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galganog said:
Some problems i am getting are there are buzzing sounds when you zoom in to some terrain as well as no combat sounds. Anyone else having a problem like this?

Yeah, there are still some sound bugs, and we should have fixes for those in the "non-beta" patch, which we're still working on. Glad to hear the feedback so far is positive!
 
AlanH said:
Ha! That's the same error I had. I'll raise it with Brad. Are you able to save one of your own games normally and reload it?

Thanks for the info. I'll look into this. If luck is on our side, we may be able to roll a fix for this into the non-beta version of the patch.
 
Brad & Glenda:

Thanks for the quick work from Aspyr!

It's getting better! CPU usage on my MacBook Pro is down and there are more ambient sounds.

On the down side:
- Still no unit combat sounds
- Additional new sound bugs (screeching right speaker, sound cuts in and out and must be reset by turning sound off / on in OS)
-Still seeing graphic glitches on the ATI Radeon x1600. No kernel panics at medium detail, but textures are regularly becoming corrupted after a few hours of play (civ banners, left & right info windows). Also the map buildings going black issue noted by others.

Thanks, Diego
 
I've got the "min spec" system (iMac G5 1.8 GHz/1GB /GeForce 5200 64MB), and have been looking forward to the CivIV release for months. I was quite disappointed to see the negative performance reviews - but it looks like you've got most of the really bad issues covered (or nearly so) with this patch. I'll be ordering my copy today.
 
Holy heck! I can't believe how much improved the performance is. I'm on a 1.5ghz Powerbook g4, 1gb ram and ATI Radeon 9700 64mb.

Just got the game yesterday- pre-patch, the intro videos had low frame rate, tutorial was pretty slow (almost seemed like it was hung up when a new builiding was created) with slow scrolling.

With the patch, the intro videos are not perfectly smooth but are pretty close, and actually feel like a video instead of a series of screens. Game is much faster (just a few turns on small map, low graphics...). Ambient sounds there- birds and sea-shore. I did have some of the buzzing that someone reported, but it went away. Also, still have red map when you pull out to globe view.

Given the improvements, I wonder if Aspyr will consider supporting some additional hardware configurations?? I haven't tried bigger maps or higher graphics yet, but given what I've seen so far, seems pretty great.

Great job guys!
 
AlanH said:
Are you able to save one of your own games normally and reload it?
I was able to load my game and then I tried loading the GOTM, almost the same type of crash. I figured everyone else would be playing. I had to stop myself just so I could find out if there was a patch. Then I ran into this part of the thread. Sounds like from Brad GOTM might work after all. Hope this helps.
 

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AlanH said:
Please can someone with a compliant system spec download and run the current GOTM start save? I'd like to know whether GOTM can support Mac players.

I've been playing the GOTM 8 game for a few days off and on. I'm at like 1500 AD...

So definitely playable over here... iMac coreduo 2ghz.
 
monaco27 said:
I've been playing the GOTM 8 game for a few days off and on. I'm at like 1500 AD...

So definitely playable over here... iMac coreduo 2ghz.
That's interesting. Is this a diference between G4/5 and Intel? Maybe an Endian issue on asset protection CRCs?
 
I've noticed that the end bit of combat animations seem to go missing more often now. It could be the patch or the map I'm playing now (Earth from the scenarios folder) but I've had a number of confusing combats where I don't know who won until I check the colour of the message.
 
The game is so much smoother and with the ambient sounds, Civ IV-post patch is a completely different game. It is fun and beautiful.

I'm chugging along nicely on my iMac G5 1.8 GHz/2Gig/GeForce 5200 64MB, even at EOG. In fact, my last turns (standard map) are faster and smoother than my first turns before the patch.

A big thank you for rolling out this patch before the weekend.

Kudos!
 
dgallina said:
On the down side:
- Still no unit combat sounds
- Additional new sound bugs (screeching right speaker, sound cuts in and out and must be reset by turning sound off / on in OS)
-Still seeing graphic glitches on the ATI Radeon x1600. No kernel panics at medium detail, but textures are regularly becoming corrupted after a few hours of play (civ banners, left & right info windows). Also the map buildings going black issue noted by others.

I'm seeing similar improvements and bugs. The CPU usage on my dual 2.7 is more reasonable now. However, I do have the screeching right speaker bug (which can be reset by turning ambient sounds off, then on), and I'm still seeing texture garbage when I zoom out to a globe view. I've got a Radeon 9650 with 256MB VRAM, driving a Cinema HD Display at 1920x1200. I'm playing the game in a 1440x900 window. I'm using 10.4.6, I've held off on updating largely because of Civ IV...

Definitely far more playable, though.
 
I can't believe I'm so late coming into this patch! I finished a game today... I'm hoping that this patch improves late game play, because I've quit three games late because it just get sooooo slow.

Who won the pool?

I was only off by 6 days :)
 
"This update cannot be installed because an existing installation of Civilization I-V cannot be found"

huh? I have tried everything, copying it into the Civ4 folder and so on, but no joy... any ideas folks?
 
enkiduMT said:
"This update cannot be installed because an existing installation of Civilization I-V cannot be found"

huh? I have tried everything, copying it into the Civ4 folder and so on, but no joy... any ideas folks?

Is that Civ4 folder in your Applications folder?
 
Copying the installer into the Civ4 folder will have no effect. The installer will probably be looking for Civ4 by reference to the Receipt in your /Library/Receipts/ folder. Have you moved the folder since you installed it and ran it first time?

[PS] If you just copied the Civ4 folder from the DVD and didn't run it before trying to install the patch then the Receipt would never have been written, so the patch installer wouldn't know where it is. I suspect you have to run Civ4 first before you can patch it.
 
AlanH said:
That's interesting. Is this a diference between G4/5 and Intel? Maybe an Endian issue on asset protection CRCs?
Wouldn't the asset protection be a handled error?

Perhaps someone who can load the GOTM save could try loading a game with modified assets (different crcs?) to see if this causes the error, or whether its handled correctly.
 
The same error is thrown if I simply try to start a new game with protected assets. It's not just a protection error, it's a program error. Something's overflowing during CRC calculation, or ....
 
I'll try copying it to my applications folder - thats prolly the ticket
I copied it into my copious "games" folder (stuffed w aspyr goodness)
can't wait for my system to be fixed!
and those intel towers!
 
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