Getting Multiple GPs in a single turn

adsin15

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I read an offhand post a while back where someone mentioned this was possible. I tried it out and sure enough it's true!

This basically changed my life in regards to Civ5. Thank you random person; whoever you are.

Unfortunately I have a new problem.

On two seperate occasions I have painstakingly adjusted things to generate first 4 and then 3 GPs on the same turn.

In the first attempt to get 4 I somehow generated a GS when the graph said they would all pop in 3 turns.

On my second attempt to get 3 I somehow generated a GM when the graph said they would pop in 2 turns.

What is causing this to happen?
 
Wait a second...

Can you only generate 1 GP per turn in the same city?

To get 3 in 1 turn do I need to do it in 3 different cities?
 
Wait a second...

Can you only generate 1 GP per turn in the same city?

To get 3 in 1 turn do I need to do it in 3 different cities?

In my current game I got two GP in the same turn. I'm quite certain I got them from normal point generation, and not from something like a wonder.
 
? I thought they changed this.
It certainly used to be true, but i tried after GnK and it didn't work. How is everyone still doing this? Other than WW/SP/CS+Patronage/Religion bought?
 
I've only ever done it with different types of great people in the same city. I'm not sure if you can pop multiple great people of the same type (I.e. three GS) from multiple cities on the same turn. One caveat to this micromanaging trick is that it increases the cost of the next great person (e.g. if the cost is 100 points and you generate a GE and a GA on the same turn then the next great person will cost 300 instead of the normal 200).
 
Because of the way Civ processes city results at the start of a turn (in the order they were founded, starting with the capital), it is not possible to spawn a natural great person in more than one city on the same turn. So, if you have GPs in two or more cities who look like they should hit the next multiple-of-100-GP-points increment on the same turn, the one in your oldest city will spawn first, resetting the counter up 100 GP points. When the computer then processes the next city with a GP ready to spawn, you will be nearly 100 points away, so no spawn.

It is possible to get multiples in a single city on the same turn -- in a science game, if I don't take Order to buy a GE with faith, I will usually try to do a simultaneous GS and GE at least once a game if I can (e.g., when I'm pretty much done producing natural GSs and want to use a GE to bulb Hubble). But, make sure you won't have an "older" city spawn a GP on that turn ahead of the city where you are aiming for multiples. I won't hesitate to reassign specialists for a turn or two to slow things down in one city to allow another city with potential multiples to get to the finish line first.

None of this appears to apply to so-called "free" GPs (from, e.g., the Liberty finisher or Pisa) that you select at the beginning of a given turn, since those aren't awarded to you until you click on the "select great person" alert message (they do kick the GP counter up by 100, but not until you select them--in part because you have the option of selecting a GG, GAdm or GPr, which are subject to different counters). So, if you have Pisa being completed in one city, and a GP (or multiple GPs) about to spawn in another city on the same turn, you shouldn't have to worry about sequencing of the two cities.

On the other hand, for GPs awarded automatically upon completion of a specific wonder (such as GSs from PT or Hubble or GAs from Louvre), I think you do need to worry about city ordering, but it is confusing; the awarded GP may spawn outside your capital, but that doesn't appear to happen until the computer processes the city in which the wonder is being built. So, I think you should be OK if the wonder is being built in a "younger" city than the city in which you're trying to spawn multiple GPs, but I usually try to delay completing the wonder until the next turn to avoid finding out whether I'm wrong, wrong, wrong.

And I have no idea how GP "gifts" from allied CSs affect these mechanics. I prefer to avoid those, so I don't take that Patronage policy, if I can help it.
 
BAM! OK I think I figured out the problem. Got 3 in the same turn in one city.

I don't think the GP graph tool in the game takes into account GP points gained from wonders you possess.

What happened was I needed 25 points for my GM and like 31 and 32 for the other two GP. I was earning 24 GM points per turn. Therefore one of the wonders in my city must have been producing GM points which weren't being counted and that put me over the top early.

After doing away with a GM specialist in that city and dropping down to 19 GM per turn I was able to avoid the GM popping early and the next turn I got 3 different Great Persons in the same turn.

Artist, Merchant and Engineer. Kick ass!
 
You can pop many as you can in all but 1 city. You can't from multiple cities. Best multi popping time is for your first and last popping sequence of the game.
 
You can pop many as you can in all but 1 city at a time. You can't from multiple cities. Best multi popping time is for your first and last popping sequence of the game.

