Getting back into Civ

Discussion in 'Civ4 - Strategy & Tips' started by stopstopp, Jul 9, 2010.

  1. stopstopp

    stopstopp Struggling Emperor

    Joined:
    Apr 16, 2010
    Messages:
    344
    You may or may not have noticed, that I have went inactive. In fact, I just stopped playing completely. I didn't think I had a reason to come back, but I did anyways and am looking forward to get back into the community, but I'm rusty and would like some help for one game to get back into the loop of playing Civ.

    The start of Ghandi:
    Spoiler :
    Emperor difficulty, archipelago map, Normal Speed



    Good commerce, bad food. Overall I'm thinking this game is winnable. I'm thinking Warrior SE to see if anything is interesting, and if nothing, settle in place.

    Thoughts? Save below
     
  2. vranasm

    vranasm Deity

    Joined:
    Feb 2, 2002
    Messages:
    6,437
    Location:
    Czech Rep.
    Well the commerce potential is ... godly. But I see the problem how to start the usual worker+settler pump.

    I would scout 1W, I think 1SE you wont see enough. Too bad there is no seafood at least.
     
  3. stopstopp

    stopstopp Struggling Emperor

    Joined:
    Apr 16, 2010
    Messages:
    344
    The problem with 1 W is I wouldn't see much that I wouldn't really know right now. I could move scout SE and settler NE.
     
  4. vranasm

    vranasm Deity

    Joined:
    Feb 2, 2002
    Messages:
    6,437
    Location:
    Czech Rep.
    i hope a bit for pigs/corn/sheep on grass, dunno if you would see coast, if yes then some seafood?
    the thing is that i think scout 1se doesnt provide much more info then 1w, there is clearly forrested land sese.

    hmm i looked better that 2w tile seems like grass hill, so it lessens a bit my theory, but pigs on hill are not bad too.

    maybe wait for someone else with better input then me.
     
  5. barbertje

    barbertje Prince

    Joined:
    May 9, 2010
    Messages:
    334
    Spoiler :
    Looks like a tectonics map with peaks in the BFC
     
  6. stopstopp

    stopstopp Struggling Emperor

    Joined:
    Apr 16, 2010
    Messages:
    344
    I doubt right now someone else will say anything, so I'm just going to move 1 NE with settler and 1 W with warrior.

    edit:

    It's not, I hate tectonics maps, they suck. It's just a fractal map.

    Edit: archapelago map. I must had something slipped into my drink or something :(
     
  7. stopstopp

    stopstopp Struggling Emperor

    Joined:
    Apr 16, 2010
    Messages:
    344
    Moved my scout and settler and here are the results



    The corn is dry, but it's grassland corn, which is a good thing.

    I could settle on Cow next turn.

    Pros:
    Corn
    Don't need to hook up cow

    Cons:
    Lose cow (even though it sucks)
    1 more peak
    looks like there is brown tiles above
     
  8. Ichabod

    Ichabod Gaucho

    Joined:
    Apr 20, 2009
    Messages:
    314
    Location:
    Campo Bom, Brasil
    I wouldn't settle on the cow. I think is better to hook up the second gems with a second city and settle your capital on the plains hill. The problem is if the land up north happen to be more desert. And you'll end up settling on turn 3, but I think that it will still be better than on the cows, which is a very good tile.

    Strange map script, tough, with the mountains in the capital's fat cross...
     
  9. stopstopp

    stopstopp Struggling Emperor

    Joined:
    Apr 16, 2010
    Messages:
    344
    *facepalm*

    I just realized I accidentally put it on archipelago. Oh well, not that it changes anything, I've been getting similar fractal maps anyways.

    Plains cow is a horrid resource tile. One of the worst in my opinion
     
  10. vranasm

    vranasm Deity

    Joined:
    Feb 2, 2002
    Messages:
    6,437
    Location:
    Czech Rep.
    It's a question how you look at it. For growth are plains cow bad, but 3f+3h for settlers/workers is 6 prod. for normal production it's food positive 3 hammers afterall.
    But yes the starting area is piss poor in food.

