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Giant Earth Map

Discussion in 'Yet (not) Another Maps Pack' started by Gedemon, Jun 22, 2017.

  1. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    329
    Location:
    Canada
    In my opinion there are a couple of islands that should be added to the coast of Africa to better represent its history and geography.
    Bioko.png
    The first island is Bioko, off the coast of the Gulf of Guinea. Bioko changed hands several times throughout history and its location close to the mainland would make for an interesting gameplay dynamic with naval wars in the area. Presently, the capital of Equatorial Guinea, Malabo, is situated on the North Coast. I opted to make Bioko a grassland hill with a jungle to represent its mountainous, wet geography, although it could certainly also work as a plains tile as well.
    Comoros.png
    The second island I propose adding is one that represents the Comoros, between the Northern tip of Madagascar and what is now Mozambique. There are several islands in the Comoros chain, but due to space concerns it's best if one island that represents them all is added. This region is full of history, from its native peoples to Arab and Swahili traders to explorers from Europe such as the French, Dutch, and Portuguese. Several other historical islands exist on Africa's Swahili coast that haven't been added, it would be nice to have at least one to occupy that niche. Personally I felt a plains/Jungle tile best represented the islands.

    I have already made code for true city naming for both these islands, if they were added it would take 5 minutes to edit them into the YnAMP source code and make a pull request.
     
  2. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    329
    Location:
    Canada
    I've been working on improving Oceania which is currently a mess. My aim was to have every major island/overseas territory represented in a way that isn't too clustered and still looks good. Here are the screens of the general layout I have come up with, let me know your thoughts.
    guineaarea.png
    • I moved the four islands in purple to the tiles circled in pink after I took this screenshot
    • Added Palau, Saipan, Ogasawara, Papuan Islands, Solomon Islands
    • Moved Oshima to its actual location directly South of Yokohama
    Hawaii ARea.png
    I moved Kapaa to not be so far away from Oahu. Note that no terrain is final, this is just the plan for island layout (Johnston Atoll should be flattened)
    PolynesiaArea.png
    Did a complete overhaul of the Polynesian region too. I made Fiji 1 big island even though in reality it's two, which helps emphasize its size, population and historical importance relative to the other islands. There are a couple things I'd like some feedback on too:

    Samoa: I changed my mind on what I wanted to have in the Samoa region. Let's call the tile left of "Samoa?" Tile A, then "Samoa?" itself Tile B, then the adjacent fish Tile C, and "American Samoa?" Tile D. There would be an island on tiles C and D whose cities are settled as Samoa (American Samoa if playing as the USA) and an island in Tile A to represent Wallis and Futuna, the last major overseas territory that isn't represented here.

    Should Easter Island's tiles all be called Rapa Nui, allowing the name of any cities to be changed based on their owner's language name for Easter Island, or would people prefer individual city names ala Hanga Roa?
    Tile name: Funafuti or Tuvalu? The actual island is Funafuti but it is the main population centre of Tuvalu and no other islands from Tuvalu are big enough to be on the map
    Leeward Islands (NW of Tahiti): I said Bora-Bora since even though it's not the largest and doesn't have the biggest population it does have the largest city and is perhaps the most well known. Would people rather it be called something else?
    Same deal with Nuku Hiva, which represents the Marquesas, although I do believe Nuku Hiva has the largest population this time
    Do you think a third tile should be added to New Caledonia?

    Are there any areas or islands which you think there should be less coast? Which islands should be separated by an ocean tiles from others? I haven't really changed the coast from the original map.
     
  3. zon

    zon Chieftain

    Joined:
    Feb 6, 2010
    Messages:
    12
    btw, any clue on how i can pre-place settlers on the giant map? thank you so much!!
     
  4. zon

    zon Chieftain

    Joined:
    Feb 6, 2010
    Messages:
    12
    @Mobfire I love your rehaul of Oceanic, African islands but my personal preference would be if your major foci, i.e. Fiji are always adequately spaced far enough apart from other major settlement locations. This is how I perceive all of the Giant Earth map. Thanks
     
  5. ZirkMcT

    ZirkMcT Chieftain

    Joined:
    Jul 15, 2018
    Messages:
    3
    Gender:
    Male
    i noticed that the arabian peninsula is too far west, specifically the caspian sea and the persian gulf not lining up vertically

    Spoiler map screenshots :



    moving the western end of the peninsula (where it juts out near the mountains) would let you fix egypt's/sudan's east coast, and would add some distance between crete and cyprus. might want to readjust the strait of hormuz/persia's coast, too
     
  6. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    329
    Location:
    Canada
    Since you mentioned adding some cities to the Urals, I thought I would post this very WIP City map of me trying to connect Asia and Europe through Russia and Transoxiana. I eventually got bored of it and gave up after I encountered a big issue with scale. I won't be continuing to try and work this out in the foreseeable future, but I thought I would post this here to address that scale issue and to give this resource to anyone who wants to continue this task.
    Spoiler :
    TransoxianaPost.png Current Version City Names are in Blue, my proposed names are in purple. Purple on blue means I suggest changing the name of a currently named hex.

    The problem is at the hex labeled Tobolsk in the center North of the image, at the convergence of three rivers. I erroneously thought this was Tobolsk but I later realized the river geography points to it being the confluence of the Ob and Irtysh rivers near Khanty-Mansiysk. The real vertical distance between Lake Balkhash and Khanty-Mansiysk is 1,600+ km whereas the distance vertical distance between Khanty-Mansiysk and the Arctic Ocean is about 700km. However, the former distance is represented by only 6 tiles vertically and the latter by a much greater number, which effectively greatly compresses the geographical reference points for Northern Kazakhstan and several southern Russian Oblasts, shrinking the area with important popular cities and stretching the area with sparsely populated wilderness. I suggest moving the confluence of the rivers several tiles North to alleviate this problem.
     
    Gedemon likes this.
  7. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,581
    Location:
    France
    Would you redraw the area on a closer view to see which hex to move and what terrain they should be please ?

    Yes, the deformation is important in that area, placing the rivers was a pain. Especially with the lack of good river maps out there...

    So, how much north ?

    Where the Aluminium is on your screen, or further ?

    And the rivers path from the convergence to the source ?
     

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