Git Update Log

New update:
- adjust marsh location in South China
- fixed Catholicism spread in Congo
- adjusted American resources and city names
- adjusted Arabian modifiers
- reduced Theocracy + Fanaticism stability
 
New update:
- reduced Italian starting techs
- fixed Danibaan city name
 
New update:
- adjusted starting techs of lategame civilizations
- reduced tech costs from the Renaissance onwards
- added Nubian victory titles
- corrected Mande victory titles
- new Mande leader: Dinga
- increased Roman maintenance modifier
- first Dravidian UHV goal: increased amount of culture required
- second Dravidian UHV goal: included Burma in required territory
- Dravidian Gopuram requires Commune
- increased gold cost of hurried units
- completing two victory goals no longer causes a diplo relations penalty
- third Ethiopian UHV goal: liberate 12 cities in Africa from non-African civilizations
 
New update:
- Merchant Trade: removed +1 commerce from merchant
- adjusted baseline for tech divergence modifier
- reverted Portuguese starting tech change
- reduced Portuguese inclination to build Santa Maria del Fiore
- improved defenses of Buda
- adjusted favourite civics of Portuguese leaders
- adjusted Polish war map
- reduced Javanese core
- reduced Mughal core
- added Swedish starting techs
- adjusted Mughal tech preferences
- added Vienna spawn shortly before the Holy Roman birth
- adjusted Javanese, Mughal, and Swedish modifiers
 
New update:
- adjusted Mughal settler map
- adjusted Swedish advanced start points
- adjusted Aztec and Congolese starting units
- adjusted Polish modifiers
- reduced Swahili willingness to vassalize
 
New update:
- improved Rus settler map
- added Deer near Novgorod
- fixed a bug that caused additional units to be generated twice
- improved selection of city sites
- Saint Sophia's Cathedral: reduced cost, requires Guilds and Deer, grants free Skirmish promotion to Melee, Light Cavalry, and Heavy Cavalry units
- Gur-e-Amir: requires Compass
 
New update:
- adjusted Ottoman war map
- conqueror units cannot be upgraded, require no upkeep, and are disbanded on peace
- reduced Arabian core
- Nubian core and historical area shrink in the medieval era
- reduced Italian starting units
- adjusted Italian modifiers
- fixed a bug that caused AI civs to start with limited vision
- disabled some positive stability factors for civilizations past their spawn date
- reduced stability from some civic combinations
- increased instability from non-state religions with Fanaticism
- positive Theocracy stability requires a minimum state religion presence
- AI targets expansion area more aggressively, even while at war
- corrected Indian settler map
- expanded Ottoman historical area
- adjusted Persian war map
- reduced Mongol respawn area
- Phoenician city names fall back to Babylonian
- improved Persian starting resources, techs, and units
- adjusted Greek tech preferences
- Hittite cities and improvements decay on collapse
- fixed Persian dynamic names
- Tushpa starts at size 2
- adjusted Greek and Persian modifiers
- AI of expansion units changed to UNITAI_ATTACK_CITY
- Granary: +1 health
- Tannery: reduced cost
- added Dates in central Persia
- fixed 1700 AD scenario Congolese starting civics
- corrected Complete List of Features
- fixed silk route road spawn location
- fixed displayed owner of territory formerly owned by a collapsed civilization after its slot is reassigned
 
New update:
- fixed a crash
- fixed Merchant Trade and Thalassocracy stability
 
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