New update:
- adjusted Ottoman war map
- conqueror units cannot be upgraded, require no upkeep, and are disbanded on peace
- reduced Arabian core
- Nubian core and historical area shrink in the medieval era
- reduced Italian starting units
- adjusted Italian modifiers
- fixed a bug that caused AI civs to start with limited vision
- disabled some positive stability factors for civilizations past their spawn date
- reduced stability from some civic combinations
- increased instability from non-state religions with Fanaticism
- positive Theocracy stability requires a minimum state religion presence
- AI targets expansion area more aggressively, even while at war
- corrected Indian settler map
- expanded Ottoman historical area
- adjusted Persian war map
- reduced Mongol respawn area
- Phoenician city names fall back to Babylonian
- improved Persian starting resources, techs, and units
- adjusted Greek tech preferences
- Hittite cities and improvements decay on collapse
- fixed Persian dynamic names
- Tushpa starts at size 2
- adjusted Greek and Persian modifiers
- AI of expansion units changed to UNITAI_ATTACK_CITY
- Granary: +1 health
- Tannery: reduced cost
- added Dates in central Persia
- fixed 1700 AD scenario Congolese starting civics
- corrected Complete List of Features
- fixed silk route road spawn location
- fixed displayed owner of territory formerly owned by a collapsed civilization after its slot is reassigned