Actually there is a way to speed it up: parallel processing.
I start combat with one unit, then start combat with a unit on another target. Multiple animations can run simultaneously! If I only have one target, I hit "select next unit" and go do other things while the animation runs.
The only time we can't "skip" the animation in this way is when it's a unit at the end of our turn. With this workaround to the bug, the time to complete a turn is usually the same with or without quick combat, though it does require some multitasking. The only place where this runs into serious difficulties is the additional bug with bomber animations I reported last year but probably hasn't been fixed.
The darn thing is if we had access to the c++ we could fix all these bugs for Firaxis.
The German SA bug has returned. I just started a game with everything cleared and the ModBrowser 7.0 download, plus the IA and CN mods. The attached files should allow you to clear the bar camp.
I will try another German game later to further validate.
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