German SA bug?

I don't think you can switch to quick combat in the middle of the game. It has to be enabled before game start.
 
The effects based on combat are:

  • Aztec trait
  • German trait
  • Spoils of War policy
These require normal view due to the strategic view / quick combat bug.

Wow, that's ridiculous. Quick combat is the only way I can play the game if I ever want to have a war.

The normal battle animations take forever. Anyway to speed it up?

Actually there is a way to speed it up: parallel processing. :)

I start combat with one unit, then start combat with a unit on another target. Multiple animations can run simultaneously! If I only have one target, I hit "select next unit" and go do other things while the animation runs.

The only time we can't "skip" the animation in this way is when it's a unit at the end of our turn. With this workaround to the bug, the time to complete a turn is usually the same with or without quick combat, though it does require some multitasking. The only place where this runs into serious difficulties is the additional bug with bomber animations I reported last year but probably hasn't been fixed.

The darn thing is if we had access to the c++ we could fix all these bugs for Firaxis. :undecide:
 
Yea, using normal combat worked for me too :D Gonna do lots of testing of the new honor tree and germany/aztecs :)
 
I played aztecs with quick combat before and I was getting the culture per kill. I was not getting spoils of war though.
 
This is the part that wouldn't have effect, the buff to border expansion:
Thalassicus Feb 16 said:
v4.21 beta
  • Aztec sacrificial captives are sent to the lowest-culture city to be sacrificed (adding to that city's culture).
 
The German SA bug has returned. I just started a game with everything cleared and the ModBrowser 7.0 download, plus the IA and CN mods. The attached files should allow you to clear the bar camp.

I will try another German game later to further validate.
 
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