Lately, i've been fiddling a lot with various TSL setups on custom sized maps while aiming for multiple thematic Civs combinations.
Relatively simple initiative for personal enjoyment but this allowed me to discover how clipping & cropping in such variable ways can cause weird proportions & major limits with city distances, specially when the pre-defined CS start to crowd over anything above 8/12 majors.
After a few more fine-tuning fixes to Longitudes & Latitudes or Capital locations (Dido's default XY conflicted with Jerusalem near
DeadSea.. sooo, i sent her back to the real Carthage coastal area across Trajan's Rome!) and other stuff.. i can conclude there's only one kind of wacky/hacky solution to enhance smaller "Clipped" regions == To just **DOUBLE-UP** the basic GE map from 180x94 to
360x188 along with taking extra care on controlling a secondary set of coordinates based on that critical method -- exclusively.
The most obvious example of these indirect undesirable conditions is my "Classic Era" grouping that has spectacular compression results of nearly impossible settling capacities for some if not most Civs. See snapshot below...
Think it over please.. i know this is very ambitious & (w-sh)ould require extensive re-work of a familiar system that has proven stable & solid for some time -- except a newly Much--Bigger than Ludicrous template (surely unplayable as is but as
source data could fit the deal!) might offer splendid context(s) with a number of 50% sized (from GEx2) regions boosted accordingly.. as long this theory Mod Feature is clearly designed with corresponding Min-Max restrictions.