If +5is too much and 3 was too little, I guess we should go with 4?
The reason I buffed it is it was set to +3/2copies/30 turns alliance since November or so and still no one ever captured citystates. The disadvantages were just too severe.
Thal, I have lots of crashes playing with v4
Some of them are "runtime errors", some are others...
they come pretty soon, in Renaissance/Medieval
Also I see a big pink square when I open Civpedia (upper left part in the description window)
What errors, if any are displayed in the tuner when these occur?
That's why I would leave it as is. My sense of the prior complaints is that it had to do more with their being surprised more than objecting anyway (not that they wouldn't have). If you'll notice, so far no one has said five is OP. the only players who have actually experienced it viewed it as a bug or as a handicap!
I will correct myself then in saying five is certainly op. For an early conquest, that is aminimum 6 science per turn at the cost of only the cs population unhappiness given that every cs is guaranteed a luxury resource. A nc and or library spikes this even further. Also, you create another situation that vastly favors the player over ai because the player can anticipate the population boost and build structures accordingly preemptively.
It's important to look at it in context of disadvantages and feedback, which I tried to summarize in the earlier-linked thread here.
I think I was just not communicating very well... this stuff's been around for months, yet the only real playtesting feedback I've had up to this point is people surprised to discover I even did anything about ally/capture/ignore balance.
Are the readmes set up poorly in some way, difficult to follow or navigate? Too much information, too little... or just worded confusingly? I've been thinking about doing a summary section if that might help.
This why I've been delaying updates for the threads. I'm wondering if I should revise their structure. I might show highlights of each mod there, with details in the readmes, or something... suggestions about this are welcome!
I think what we've got here is a failure to communicate on my part... the stuff's been around for months, but the only real playtesting feedback I've had until now is surprise it exists.![]()
Are the readmes set up poorly in some way, difficult to follow or navigate? Too much information, too little... or just worded confusingly? I've been thinking about doing a summary section if that might help. This is why I've been delaying updates for the threads, I'm thinking I should revise their structure. I might show highlights of each mod there, with details in the readmes, or something... suggestions about this are welcome!