    I would too settle both gems as second city and try to use corns for cap growth.
    Settling plains hill doesnt look bad, but 1NW from corn it almost looks like desert...
    settling where you are brings too much mountains in my opinion

    Well why not regenerate the map if you are returning? :) There certainly can be more positive starts...
     
  11. vicawoo

    vicawoo Chieftain

    Joined:
    Feb 12, 2007
    Messages:
    3,226
    Worldbuilder out the gems and you're good to go!

    Micro tips: warrior should have moved 1 NW. It reveals more land tiles, and if you had settled in place, the borders would have eventually revealed all information obtainable by moving 1W.
    Don't move the settler two spaces at a time.
    The plains hill would have revealed all the tiles that moving to the forest would, and it would save a turn if you had decided to settle on the hill.

    From your initial position, your choices for your city are in place, or 2N or 2N1W, since they all have fresh water, get more tiles, and are off the coast. My first instinct would have been 2N1W, and the warrior 1NW would have been more helpful.
     
  12. GreenShift84

    GreenShift84 Chieftain

    Joined:
    May 6, 2009
    Messages:
    46
    Location:
    At my desk
    I probably would have thrown the dice and settled 1N of the gems, there is no visible seafood and it may offer some extra blocking ability.

    Moving the settler away from double gems? Talk of settling on a cow? :vomit:
     
  13. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    26,046
    I played a 100% peaceful space win out.

    View attachment stopstopp AD-1190.CivBeyondSwordSave

    View attachment stopstopp AD-1947.CivBeyondSwordSave

    I settled 6 cities, picked up #7 via flip.

    Rather unorthodox game, built the likes of AP/Sankore/Spiral/Sistine. Founded judaism (!), confucianism, christianity, and islam. The wonders I picked up greatly influenced AI tech rate, which is why I was able to win so late in the game (nabbing sistine and multiple religions MURDERS AI culture attempts).

    At varying points in the game I had a scout in an AI in WHEOOHRN so that I could stack up some archers in a hill city if I got into war trouble, but that AI chose its direct border neighbor (same diplo rating with it) over me...which was the expected result but I've learned that this game loves to screw you if it can so I played it safe.

    Later on I had a stack o destro/sub/transport/marines just in case I needed to raze a capitol or sink an inbound stack (at that point nobody on home continent could declare). I did not need to raze a capitol though, because nobody had all the space techs when I landed.

    Despite mostly running cottages, sushi/mining/AP buildings gave me production I needed. For example, after teching composites (my last tech), I was able to build all 5 casings within 8 turns so not bad at all given 7 cities.

    Delhi abused OR and wonders for GPP. I knew I had this once diplo was secured on home continent, despite one AI having double my land and triple my pop.
     
  14. UWHabs

    UWHabs Deity

    Joined:
    Oct 10, 2008
    Messages:
    4,786
    Location:
    Toronto
    Tough opening. Ones that makes you go "ooh, gems" before realizing that they suck in this case.

    There's a river to the north. I'd say just settle on the plains hill. You get corn, cow, and 1 gem. And the plains hill will at least give you a faster worker. You'll probably get a desert or 2 in the BFC, but they're not worse than a mountain.

    Also, why wouldn't you have moved the settler to the plains hill on turn 1? Being a hill you know you'd get more visibility from it.
     
  15. lymond

    lymond Rise Up! (Phoenix Style!) Moderator Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    22,859
    anyone think settling in place is not that bad....with five farms, cows and the "lake farm", you will have enough for early specialists, but this won't be a GP farm anyway.
     
  16. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    26,046
    In place = production with some good short-term commerce. I opted for that rather than screwing around moving too much.
     
  17. CarlH

    CarlH Warlord

    Joined:
    Jul 28, 2009
    Messages:
    137
    Location:
    Sydney
    I would have SIP, that much extra early commerce can be game breaking.

    Having moved, I would agree that on the plains hill is probably best.
     

Share This Page