New update:
- more accurate AI evaluation of local enemy strength to decide whether to be scared to build settlers
- improved Old Synagogue AI preferences
- new second Portuguese UHV goal: acquire 2000 gold by blockading, pillaging, and conquering cities in Asia and spread Catholicism to eight cities in Asia by 1650 AD
- new third Portuguese UHV goal: acquire 16 trading company resources and generate 10000 commerce from city trade routes by 1700 AD
- Portuguese Carracks can pillage and blockade
- new Temple of Artemis effect: free Harbor in every city and +1 food from improved Fish, Clam, Crab resources
- new Great Lighthouse effect: +4 trade routes, +100% trade route yield
- added a Clam resource near Alexandria
- new Egyptian War Chariot: +25% attack on desert, +10% withdrawal chance
- Nubian Medjay: reduced city defense modifier and strength vs light cavalry to 25%
- added production flavour to Leverage
- animals get bumped from tiles that are covered with culture
- Assyrian Siege Ram: reduced cost, city attack increased to +75%
- added Oil on Sumatra
- new Prambanan effect: +1 production for each happiness from resources
- allowed temporary happiness to stack beyond +1
- corrected Casimir civilopedia entry
- encouraged more aggression in the ancient Middle East