Git Update Log

Merged a pull request by merijn_v1: various small fixes.
 
New update:
- removed the enslave button
- with Slavery, you can capture slaves by defeating barbarians, capturing workers and conquering cities
- everyone can capture native slaves by defeating natives
- changed a couple of native American spawns from barbarians to natives
- with Colonialism, you can trade native slaves and use them in the New World
 
New update: fixed a crash related to slave AI.
 
New update
- Vedic temple cannot be built with state religion
- fixed Armoury video
- SAM Infantry upgrades to Mobile SAM
- correct animations for Nuclear Bomber
- spices event spawns orchard instead of plantation
- fixed Byzantine starting name in 600 AD
- adapted Aztec UHV to unique pagan temple
- fixed flip of cities next to the spawn plot
- fixed slave trade AI
 
Merged a pull request by merijn_v1: fixed flipzone viewer in WB.
 
New update:
- Howitzer also requires Ballistics
- Marines get combat bonus against Howitzer instead of Artillery
- fixed Highway connections
- corrected Arabian dynamic names
 
New updates:
- fixed a text overlap on the civics screen
- Oracle now gives two free techs
- adjusted some starting techs and tech modifiers
 
New update:
- Railroads can replace Highways
- fixed Mongol conqueror event
 
New update:
- Redistribution: -25% trade route yield instead of no foreign trade routes
- Conquest: no cottage growth instead of +100% number of cities maintenance
- Distillery now gives gold instead of happiness with Sugar, Wine, Banana
- removed overlap between Aztec and Maya city name maps
- fixed Mongol conquerors (again)
- Ghulam Warrior: bonus against Heavy Spearman instead of Pikeman
- Egypt does not receive an early popup for switching civics
- Egypt starts with Pottery instead of Mining
 
New update:
- slaves no longer cost upkeep
- slaves can no longer build improvements
- corrected reference to Printing in Chinese UHV
- corrected food yield for banana slave plantations
- founding a religion also removes the pagan temple from the holy city
- adjusted Viking starting units
 
New update:
- added missing civilopedia texts for all techs
- Stealth Destroyer and Stealth Bomber now require Superconductors
 
New update:
- renamed African War Elephant to Atlas Elephant
- Atlas Elephant requires Riding and Mathematics
- Phoenicia now also starts with Alloys and Shipbuilding
 
New update:
- updated corporation advisor descriptions
- split mounted units into light and heavy cavalry combat types
- removed +50% vs melee from Crossbowman
- added +25% city defense +25% hills defense for Crossbowman
- Archer and Crossbowman receive combat bonus against light cavalry
- reduced overall strength of all cavalry units
- cavalry units receive attack (and sometimes defense) bonus on open terrain (flatlands, no features, no cities)
- fixed Nuclear Bomber position in civilopedia
- collateral damage is limited by city defense modifier
 
New update:
- fixed refunded promotions for upgraded great general units
- cannot attack cities with siege units when city defenses exceed collateral limit
- reduced Spearman bonus against heavy cavalry to 75%
- Conquistador receives bonus against Light Swordsman instead of Axeman
- Changed Keshik to Light Cavalry
- Keshik receives +25% city attack
- Lancer receives +25% against Heavy Swordsman
- removed +25% against light cavalry from Crossbowman
- Crossbowman receives +25% against melee units
- reduced Heavy Swordsman to +25% against melee units
- Longbowman receives +25% against light cavalry
- removed -25% city attack from War Elephant
- War Elephant receives -25% against archery units
- Hussar receives bonus against Cannon and Artillery
- Cavalry receives bonus against Artillery and Howitzer
 
New update:
- enabled non-collateral units to attack cities with defenses again
- reduced Greece's inclination to build the Great Cothon
- replaced Axemen in war on flip stacks
- replaced Axemen in Korean 600 AD start
- made promotions available to light cavalry units (fixes bug where it was impossible to promote them)
- new Skirmish promotion with strength against light cavalry
- renamed Flanking promotions (higher withdrawal chance) to Disengage
- new series of Flanking promotions with increased open terrain strength
 
New update:
- 3000 BC Vikings start with Politics and Scholarship
- 600 AD Vikings start with Guilds instead of Feudalism
- entering enemy waters costs all remaining movement points
- balanced naval unit strengths (in particular strengthened Galleon and Ironclad)
- added withdrawal chance to most naval units
- Ironclad and Ship of the Line deal limited collateral damage
- obsoletion techs for events are more consistent now
 
New update:
- building defense does not limit collateral damage for units that can ignore it
- displayed Statue of Zeus effect in civilopedia
- San Marco Basilica is classified as an economic wonder
- fixed French Heavy Cannon withdrawal chance
- fixed Tamil Dharani withdrawal chance
- Stable, Ger and Charreada Arena also provide experience to Light Cavalry units
- Statesmen provide an extra +2 espionage
- Great Statesmen provide an extra +4 espionage
- Polynesian Malae replaces Monument
- Polynesia does not start with Pottery
- renamed Fale Tele to Atua Shrine
- Flanking III is now +25% withdrawal chance and +50% open terrain defense
- adjusted tech flavours
 
New updates:
- fixed holy city assignment when founding Protestantism
- new German UP: The Power of Doctrine: Units retain all their experience when upgraded
- instead of military production, German Assembly Plants give experience to armoured units
- Native American civs are immune to the plague until they have made contact with the old world
- reduce Native inclination to build defensive units
- Teotihuacan spawns in 100 AD
- Maya also start with Smelting and Ceremony
- new second Maya UHV goal: discover Writing and Mathematics by 600 AD
 
New update:
- specialist yields, commerce and great people points increase with culture level
- increased culture required to reach Refined
- new "Culture Levels" pedia screen to describe all benefits from culture levels (defense, wonder limit, building effects, specialist effects)

This update breaks savegame compatibility.
 
New update:
- happiness yield is displayed in the raw yields section in the city screen
- new Thai UP: +2 commerce per excess happiness
- reduced base power unhealth to -1
 
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