taking.

Because you know that, somehow, it will come up.
 
I don't think a hard and fast rule would work then. No OOC reference to another player feels rather off. Situations should probably be left on a case-by-case basis based on GM/Mod discretion.
 
Eh, I'm sure we can come up with some wording. I'll work on it tomorrow, along with whatever else comes in here in the meantime.
 
I would think attaching a shade of OOC into IC roleplay is not that hard.


Two man sat in the situation room. One was an old weathered sea salt, the other, freshfaced from the Academy. Both watched as the situation unfolded of the distant war between two friends.

"Wait... he's sending his ships?"

"Yes, indeed. *snicker* We both know what's going to happen!
"
EDIT:
Horrible idea. Never mention this to me ever again.
 
But I don't get what was horrible about it. :|
 
That being said, Terrance has exactly the stance I was taking.

Because you know that, somehow, it will come up.
In any OOC thread regular CFC rules would apply and when, not if, such aggression takes place all that need to happen is that the post be reported. As we all know from OT, rules against talking bad about others will not be followed when passions run strong. Reporting the posts is the best answer.
 
Having had many players argue over rules in the past, I can agree with Point 1 of the Etiquette. Propose an alternate system, or keep your peace.

On screenshots:

I just ban their posting in the thread and SGs in my game, so am indifferent to any proposals. All the chatrooms seem to do when shared is cause bickering and unnecessary tension that rapidly spills into OOC territory, and as such, any strategic benefit gained from them should remain private.
 
I think the rule forbidding OOC in game thread should be clarified. I think that having the occasional comment would not be problematic at all. Therefore, the limits of OOC should be more specifically set within the rule. Perhaps in the form of a list of acceptable and unacceptable behaviors?
 
I think it should just be said that excessive OOC spam isn't permitted. No need to over-clarify this. I'm sure we all know what going over-board with OOC is.
 
Being unable to ban members from joining your game is the reason your quality is low. You should be able to keep the below average people out if it threatens the overall fun of an IOT. In a NES, I'd keep people like christos out just because they lack any idea of what roleplay or seriousness is.
 
Even I, the O Most Patient One, have told folks to knock off OOC bickering in the past weeks.

When OOC chat begins to dominate the game that is when you must lay down the law.
 
I can't control what folks post, especially during the 8 hours that I sleep each day. In that time, a thread can rapidly go to crap.

I can control it AFTER the fact, but before, not so much. I do not have the power to keep someone from pressing enter.
 
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