Corrected my previous post(bad bad english again :))

I forgot, but does Faith-bought Great People increase the natural counter as well?

Nope :king:

The Long Count UA and the free gp from Liberty do increase the natural counter. In conclusion, buying ge and gs with faith is awesome. This is the main reason why i like to go Piety in mp games(ge in this case because i go Order instead of Rationalism...then i can grab powerful mp wonders like Big Ben, Statue of Liberty and many more) and another great reason why Piety is way more better than Rationalism for cultural victories.
 
Tabarnak - have they made it so that great people are cheaper with the piety finisher yet? Or are they still not affected?
 
Tabarnak - have they made it so that great people are cheaper with the piety finisher yet? Or are they still not affected?

Are they? I don't think so.
 
I haven't gone with piety tree in a while - so I was wondering if you knew I don't know personally off the top of my head
 
My recollection from the recent GOTM OCC culture game (didn't keep my save file, so I can't check to verify) is that the Piety finisher did not reduce the cost of GPs purchased with faith. If it did, I would be much more interested in Piety....
 
Best multi popping time is for your first and last popping sequence of the game.

Agreed. Since popping two in one turn increases the counter fill by the appropriate 200 points there's very little concrete benefit to doing this mid-game. One quicker GP now but a slower next GP.

You might do it to give a mid-game ride to a GP type you are weaker in (Engineer) but otherwise your city specialization should ensure that both GPs will generate in the long run anyway.
 
I read an offhand post a while back where someone mentioned this was possible. I tried it out and sure enough it's true!

This basically changed my life in regards to Civ5. Thank you random person; whoever you are.

Unfortunately I have a new problem.

On two seperate occasions I have painstakingly adjusted things to generate first 4 and then 3 GPs on the same turn.

In the first attempt to get 4 I somehow generated a GS when the graph said they would all pop in 3 turns.

On my second attempt to get 3 I somehow generated a GM when the graph said they would pop in 2 turns.

What is causing this to happen?

I think I may have been the random person who suggested this :)

Dont use it that often myself, occasionally go for a great artist/great scientist combo... Im very hesitant to get metal casting too early because upgrading warriors is probably the best use of gold in the game.
 
Because of the way Civ processes city results at the start of a turn (in the order they were founded, starting with the capital), it is not possible to spawn a natural great person in more than one city on the same turn. So, if you have GPs in two or more cities who look like they should hit the next multiple-of-100-GP-points increment on the same turn, the one in your oldest city will spawn first, resetting the counter up 100 GP points. When the computer then processes the next city with a GP ready to spawn, you will be nearly 100 points away, so no spawn.
Actually you can spawn a natural great person in more than one city on the same turn, however there is no cost savings. As you pointed out the second city will need to pay an additional 100 points (on normal). So hypothetically, if your second city has 100+ Great Person points in a single turn (maybe with Sweden), you could pop one there too, but there is no special advantage to doing so, like there is popping multiple Great People from one city in one turn.
 
One of the advantages of popping multiple GPs in a single turn is if you are playing for a Diplomatic Victory.

CS often have quests that involve generating a GP. If you are in the mid-late game and have contact with 20 CSs then I guaruntee that 10 of them are looking for a specific GP. If you pop 3 GPs in a single turn you can gain increased influence with many difference CS at once. If you have gold saved up or if you popped a GM you can then use the gold to buy 3-4-5 CS allies in the same turn.

It has it's uses.
 
Agreed. Since popping two in one turn increases the counter fill by the appropriate 200 points there's very little concrete benefit to doing this mid-game. One quicker GP now but a slower next GP.

Let's do some math.

Scenario 1: pop 2 on same turn, 3rd later, current cost 500 GPPs, future cost 700GPP. Total cost for 3 GP, (500+500+700)= 1700 GPP.
Scenario 2: Pop 3 GP in a sequence, current cost 500 GPP. Cost GP#2 600 GPP. Cost GP#3 700 GPP. Total cost (500+600+700)= 1800 GPP.

Basically, if you want a variety of GP instead of just a ton of 1 type over the course of the game, you always save yourself GPP by multi-popping. That's not to mention the potential benefit of having the extra GP now vs waiting another 100 GPP to get him.

The flip side is there is a "cost" to trying to multi-pop GPs. If you have to take citizens off of terrain and put them on whatever GP you need more points for, you lose the food/gold/production/? benefit of the hex.
 
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