330 AD(Pre-turn): Lots of trading.
Iriquois:
Gave - World Map, 23 Gold
Got - Contact w/Persians
Persia:
Gave - World Map, Contact w/Egyptians
Got - World Map, 180 Gold
England:
Gave - World Map, Contact w/Persians
Got - World Map, 32 Gold, 3 gold/turn
Russia:
Gave - World Map
Got - World Map, 50 Gold
Babylon:
Gave - World Map
Got - World Map, 30 Gold
India:
Gave - World Map, Contact w/Persians
Got - World Map, 12 Gold, 3 gold/turn
Net Gains: -23 + 180 + 32 + 50 + 30 + 12 + 3/turn(60) + 3/turn(60) = 401 Gold, without giving up any tech.
All in all some pretty nice trading! Gotta love the Great Lighthouse. It definately earns the name 'Great'. Didn't try and get Republic from anyone because I figured we can beat it out of the Egyptians for no cost after the next war(in the peace treaty signing)
340: Optimized production in Kyoto a little, to get the Oracle a little faster. Iriquois build Great Library, so everybody else switches to Oracle.
350: Babylon builds Oracle, so I switch to Great Wall in Kyoto.
360: Egypt moves archer into our territory. They say they'll move it, but we'll see....
370 - Moscow produces Great Wall, so Kyoto is switched to Aqueduct. Even with the stored up shields it will still take 3 more turns.
380 - Pre-invasion troop movement is finishing up. Outside Memphis is 5 veteran Swordsmen, Outside Giza(new capital) is 3 veteran Swordsmen, an elite Swordsman, and a veteran Archer.
390 - Everyone moved into place, so I advance into Egypt and after the turn they declare war.
400 - Captured Memphis at the cost of two Swordsmen, Giza takes two turns to get to so I couldn't attack it this turn.
410 - Captured Giza, no units lost, although three of them are down to 1 HP
420 - Troop movement to front lines.
430 - More troop movement
440 - More troop movement Bangalore is captured by Babylonians(didn't know they were fighting with the Indians, I only knew about the Iriquois and Russians). If the Indians start getting really beat up on I think I'll try and get a slice of the pie, with minimal work and risk they'll probably give up a lot for peace.
450 - Troop movement. The last two Egyptian cities that aren't in the middle of nowhere are now right next to the Swordsmen attack groups. Just wait till next turn.....
460 - El Amarna razed, since it was a size 1 city and you can't capture those. No units lost. Elephantine captured, no units lost. Monarchy discovered, switch into Anarchy to go into Monarchy. Start researching Currency.
470 - Tried to make peace(all of the cities that the current attack force can reach are gone), but Egypt refuses to accept our envoy. Since we have a lot of money(500-something), I established embassies in all the 5 civs we don't have them with yet. Babylon is producing the Hanging Gardens(just started) and will complete it in 30 turns. Kyoto can get it in 21 turns so I switch to it.
480 - Egypt still won't talk. I trade our World Map around for a total of about 50 Gold, apparently it's not so hot anymore
490 - I'm not sure when, but Bangalore has since been recaptured by the Indians. I see that the penninsula just to the west of us, is being heavily settled by the Egyptians(3 cities plus probably more on the way), so because it has horses and is also a fertile land(mostly grasslands, a little plains and forest, with two fishes, a whale, a cattle, the aforementioned horses, a bunch of shield tiles, and furs) and is close to the capital, it seems we should kick the Egyptians out from there and claim it for ourselves. Should be easy, with their strength.
500 - Start moving swordsmen(lots of them elite now

) to the area around Kyoto in preparation for the next invasion of Egypt.
510 - Egypt moves two archers right next to Elephantine, I only have one veteran swordsman there. I attack one, as a 3 vs 1 then a 2 vs 2 is better than two 2 vs 2 matches. Sadly he now only has two hp left. next turn will see if it must be recaptured....
520 - Elephantine swordsman wins the battle, saving the day and becoming an elite in the process! That battle was important and hard enough to produce a great leader, but whatever

It will produce Spearman in 4 turns so that scare shouldn't happen again.
530 - Nothing but troop movement.
540 - Landed a meager invasion force right next to one of Egypt's cities on the new fruited plains I talked about in 490 AD, all the elite and most of the vet swordsmen are still either on the main continent or the old Egyptian continent. With a galley, found a two-square island of Tundra really close to the Indians that while isn't a very good city spot, has whales and could have oil later in the game. It might be worth it.
I think that might have been 21 turns, 330 AD seemed to just be the end of the previous turn. If it was in fact 21 though, sorry.
We should invade Egypt's new continent, since it has horses, they can build their unique unit(it's 3/1/2 i think) once they connect the horses there online, and it will be MUCH harder once they do that. I don't think they can produce many of them in their current state but I wouldn't get too comfortable. Plus I don't think we'll ever make peace with them unless we take a couple more cities.