primem0ver
Emperor
I have been working for a few weeks laying the groundwork for this mod component. Here is what I have so far (including progress). Keep in mind, the "complete" items will still be modified as the other pieces are developed and integrated. It should also be noted that the readXML methods have not been developed for any of the classes yet.
NOTE: The double starred items are NOT viewable GeoLayers. But they will add information for the player to view.
- The addition of six new map views that will be included in a "Geo Layer" view similar to the "Globe Layer" options. (SDK, Python, XML in progress)
- New Info classes that correspond to any geo layer that is not simply an enumeration (listed below).
- A climate info class (SDK Complete, XML In progress)
- A plate feature info class used to describe/enumerate plate boundary types and features that result from plate tectonics (SDK Complete)
- An air mass info class used to help determine climates and weather patterns (SDK almost complete)**
- A "geography" (or landform type) info class used to inform, name, and help with modeling in the engine. (SDK In progress)
- A "season type" info class used to aid in climate calculations and informing player. (SDK almost complete)**
- An altitude info class used to establish modifiable altitude details (by color) when looking at the geo layers on the map. (SDK Complete)
- A bedrock info class used to determine future resources, features, and used to integrate parts of the geo engine. (SDK In progress)**
- A vegetation info class that relates biomes and climates to vegetation feature types (and varieties). (SDK Complete)
NOTE: The double starred items are NOT viewable GeoLayers. But they will add information for the player to view.